http://scratch.mit.edu/projects/ScratchOS/2410818
This game has glitches. Information is in the game notes of it.
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Made it a link. Plus, I wouldn't call it a glitch i you need help with scrits, and if it is one put it in the "bugs and glitches" forum. I'll look at it.
Last edited by turkey3 (2012-03-20 16:30:43)
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Sorry, I was in a rush.
The problem: When you go to the map by going over to the sign and pressing the spacebar, the sprite called 'exit map' should appear in the corner. Every other time you go to the map it doesn't. So help?
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Navigate to the map sprite. In the "When I receive [Open Map v]" script, make it go back more than 1 layer.
EDIT: Your problem with the crab is caused by the "wait (1) secs" block in the body/arms "When I receive [start of quest v]" script. Remove it, and use the timer. You currently have this:
if <touching [crab1 v]?> change [Health v] by (-1) wait (1) secs endUse this instead:
if <<touching [crab1 v]?> and <(timer) > [1]>> change [Health v] by (-1) reset timer end
Last edited by Greenatic (2012-03-20 18:59:49)
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Or just make the exit map sprite
go to frontProblem fixed
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jji7skyline wrote:
Or just make the exit map sprite
go to frontProblem fixed
It already does. The problem is that the map does as well, then goes back. It's not going back far enough.
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thanks for the suggestions, you guys are awesome
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