set x of [variable v] to ( 0 ) set y of [variable v] to ( 0 ) change x of [variable v] by ( 10 ) change y of [variable v] by ( 10 )Something like that would be nice you know?
when gf clicked forever set x of [health v] to ( [x position v] of [player 1 v]) set y of [health v] to ( ( [y position v] of [player 1 v]) + ( 30 ) )Except that they would be orange like the variable blocks, or maybe blue?
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It's amazing how many times this has been suggested.
Anyway yeah, it'd be cool and stuff I guess, but you shouldn't really use variables for display anyway; they just look messy in my honest opinion. Use sprites instead.
Last edited by RedRocker227 (2012-03-16 13:12:24)
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I support! Sometimes a variable just gets in the way.
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RedRobin227 wrote:
Anyway yeah, it'd be cool and stuff I guess, but you shouldn't really use variables for display anyway; they just look messy in my honest opinion. Use sprites instead.
I would prefer to use sprites, but I'm not sure how to use them to display several digit numbers.
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I think it would be useful for math projects that show the variables. because when they're uploaded, all the variable get stuck in the corner and you have no idea where they're getting the numbers from.
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This could be useful. I support.
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keroro645 wrote:
RedRobin227 wrote:
Anyway yeah, it'd be cool and stuff I guess, but you shouldn't really use variables for display anyway; they just look messy in my honest opinion. Use sprites instead.
I would prefer to use sprites, but I'm not sure how to use them to display several digit numbers.
It's actually nowhere near as hard as it looks. You can either have one sprite that stamps out the score, or you can have multiple sprites that each display a specified digit. I use the latter method in my latest project; you can download it and look at the scripts
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RedRobin227 wrote:
It's actually nowhere near as hard as it looks. You can either have one sprite that stamps out the score, or you can have multiple sprites that each display a specified digit. I use the latter method in my latest project; you can download it and look at the scripts
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Yep, I noticed as soon as you first posted!
I totally forgotten about the new operator blocks and put them to use in my latest project.
Thanks.
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