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#326 2012-03-13 17:49:20

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Werdimus Productions

Ok.


http://i46.tinypic.com/dw7zft.png

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#327 2012-03-15 12:30:56

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Werdimus Productions

Sorted out skins - they work again now.

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#328 2012-03-19 09:43:30

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Werdimus Productions

Haven't managed to do much, I've been sick a lot recently and haven't felt like doing more. But here's a quick sneak peek:

http://i40.tinypic.com/6gbu53.png
http://i40.tinypic.com/6gbu53.png

Here's the planned changelist:

Fully functioning gamemodes: Semi-done
AI improvements: Semi-Done
Sorted out skins: Done
Change of version number: Done (lol :P)

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#329 2012-03-19 10:01:20

slinger
Scratcher
Registered: 2011-06-21
Posts: 1000+

Re: Werdimus Productions

Wooah cool. I would love to help but seeing as the name is "Werdimus Productions" slinger doesn't really fit in Loool


http://s0.bcbits.com/img/buttons/bandcamp_130x27_blue.png

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#330 2012-03-19 10:13:03

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Werdimus Productions

Nice! A GUI for the biome selector would be nice as well.

I like the survival/creative thing too. Maybe add a Horrific game mode or something with really hostile AI and/or permadeath and/or rarer ores?

You may also want to check out this, I based the coding very genrally off of Landminer but as I built it ground up I think some parts may be better and could possibly be implemented into Landminer.

Last edited by SeptimusHeap (2012-03-19 10:14:11)


http://i46.tinypic.com/dw7zft.png

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#331 2012-03-19 12:13:57

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Werdimus Productions

SeptimusHeap wrote:

Nice! A GUI for the biome selector would be nice as well.

I like the survival/creative thing too. Maybe add a Horrific game mode or something with really hostile AI and/or permadeath and/or rarer ores?

You may also want to check out this, I based the coding very genrally off of Landminer but as I built it ground up I think some parts may be better and could possibly be implemented into Landminer.

I'd been planning a biome GUI, and I'll try the Horrific gamemode idea. And I love the game, but what aspects of it do you want to be added to Landminer?

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#332 2012-03-19 16:40:04

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Werdimus Productions

werdna123 wrote:

SeptimusHeap wrote:

Nice! A GUI for the biome selector would be nice as well.

I like the survival/creative thing too. Maybe add a Horrific game mode or something with really hostile AI and/or permadeath and/or rarer ores?

You may also want to check out this, I based the coding very genrally off of Landminer but as I built it ground up I think some parts may be better and could possibly be implemented into Landminer.

I'd been planning a biome GUI, and I'll try the Horrific gamemode idea. And I love the game, but what aspects of it do you want to be added to Landminer?

I think a time based mining system (click and hold to mine) could be nice along with maybe a few sensing improvements. Ill do the latter (and the first if you don't) after tyou're done.


http://i46.tinypic.com/dw7zft.png

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#333 2012-03-21 15:14:42

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Werdimus Productions

SeptimusHeap wrote:

werdna123 wrote:

SeptimusHeap wrote:

Nice! A GUI for the biome selector would be nice as well.

I like the survival/creative thing too. Maybe add a Horrific game mode or something with really hostile AI and/or permadeath and/or rarer ores?

You may also want to check out this, I based the coding very genrally off of Landminer but as I built it ground up I think some parts may be better and could possibly be implemented into Landminer.

I'd been planning a biome GUI, and I'll try the Horrific gamemode idea. And I love the game, but what aspects of it do you want to be added to Landminer?

I think a time based mining system (click and hold to mine) could be nice along with maybe a few sensing improvements. Ill do the latter (and the first if you don't) after tyou're done.

Alright, I'll work on the hold thing this evening and upload it either this evening or tomorrow morning.

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#334 2012-03-21 16:21:48

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Werdimus Productions

Currently I'm just working on the gamemodes. Here's the plan for Horrific (it's almost done!):

More powerful mobs (IE They do more damage)
One life
Shorter days
Longer nights
It takes longer to mine.
You only get 7 hearts (5 seemed too few)



Also, there's something which I want added, some sort of food to heal with.
And you know, for the first time ever I just want to sit down and play it. That's never been the case with any Scratch project ever. I've never actually wanted to play any Scratch project this much. Most projects show good programming and skill but aren't actually fun. But you know what, I find landminer fun. :DDDDD

I've also had a few more ideas:

I want it to become more of a building game. I want more blocks and background blocks. I can seriously imagine awesome things with this: Villages, with underground tunnel networks, a spawn tower, an area of land to keep your chicken and pig.


Oh, and btw I just noticed a glitch which I can't be bothered to fix in 3.4: Since the trees are now background layers you can touch the inside of them, some of which are the colour of cacti and you take damage. I want to release it soon so I might not be bothered with that and leave it for 3.4.1 which'll come a bit later. Anyway, it's the rarest type of tree leaves so whatever.  tongue

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#335 2012-03-21 16:23:19

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Werdimus Productions

Oh, and after further consideration I may not release it until about 24 hours from now, due to homework.

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#336 2012-03-21 16:35:40

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Werdimus Productions

When you're done I'll try to add a better crafting mechanism and possibly weapons along with building materials.


http://i46.tinypic.com/dw7zft.png

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#337 2012-03-21 16:42:07

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Werdimus Productions

Alright. What will you do for building materials? Any ideas? It wouldn't be easy, but maybe you could add some sort of system using minerals to dye things?

And what's this new crafting stuff you're talking about?

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#338 2012-03-21 16:55:51

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Werdimus Productions

Oh, and I'll make it so clicking adds blocks if the selector is on air. Dunno why we didn't have this before.

And I just saw this other minecraft project, which was pretty cool. It had working scrolling and all, but the main thing that caught my eye is WORKING TORCHES.

http://i41.tinypic.com/34ox9qx.png
http://i41.tinypic.com/34ox9qx.png

I've been thinking and there are a few things we really need:

A. Waaaaay less laggy nights
B. Torches
C. More blocks
D. Finished GUI
E. Sun + Moon
F. Combat, the current combat is terrible and goblin-only.

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#339 2012-03-21 17:21:46

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Werdimus Productions

Did you revert goblin combat so they used the standard AI?


http://i46.tinypic.com/dw7zft.png

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#340 2012-03-22 04:05:15

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Werdimus Productions

Not yet. Can you do that, please?

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#341 2012-03-22 04:40:38

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Werdimus Productions

Horrific is now complete, I'm doing some more work on chicken AI now.

So the four mobs (I don't include the dungeon guardians since I've never really looked into them and don't want to work with them) will probably all work with good AI tomorrow. I'm really proud of the pig, the little fella never walks into walls now, bless him. :3

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#342 2012-03-22 15:17:35

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Werdimus Productions

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#343 2012-03-22 15:35:40

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Werdimus Productions

Chicken AI is almost done, but I accidentally removed their jumping. >.> Still, they sense blocks well.

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#344 2012-03-23 13:11:31

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Werdimus Productions

By the way, the update is finished but I've spent ages messing around on creative. I'm making an underground city just now, when it's done I'll upload.

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#345 2012-03-23 13:14:23

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Werdimus Productions

You guys are still doing this?!
YES.

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#346 2012-03-23 13:25:14

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Werdimus Productions

ProgrammingFreak wrote:

You guys are still doing this?!
YES.

We brought it back.  wink

And here's 3.4:
http://scratch.mit.edu/projects/werdna123/2417386

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#347 2012-03-23 13:33:34

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Werdimus Productions

werdna123 wrote:

ProgrammingFreak wrote:

You guys are still doing this?!
YES.

We brought it back.  wink

And here's 3.4:
http://scratch.mit.edu/projects/werdna123/2417386

Awesome. You could probably do the torch, if you tried. I'm trying to think of a way now.

YOU LET RABBIT ON? (No offense, Rab)

Last edited by ProgrammingFreak (2012-03-23 13:34:07)

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#348 2012-03-23 13:40:48

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Werdimus Productions

ProgrammingFreak wrote:

werdna123 wrote:

ProgrammingFreak wrote:

You guys are still doing this?!
YES.

We brought it back.  wink

And here's 3.4:
http://scratch.mit.edu/projects/werdna123/2417386

Awesome. You could probably do the torch, if you tried. I'm trying to think of a way now.

YOU LET RABBIT ON? (No offense, Rab)

He did an update ages ago, he's not on the team anymore. (Nor is Soup, but he just decided to leave, whereas we kinda decided not to keep rab since we wanted it small).

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#349 2012-03-23 13:49:14

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: Werdimus Productions

werdna123 wrote:

ProgrammingFreak wrote:

werdna123 wrote:

We brought it back.  wink

And here's 3.4:
http://scratch.mit.edu/projects/werdna123/2417386

Awesome. You could probably do the torch, if you tried. I'm trying to think of a way now.

YOU LET RABBIT ON? (No offense, Rab)

He did an update ages ago, he's not on the team anymore. (Nor is Soup, but he just decided to leave, whereas we kinda decided not to keep rab since we wanted it small).

Oh okay. Cause I remember you saying that, yeah.
Soup and me were talking about this like 3 weeks ago. xD

Just played the latest version and its looking REALLY good.  smile

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#350 2012-03-23 13:55:25

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Werdimus Productions

ProgrammingFreak wrote:

werdna123 wrote:

ProgrammingFreak wrote:


Awesome. You could probably do the torch, if you tried. I'm trying to think of a way now.

YOU LET RABBIT ON? (No offense, Rab)

He did an update ages ago, he's not on the team anymore. (Nor is Soup, but he just decided to leave, whereas we kinda decided not to keep rab since we wanted it small).

Oh okay. Cause I remember you saying that, yeah.
Soup and me were talking about this like 3 weeks ago. xD

Just played the latest version and its looking REALLY good.  smile

Thanks for the support, make sure you download and use full screen. The tiny blocks don't go well with the small player. Can't wait for 2.0, it has online full screen I believe.

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