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#1 2012-02-29 15:43:14

TM_
Scratcher
Registered: 2010-07-22
Posts: 500+

TM_´s MineCraft - Information + Changelog

Hello Minecraft Fans!
I made a 2D Minecraft-game.
In this topic you will find information about all blocks and items, comming updates and the changelog. Also you can post here your ideas and wishes for next versions. If the idea is new and didn´t included in the real Minecraft (made by Notch) i will give you credit in the notes.

Check it out! (actual version: 0.3.0)
http://scratch.mit.edu/projects/TM_/2410271

=============================================================================

next version: Pre-Alpha 0.4.0
planned features: ( o means already added)

o- water
o- lake biom
o- remove the sand biom
o- day and night cycle (one full day cycle: 6 minutes and 20 sec)
- more light effects
-> Sunlight and Moonlight
-> all blocks under the ground become dark/black
-> when you built houses, they become dark, too
--> so torches have a sense
o- some bugfixes
-> don´t stuck in a block
-> generating will become faster
--> trees and ores will generate earlier
o- a bit MOD SUPPORT

IMPORTANT FUTURE FEATURES:
- mod support
- texture pack-support
- with clone-blocks in Scratch 2.0 i will add NPC´s and Item-drops


CHECKLIST:BASICS:
o- place and remove blocks
o- gravity blocks
o- growing, like growing grass on blocks
- day and night cicle
- different climates
o- lightsources
o- blocks which have to be placed on walls (torches)
- fluids like water and lava
- generating structures like caves
- inventory
- block inventory (chests)
- item drops
- crafting
- NPC´s

PLANNED FOR PRE-ALPHA:
- features of PA 0.4.0 ( scroll up!)
- cave-gnerator
- item-drops
- inventory
- interactive blocks, like furnance
- chest-system
- backgrounds?



================================CHANGELOG==================================

Pre-Alpha

PA 0.1.0 (28th Feb. 2012)
- X and Y scrolling system
- simple world generator
->generates flatland and hills
->only dirt- and grass-blocks
- movable character with gravitation
- destroy blocks and place blocks
-> instant mining
- new land generates

PA 0.2.1 (29th Feb. 2012)
- smoother movement
- REALLY endless world
- bugfixes
-> you can´t stuck in a block
-> head-collision-box
- new gravity block -> sand
- new land, when you go left
- toolbar
- growing grass
- bedrock

PA 0.3.0 (20th March 2012)
- trees
- increase world height from 35 to 105
- add stonelayes
-> they include coal, iron-, gold- and diamondore
- light (torches)
- day and night
- collision-bug-fix

==================================BLOCKS====================================

Information:
Everything is made of blocks. You can walk on solid blocks and go trough unsolid blocks.
Blocks can be placed and mined.


The Blocks:

Dirt:
- Grass can grow on the top of a dirtblock, when this block touches grass-blocks

Grass:
- the same like dirt, but it looks better

Sand:
- falls down, if there isn´t a solid block under it

Cobble-Stone:
- can be placed, but didn´t generates

Bedrock:
- unbeakable



Torch:
- makes light in a radius of 5 Blocks.
- can placed on walls, when under the aimed block isn´t a solid block.
- the 1st placeable unsolid block.

Log:
- a part of a tree.
- in future versions you can make them to wooden planks.

Leaves:
- appear with trees.

Stone:
- generates, sometimes with ores.

Coal:
- appears in big groups and every height of stone.

Iron-ore:
- appers in deeper layers than coal.
- smaller groups than coal

Gold-ore:
- appears only in small groups and deep layers of stone.

Diamond-ore:
- the most rare ore.
- appears only in small groups.
- can only spawn in the 10 deepest layers.

====================================BIOMES===================================
In PA 0.3.0 are these biomes:

Grassland:
- flat land and hills with grassblocks on top.
- in this biomes generate trees

Sand
- 2 layers of sand

Planned biomes (for the next updates):
-Lake
-Desert
-frozen lake
-Snow-forest



===================================FAN-IDEAS=================================

no ideas  sad

Last edited by TM_ (2012-04-09 09:40:20)


http://scratch.mit.edu/static/projects/TM_/2323675_sm.pnghttp://scratch.mit.edu/static/projects/TM_/2822911_sm.pnghttp://scratch.mit.edu/static/projects/TM_/2489524_sm.png

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#2 2012-02-29 20:04:21

chanmanpartyman
Scratcher
Registered: 2011-05-30
Posts: 500+

Re: TM_´s MineCraft - Information + Changelog

Cool, I don't really post on the forums much.

when gf clicked
say [this is cool]
I hope that worked...

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#3 2012-03-01 09:36:52

TM_
Scratcher
Registered: 2010-07-22
Posts: 500+

Re: TM_´s MineCraft - Information + Changelog

chanmanpartyman wrote:

Cool, I don't really post on the forums much.

when gf clicked
say [this is cool]
I hope that worked...

But it´s helpfull to show here your projects and tell something about them. This an give you extra views and helps, to become more fameous


http://scratch.mit.edu/static/projects/TM_/2323675_sm.pnghttp://scratch.mit.edu/static/projects/TM_/2822911_sm.pnghttp://scratch.mit.edu/static/projects/TM_/2489524_sm.png

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#4 2012-03-01 16:23:21

Liru
Scratcher
Registered: 2012-01-11
Posts: 1000+

Re: TM_´s MineCraft - Information + Changelog

Is English your first language?

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#5 2012-03-01 16:44:54

ImagineIt
Scratcher
Registered: 2011-02-28
Posts: 1000+

Re: TM_´s MineCraft - Information + Changelog

Great! The only problem is that you are using too many commas...(The game is awesome though.)

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#6 2012-03-01 18:05:31

ImagineIt
Scratcher
Registered: 2011-02-28
Posts: 1000+

Re: TM_´s MineCraft - Information + Changelog

Add crafting and trees!

Last edited by ImagineIt (2012-03-01 18:05:55)

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#7 2012-03-02 10:18:42

TM_
Scratcher
Registered: 2010-07-22
Posts: 500+

Re: TM_´s MineCraft - Information + Changelog

Liru wrote:

Is English your first language?

no, i´m russian, but now i live in germany. i speak both languages and english is my third


http://scratch.mit.edu/static/projects/TM_/2323675_sm.pnghttp://scratch.mit.edu/static/projects/TM_/2822911_sm.pnghttp://scratch.mit.edu/static/projects/TM_/2489524_sm.png

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#8 2012-03-02 10:20:28

TM_
Scratcher
Registered: 2010-07-22
Posts: 500+

Re: TM_´s MineCraft - Information + Changelog

ImagineIt wrote:

Add crafting and trees!

the next update includes trees. Crafting comes later, at first i want to have ores and different blocks, then i add item drops and inventory, and then the first crafting reciepes  smile
And then i call the version Alpha

Last edited by TM_ (2012-03-02 10:21:14)


http://scratch.mit.edu/static/projects/TM_/2323675_sm.pnghttp://scratch.mit.edu/static/projects/TM_/2822911_sm.pnghttp://scratch.mit.edu/static/projects/TM_/2489524_sm.png

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#9 2012-03-03 04:43:40

slinger
Scratcher
Registered: 2011-06-21
Posts: 1000+

Re: TM_´s MineCraft - Information + Changelog

This is excellent!  smile


http://s0.bcbits.com/img/buttons/bandcamp_130x27_blue.png

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#10 2012-03-03 04:53:33

Liru
Scratcher
Registered: 2012-01-11
Posts: 1000+

Re: TM_´s MineCraft - Information + Changelog

You may want to make the blocks smaller, if you look at mine you'll see that I can fit quite a few blocks on screen even when I only generate a little bit at a time, you need to zoom out a little.

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#11 2012-03-13 17:09:03

TM_
Scratcher
Registered: 2010-07-22
Posts: 500+

Re: TM_´s MineCraft - Information + Changelog

Liru wrote:

You may want to make the blocks smaller, if you look at mine you'll see that I can fit quite a few blocks on screen even when I only generate a little bit at a time, you need to zoom out a little.

But then i have to change everything! all textures and the script, too! i think it´s at h moment okay. and with scmaller blocks are more blocks at the same time on screen. This means slower update of the screen when you scroll.


http://scratch.mit.edu/static/projects/TM_/2323675_sm.pnghttp://scratch.mit.edu/static/projects/TM_/2822911_sm.pnghttp://scratch.mit.edu/static/projects/TM_/2489524_sm.png

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#12 2012-03-16 12:39:43

chanmanpartyman
Scratcher
Registered: 2011-05-30
Posts: 500+

Re: TM_´s MineCraft - Information + Changelog

TM_ wrote:

chanmanpartyman wrote:

Cool, I don't really post on the forums much.

when gf clicked
say [this is cool]
I hope that worked...

But it´s helpfull to show here your projects and tell something about them. This an give you extra views and helps, to become more fameous

Yeah, I'm kind of buffing up on the forums. I've posted about 10 posts today, and if you look at my total posts...
ADD: how do you add a link inside your picture?

Last edited by chanmanpartyman (2012-03-16 17:50:09)

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#13 2012-03-17 16:22:36

TM_
Scratcher
Registered: 2010-07-22
Posts: 500+

Re: TM_´s MineCraft - Information + Changelog

chanmanpartyman wrote:

TM_ wrote:

chanmanpartyman wrote:

Cool, I don't really post on the forums much.

when gf clicked
say [this is cool]
I hope that worked...

But it´s helpfull to show here your projects and tell something about them. This an give you extra views and helps, to become more fameous

Yeah, I'm kind of buffing up on the forums. I've posted about 10 posts today, and if you look at my total posts...
ADD: how do you add a link inside your picture?

Why do you ask? look at the picture of your post, it inlcudes a link.


http://scratch.mit.edu/static/projects/TM_/2323675_sm.pnghttp://scratch.mit.edu/static/projects/TM_/2822911_sm.pnghttp://scratch.mit.edu/static/projects/TM_/2489524_sm.png

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#14 2012-03-17 17:11:49

chanmanpartyman
Scratcher
Registered: 2011-05-30
Posts: 500+

Re: TM_´s MineCraft - Information + Changelog

TM_ wrote:

chanmanpartyman wrote:

TM_ wrote:


But it´s helpfull to show here your projects and tell something about them. This an give you extra views and helps, to become more fameous

Yeah, I'm kind of buffing up on the forums. I've posted about 10 posts today, and if you look at my total posts...
ADD: how do you add a link inside your picture?

Why do you ask? look at the picture of your post, it inlcudes a link.

Oh, when I added that part I didn't know how. I figured out about 3/4 hours ago. You put a [url= then what's you'd normally do with the image than a[/url]at the end.

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#15 2012-03-20 12:00:32

TM_
Scratcher
Registered: 2010-07-22
Posts: 500+

Re: TM_´s MineCraft - Information + Changelog

Update!


http://scratch.mit.edu/static/projects/TM_/2323675_sm.pnghttp://scratch.mit.edu/static/projects/TM_/2822911_sm.pnghttp://scratch.mit.edu/static/projects/TM_/2489524_sm.png

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#16 2012-03-20 12:02:34

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: TM_´s MineCraft - Information + Changelog

did i add this to my advert thread? if not, would you like me to?


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#17 2012-03-20 12:31:31

TM_
Scratcher
Registered: 2010-07-22
Posts: 500+

Re: TM_´s MineCraft - Information + Changelog

Borrego6165 wrote:

did i add this to my advert thread? if not, would you like me to?

Yes, of course! Thanks for adding!


http://scratch.mit.edu/static/projects/TM_/2323675_sm.pnghttp://scratch.mit.edu/static/projects/TM_/2822911_sm.pnghttp://scratch.mit.edu/static/projects/TM_/2489524_sm.png

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#18 2012-03-20 12:36:57

Splodgey
Scratcher
Registered: 2011-04-26
Posts: 500+

Re: TM_´s MineCraft - Information + Changelog

Performance Tips;
Delete anything unused. Variables, Sprites, costumes, sound. Especially Sprites. Most effective
Stop any scripts that are running when they don't need to be.
Remove Features that might be lag intensive.
If you don't want to remove features for performance, add performance options so people can choose based on how fast there computer is.
There's more tips I can give but icr :S

Last edited by Splodgey (2012-03-20 12:38:54)

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#19 2012-03-20 13:44:39

TM_
Scratcher
Registered: 2010-07-22
Posts: 500+

Re: TM_´s MineCraft - Information + Changelog

Splodgey wrote:

Performance Tips;
Delete anything unused. Variables, Sprites, costumes, sound. Especially Sprites. Most effective
Stop any scripts that are running when they don't need to be.
Remove Features that might be lag intensive.
If you don't want to remove features for performance, add performance options so people can choose based on how fast there computer is.
There's more tips I can give but icr :S

Thanks for the hints, but i knew them all. And i will wait for Scratch 2., because...
- the make your own block feature can make faster rendereing with only one sprite possible and also it makes some long scripts shorter.(look at the crator script, it is so long, that scratch can´view it)

- i have many other games, which should be online, so at first i will work on other games and only someimtes on the next minecraft update.


PS: the most lagging is when you go left. I added to the script, that the rendering have to stop, because when not the whole map can be destructed with mistakes in the lists. So it´s not lagging, its stopping, but you are right, i have to do something.


http://scratch.mit.edu/static/projects/TM_/2323675_sm.pnghttp://scratch.mit.edu/static/projects/TM_/2822911_sm.pnghttp://scratch.mit.edu/static/projects/TM_/2489524_sm.png

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#20 2012-03-20 14:03:24

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: TM_´s MineCraft - Information + Changelog

TM_ wrote:

Splodgey wrote:

Performance Tips;
Delete anything unused. Variables, Sprites, costumes, sound. Especially Sprites. Most effective
Stop any scripts that are running when they don't need to be.
Remove Features that might be lag intensive.
If you don't want to remove features for performance, add performance options so people can choose based on how fast there computer is.
There's more tips I can give but icr :S

Thanks for the hints, but i knew them all. And i will wait for Scratch 2., because...
- the make your own block feature can make faster rendereing with only one sprite possible and also it makes some long scripts shorter.(look at the crator script, it is so long, that scratch can´view it)

- i have many other games, which should be online, so at first i will work on other games and only someimtes on the next minecraft update.


PS: the most lagging is when you go left. I added to the script, that the rendering have to stop, because when not the whole map can be destructed with mistakes in the lists. So it´s not lagging, its stopping, but you are right, i have to do something.

i made a large guide on speeding up projects. here my Generation:3000 project (the example used) has 96 moving tiles, plus the hover car or tornado or whatever else is needed to move with it. this guide explains how to optimize each script. please give feedback!  big_smile


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#21 2012-03-20 14:06:35

Splodgey
Scratcher
Registered: 2011-04-26
Posts: 500+

Re: TM_´s MineCraft - Information + Changelog

TM_ wrote:

Splodgey wrote:

Performance Tips;
Delete anything unused. Variables, Sprites, costumes, sound. Especially Sprites. Most effective
Stop any scripts that are running when they don't need to be.
Remove Features that might be lag intensive.
If you don't want to remove features for performance, add performance options so people can choose based on how fast there computer is.
There's more tips I can give but icr :S

Thanks for the hints, but i knew them all. And i will wait for Scratch 2., because...
- the make your own block feature can make faster rendereing with only one sprite possible and also it makes some long scripts shorter.(look at the crator script, it is so long, that scratch can´view it)

- i have many other games, which should be online, so at first i will work on other games and only someimtes on the next minecraft update.


PS: the most lagging is when you go left. I added to the script, that the rendering have to stop, because when not the whole map can be destructed with mistakes in the lists. So it´s not lagging, its stopping, but you are right, i have to do something.

I'm starting to get impatient for Scratch 2.0  tongue

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#22 2012-03-21 11:14:30

TM_
Scratcher
Registered: 2010-07-22
Posts: 500+

Re: TM_´s MineCraft - Information + Changelog

Splodgey wrote:

TM_ wrote:

Splodgey wrote:

Performance Tips;
Delete anything unused. Variables, Sprites, costumes, sound. Especially Sprites. Most effective
Stop any scripts that are running when they don't need to be.
Remove Features that might be lag intensive.
If you don't want to remove features for performance, add performance options so people can choose based on how fast there computer is.
There's more tips I can give but icr :S

Thanks for the hints, but i knew them all. And i will wait for Scratch 2., because...
- the make your own block feature can make faster rendereing with only one sprite possible and also it makes some long scripts shorter.(look at the crator script, it is so long, that scratch can´view it)

- i have many other games, which should be online, so at first i will work on other games and only someimtes on the next minecraft update.


PS: the most lagging is when you go left. I added to the script, that the rendering have to stop, because when not the whole map can be destructed with mistakes in the lists. So it´s not lagging, its stopping, but you are right, i have to do something.

I'm starting to get impatient for Scratch 2.0  tongue

I, too  big_smile  it is so usefull in a lot of my projects!


http://scratch.mit.edu/static/projects/TM_/2323675_sm.pnghttp://scratch.mit.edu/static/projects/TM_/2822911_sm.pnghttp://scratch.mit.edu/static/projects/TM_/2489524_sm.png

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#23 2012-03-21 11:15:33

TM_
Scratcher
Registered: 2010-07-22
Posts: 500+

Re: TM_´s MineCraft - Information + Changelog

but we have to wait for about 2 months  sad


http://scratch.mit.edu/static/projects/TM_/2323675_sm.pnghttp://scratch.mit.edu/static/projects/TM_/2822911_sm.pnghttp://scratch.mit.edu/static/projects/TM_/2489524_sm.png

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#24 2012-03-23 07:34:52

applelover
New Scratcher
Registered: 2012-03-13
Posts: 9

Re: TM_´s MineCraft - Information + Changelog

make it so it changes to day and night auto

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#25 2012-03-23 10:33:55

TM_
Scratcher
Registered: 2010-07-22
Posts: 500+

Re: TM_´s MineCraft - Information + Changelog

applelover wrote:

make it so it changes to day and night auto

i planned it, but i forgot to write it into the next update window. Thanks for the hint!


http://scratch.mit.edu/static/projects/TM_/2323675_sm.pnghttp://scratch.mit.edu/static/projects/TM_/2822911_sm.pnghttp://scratch.mit.edu/static/projects/TM_/2489524_sm.png

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