What is your lives system?
also you might want awhenclicked
setlives ▼to5foreveriflives<1stop allor whatever happens upon deathwhen i receivedied ▼or whatever you use for sensing deathchangelives ▼by-1
after changing the lives so it doesn't go down too quickly (unless it dies properly, iif you see what I mean)wait0.1secs
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We can't really say why it doesn't work if we don't know what it is.
Grr 60 second rule >:U
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RedRocker227 wrote:
We can't really say why it doesn't work if we don't know what it is.
Grr 60 second rule >:U
It's my Pong: Ultimate Line game... here
Last edited by coolhogs (2012-03-10 16:50:18)
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Please use the Report system for reporting inappropriate stuff and asking for moderator activities (topic renames, topic closes, etc.) - not for asking for help on your topics. We've got lots of helpful people on the forums that can answer your questions - not just moderators
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Paddle2See wrote:
Please use the Report system for reporting inappropriate stuff and asking for moderator activities (topic renames, topic closes, etc.) - not for asking for help on your topics. We've got lots of helpful people on the forums that can answer your questions - not just moderators
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Oh, ok, I will! Sorry!
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coolhogs wrote:
RedRocker227 wrote:
We can't really say why it doesn't work if we don't know what it is.
Grr 60 second rule >:UIt's my Pong: Ultimate Line game... here
Your game is incomplete, it's missing things such as subtracting from AI's lives. Remember to check through the scripts to fill out missing spaces.
If the lives thing is about the display:
You put the same costume for each life value, so the solution is as easy as selecting two costumes.when I receiveplay'foreveriflives=1switch to costumecostume1 ▼iflives=2switch to costumecostume1 ▼iflives=3switch to costumecostume1 ▼
If the dot doesn't reset positions when it touches the red line, then it will still touch the red line and the script will keep subtracting lives.when I receiveplay'showforeveriftouchingdot ▼?changelives ▼by-1
For the dot...iftouchingdot ▼?changelives ▼by-1broadcastreset ▼and wait
when I receivereset ▼go to x:0y:100
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Fordark wrote:
coolhogs wrote:
RedRocker227 wrote:
We can't really say why it doesn't work if we don't know what it is.
Grr 60 second rule >:UIt's my Pong: Ultimate Line game... here
Your game is incomplete, it's missing things such as subtracting from AI's lives. Remember to check through the scripts to fill out missing spaces.
If the lives thing is about the display:You put the same costume for each life value, so the solution is as easy as selecting two costumes.when I receiveplay'foreveriflives=1switch to costumecostume1 ▼iflives=2switch to costumecostume1 ▼iflives=3switch to costumecostume1 ▼
But then for the red lines...If the dot doesn't reset positions when it touches the red line, then it will still touch the red line and the script will keep subtracting lives.when I receiveplay'showforeveriftouchingdot ▼?changelives ▼by-1For the dot...iftouchingdot ▼?changelives ▼by-1broadcastreset ▼and waitwhen I receivereset ▼go to x:0y:100
The display can be much simpler.
when i receiveplay ▼repeat untillives<1switch to costumelivesjust make sure the costumes are in the right order
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