how do you detect whether a person has disconnected in a mesh project using either a local area network or a virtual online network?
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I need to do a stickwoman chasing a stickman with a rucksack (the stickman is running a little slower) and when the stickwoman reaches him, she starts attacking him and blood is going everywhere, and then the stick man finally manages to get up and limp away. THEN, the stickman comes back to get his rucksack back which he dropped while being attacked, but the stickwoman is hiding behind a tree, and when the stickman bends down to pick the rucksack up, the woman pounces. THE END. Can you help???
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christian2000 wrote:
how do you detect whether a person has disconnected in a mesh project using either a local area network or a virtual online network?
Hahahaha, I had the same problem, I will let the creator of this thread explain it. But, I fixed it . I made a way for the mesh to detect if each other is online.
By the way I need help on this:
I am currently making a 4-way scroller that connects to mesh and two players can play in it. The players are 3d top down. Awesome! Now, I added shrubs, and houses. However, I'm not sure how to get the player to go under the house when he is under the overhead and stop and not move through the house. It would be helpful if you knew how to make the player in a 4-way scroller stop when he hits a house.
Last edited by itsmomito (2012-03-17 12:40:20)
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Well, I'm making a small single player RPG for my book, and I REALLY don't know how to make scrollers. Can you please try to explain this to me? Thanks!
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SoulAlly_Hanna wrote:
Well, I'm making a small single player RPG for my book, and I REALLY don't know how to make scrollers. Can you please try to explain this to me? Thanks!
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Can you write me a script to make a sprite follow a line drawn by user beforehand? The sprite needs to also point in the direction it is heading.
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Could you teach me to make a script for a speed paint?
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He's not answering anything...
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