Greenatic wrote:
Thanks for giving us an update!
I remember hearing that reporter/boolean BYOB was being taken down in priority in favor of developing stack BYOB first--could you change that possibly? If anything, one can argue that workarounds for reporter/boolean BYOB are even harder than stack BYOB workarounds, and it really seems silly to only implement half of a feature...
lightnin? is this true?
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Borrego6165 wrote:
With BYOB 3 each clone had it's own window, meaning you had to make the clone before the game had started to edit it, which was really confusing.
Since we're currently discussing the user interface for objects in Snap! (the new version of BYOB), I'd like to understand this remark. We should make objects easy to use, and clearly we've failed at least for you, but I'm not sure what you mean about "each clone had its own window." Each clone is a sprite, and, like any sprite, has its own palette and scripting area. Is that what you mean?
What I think you're not understanding is that you shouldn't have to edit BYOB clones individually, because they share methods and data with their parent. I think we confused you by trying to figure out, for each kind of data, whether or not people would mostly want that to be shared or not shared. So, by default, sprite variables are shared but built-in properties such as position are not shared.
We're now leaning toward making everything shared by default. That would give you a more consistent behavior; every clone would do what its parent does until you do something to change that.
PS Just to be clear, I'm not talking about Scratch 2.0! Their cloning mechanism is like Panther's. (The other way around, really; Panther used a cloning experiment that was implemented by the Scratch Team but not enabled in Scratch 1.4.) But BYOB/Snap!'s goal is to teach computer science, including teaching object oriented programming. We need real objects with inheritance. Still, it'd be better if we could do it in a way that didn't drive away users like you.
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will people be able to see works in progress at owners descression if so can the owner specify who can view what projects
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slayerrobe7 wrote:
will people be able to see works in progress at owners descression if so can the owner specify who can view what projects
Imagine - Program - Share
Why would some users see a project while others can't? That's taking away one third of the purpose of this website. When you post a rough draft to this website, you are already accepting the fact that people, no matter who they are, can see your hard work. And also accepting that you will share your work. Putting locks on some people but not all ruins the whole entire purpose of this website. If you don't want to show some people, keep it to yourself. Don't show anyone.
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I wonder what triggers does
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turkey3 wrote:
I wonder what triggers does
Hat blocks.
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Wait.. Scratch, Your telling me that you have to make note and drum notes from scratch? RUBBISH! Use a screen recorder, record the sounds of all the notes and drums, Take the audio file, edit it up, done.
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polkK0a wrote:
Wait.. Scratch, Your telling me that you have to make note and drum notes from scratch? RUBBISH! Use a screen recorder, record the sounds of all the notes and drums, Take the audio file, edit it up, done.
Are you talking about this? I suggested that to them before, but the whole thing needs to be under 2 Megabytes.
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I don't really like the backpack name. How about "bundle" or "luggage" or "suitcase".
Last edited by turkey3 (2012-03-19 20:04:16)
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For the backpack name, would inventory be okay? Will there be a limit to the number of scripts you can put in there?
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I like the credits
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TorbyFork234 wrote:
For the backpack name, would inventory be okay? Will there be a limit to the number of scripts you can put in there?
I don't think there's a limit to scripts, just until Squeak runs out of memory
Since 2.0 is going to be online-based, I doubt that there will be a script limit
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can we get a confirmed release date on scratch 2.0? I've been waiting for it since late 2009.
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how about the scripts shelve?
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Mokat wrote:
TorbyFork234 wrote:
For the backpack name, would inventory be okay? Will there be a limit to the number of scripts you can put in there?
I don't think there's a limit to scripts, just until Squeak runs out of memory
Since 2.0 is going to be online-based, I doubt that there will be a script limit
It won't be in Squeak, so we shouldn't have to worry about that.
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XenoK_Studios wrote:
can we get a confirmed release date on scratch 2.0? I've been waiting for it since late 2009.
I'm sorry, but no, I can't give it to you - because I don't have it. Good software takes a long long time. However, we are making good progress, and are about to enter the alpha stage.
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Lightnin wrote:
XenoK_Studios wrote:
can we get a confirmed release date on scratch 2.0? I've been waiting for it since late 2009.
I'm sorry, but no, I can't give it to you - because I don't have it. Good software takes a long long time. However, we are making good progress, and are about to enter the alpha stage.
Alpha?? I thought it would be Late-beta by now.
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schusteralex2 wrote:
Lightnin wrote:
XenoK_Studios wrote:
can we get a confirmed release date on scratch 2.0? I've been waiting for it since late 2009.
I'm sorry, but no, I can't give it to you - because I don't have it. Good software takes a long long time. However, we are making good progress, and are about to enter the alpha stage.
Alpha?? I thought it would be Late-beta by now.
yeah, same here! I'm really hoping to see major improvements then.. Even to the forums. Very little glitches, and more options.
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maybe you could say which sprites/sounds/scripts/costumes you want to let others copy to their backpack but you can always copy media from your projects or media that was origanaly from your project regardless. Also if you use media from your backpack in a project it should give credit to the original creator.
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joefarebrother wrote:
maybe you could say which sprites/sounds/scripts/costumes you want to let others copy to their backpack but you can always copy media from your projects or media that was origanaly from your project regardless. Also if you use media from your backpack in a project it should give credit to the original creator.
I agree about the last part - but we're still thinking about how to handle attribution. The thing is, what if it's like a Mario image or something? Credit shouldn't really be give to the person who uploaded it - it really belongs with the creators of mario, know what I mean?
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Lightnin, can you confirm whether users will be able to see others' unfinished projects or not? I've seen people debating it, but I couldn't actually find a post from someone who would definitely know.
Last edited by RedRocker227 (2012-03-21 14:45:29)
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Hi Lightnin,
Is there a possibility for us to show and test the 2.0 in Scratch Day in Brazil? Even some alpha version?
Thanks for your time!
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I think backpack encapsulates the idea of what you are looking for in that area. If you call it the clipboard, it sounds like you can use paste to put those items anywhere.
What are data and triggers? Sounds Exciting .
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LiquidMetal wrote:
I think backpack encapsulates the idea of what you are looking for in that area. If you call it the clipboard, it sounds like you can use paste to put those items anywhere.
What are data and triggers? Sounds Exciting .
Triggers are just hat blocks.
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