This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#301 2011-10-11 14:08:50

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Werdimus Productions

rabbit1131 wrote:

werdna123 wrote:

One word: TNT

Pics coming soon

Pfft, easy  tongue

Not if there'll be like 5 different types of tnt.

Offline

 

#302 2011-10-11 14:13:09

ipodbiped
Scratcher
Registered: 2011-02-06
Posts: 1000+

Re: Werdimus Productions

werdna123 wrote:

rabbit1131 wrote:

werdna123 wrote:

One word: TNT

Pics coming soon

Pfft, easy  tongue

Not if there'll be like 5 different types of tnt.

*ipodbiped rushes off to get even more gunpowder*

Offline

 

#303 2011-10-13 11:03:25

rabbit1131
Scratcher
Registered: 2009-10-16
Posts: 1000+

Re: Werdimus Productions

Page 2 bumt  cool


The Intergalactic Adventures of Revesilia! I hope you will partake in this gigantic undertaking, to build the sequel to the hit map The Adventures of Revesilia! The Intergalactic Adventures of Revesilia Map Builders Application thread! http://internetometer.com/image/35004.png

Offline

 

#304 2011-10-16 11:45:41

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Werdimus Productions

Teasers


http://i46.tinypic.com/dw7zft.png

Offline

 

#305 2011-10-18 20:10:54

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Werdimus Productions

werd???


http://i46.tinypic.com/dw7zft.png

Offline

 

#306 2011-10-19 07:20:10

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Werdimus Productions

Sorry! Forgot about this! DDDD:

Offline

 

#307 2011-10-19 07:31:15

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Werdimus Productions

Okay, I've got back down to programming. I'm sorry, I haven't done much but I've done a little.

I've added TNT and have made sand always spawn in a thin layer above clay (so you can always make TNT). I'm also working a little on the background layer.

Offline

 

#308 2011-10-20 10:36:57

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Werdimus Productions

release date?


http://i46.tinypic.com/dw7zft.png

Offline

 

#309 2011-10-22 05:32:50

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Werdimus Productions

Okay, I've been extremely inactive - sorry! I've hardly done anything but I suppose I'll upload what I've done.

Last edited by werdna123 (2011-10-22 05:46:20)

Offline

 

#310 2011-10-22 05:57:18

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Werdimus Productions

Uploaded. The additions are shown in the project notes.

Offline

 

#311 2011-10-22 09:45:13

maxdoss
Scratcher
Registered: 2010-07-27
Posts: 1000+

Re: Werdimus Productions

I'm making a 3.3 mod. It's a Sun/Moon mod. How do i get it so that the sun/moon go behind the blocks?


It's my birthday. Deal with it.

Offline

 

#312 2011-10-22 11:14:44

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Werdimus Productions

maxdoss wrote:

I'm making a 3.3 mod. It's a Sun/Moon mod. How do i get it so that the sun/moon go behind the blocks?

You can't. The generated world is stamped so you can't go behind it. Sorry

Offline

 

#313 2011-10-22 13:35:39

cocolover76
Scratcher
Registered: 2011-10-09
Posts: 500+

Re: Werdimus Productions

Can I PLEEEAAASSSEEE help? I can bring it to the sub-level in this whole new level(or something).


http://i.imgur.com/HfEPZ.gifhttp://i.imgur.com/pvKb6.png

Offline

 

#314 2011-10-22 13:58:16

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Werdimus Productions

What would you add?

Offline

 

#315 2011-10-22 17:21:43

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Werdimus Productions

Light tnt is screwed up-and why light tnt?


http://i46.tinypic.com/dw7zft.png

Offline

 

#316 2011-10-23 05:51:11

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Werdimus Productions

SeptimusHeap wrote:

Light tnt is screwed up-and why light tnt?

Screwed up in what way? And I changed it to glowing TNT instead of normal so I wouldn't have to add in light changing in the exploded squares at night. :p

It's been the holidays where I live recently though. You might think that would mean lots of time for Scratch but it actually means lots of time for doing stuff you don't usually do.

Offline

 

#317 2011-10-23 11:51:37

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Werdimus Productions

I placed it and it was twice as big as a normal one.


http://i46.tinypic.com/dw7zft.png

Offline

 

#318 2011-10-23 12:22:24

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Werdimus Productions

They're supposed to be larger.

Offline

 

#319 2012-01-21 07:11:02

slinger
Scratcher
Registered: 2011-06-21
Posts: 1000+

Re: Werdimus Productions

Are you still working on this?


http://s0.bcbits.com/img/buttons/bandcamp_130x27_blue.png

Offline

 

#320 2012-03-13 04:13:23

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Werdimus Productions

After 5 months, Landminer is coming back!  big_smile  We're probably going to abandon Domination though.

So Sep, should we base it off 3.2? 3.3 was really bad. And who should update and what should we add?

Offline

 

#321 2012-03-13 07:50:00

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Werdimus Productions

werdna123 wrote:

After 5 months, Landminer is coming back!  big_smile  We're probably going to abandon Domination though.

So Sep, should we base it off 3.2? 3.3 was really bad. And who should update and what should we add?

I'd say just convert the troll, pig, and chicken over to a modified zombie AI for now. I'm busy with the Game Jam ATM, making...

The adventures of The Doktor throughout space-time... A steampunk adventure!


http://i46.tinypic.com/dw7zft.png

Offline

 

#322 2012-03-13 11:42:42

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Werdimus Productions

Alright, and I'll probably make trees a background layer. I'm also interested in making blocks actually drop as collectable items. This could be achieved via cloning I believe.

Offline

 

#323 2012-03-13 12:16:59

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Werdimus Productions

Ok, so far I've made trees a background layer and made chickens AI good (they don't glitch out into blocks - the worst that can happen is them being one pixel too low)

Offline

 

#324 2012-03-13 16:34:22

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Werdimus Productions

Sounds good!


http://i46.tinypic.com/dw7zft.png

Offline

 

#325 2012-03-13 17:24:18

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Werdimus Productions

Yeah, I've not been working on features, just bugs and AI stuff.

Offline

 

Board footer