when gf clicked wait until <touching [Bullet v]?> hideThis should go in Help With Scripts though.
Offline
The
HideBlock is what you need.
Last edited by turkey3 (2012-03-20 15:19:34)
Offline
The hide block can be found in the Looks section.
hideyou could also do this:
set [ghost] effect to (100)but they both work to make it invisible. Usually the hide block works better.
Offline
AgentRoop wrote:
The hide block can be found in the Looks section.
hideyou could also do this:set [ghost] effect to (100)but they both work to make it invisible. Usually the hide block works better.
But if he's making the game right, then the zombies will keep on coming towards the person and the person will start losing health all the time so what you should do it this
when gf clicked forever if <<dead>=[1]> //Where, you make a variable to broadcast that the zombie is dead hide go to x:[1000] y:[1000] if <(distance to [person v]) < [70]> // where the person you're controlling is "person" repeat until <(distance to [person v]) < [70]> go to x:[1000] y:[1000] end go to x:[1000] y:[1000] end endThat should work better than just hide
Offline
TorbyFork, i dont think that you have to worry about problems like that. You can still get hurt if you change ghost, but if you use the simple hide, it usually keeps the sprite from doing anything. Thats what happens in my games, anyways. Ghost is used if you want the sprite to keep doing what its doing, but be invisible. hide is used when you want to make a sprite turn invisible and not affect the game anymore at all.
Offline