I'd like to join the dev team, though I can only contribute here and there.
Also, maybe to fix the dragging problem, you could give each block an id? It's only a matter of adding one variable to the source and the constructor. Then you could know which block was being dragged.
Last edited by wmays (2012-03-21 09:40:40)
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muppets wrote:
did you create your own imports?
Lol. Do you think the JDK contains classes like these?
I had to programm them...
poopo wrote:
@Zeroluck Cool! Ours will be better thoughNo it probobly won't be. :b.
big_smile
You guys are very big beginners.
I don't think you are able to do something like that.
It would be better when you first try to lean the basics of Java...
But we will see.
poopo wrote:
@ZeroLuck Do you guys have snapping yet?
www.zero-bgn.de/js
I saw you have proplems with dragging... (Haha )
What about making a global "private Block currentDrag;" variable?
You could set it to the block which should be dragged.
When the MouseListener gets a new message, you do something like that:
// Mouse dragging/moving event ... if (currentBlock != null) { currentBlock.setLocation(evt.getX(), evt.getY()); } ...
... // Mouse pressed for (Block b : blocks) { if (b.contains(evt.getLocation())) { currentBlock = b; break; } } ...
... // Mouse released currentBlock = null; ...
ZeroLuck
Last edited by ZeroLuck (2012-03-21 10:05:48)
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ZeroLuck wrote:
Very good, Zero.
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I tried out some of your other games.
One word.
AMAZING.
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Need mr to do something
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Can't upload to the sourceforge.
@ZeroLuck thanks for all the advice! What would you consider the basics?
Edit:here's the dropbox link
Last edited by poopo (2012-03-21 11:34:13)
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yes i can
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poopo wrote:
muppetds wrote:
ZeroLuck wrote:
No, it is a JavaApplet.
Why do you think it is JavaScript?as it says js in the link
JScratch.
it's just the frame logo.
ok it just that theres no logo anywhere for me
where is the dragging code?
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