Bklecka wrote:
hey bobbybee hows the server comeing?
Nothing new. I'm not worried--it takes a couple lines of code for a lot of functionality. (a chat application I wrote was 10 lines...)
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Bklecka wrote:
i saw it i just cant make it work because you didnt post the server code
You plan on compiling it the server? You know I have a compiler here for Windows, Mac, and Linux.
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Bklecka wrote:
i know nothing about C or C++ but i am learning C#
C# is like a cousin to C++. C++ is like a brother to C
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Bklecka wrote:
ok but are you still working on the server
Definitely! Who knows FireMMO better then me?
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Bklecka wrote:
no one does bobbybee
I Am Lord Bobbybee! You Shall Vandalize With The Quote, "FireMMO Rocks!", And Thou Shall Never Betray FireMMO to Chat.PY
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Bklecka wrote:
whats the worst thing that could happen if i dont spam "FIREMMO ROCKS" all over the fourms?
If Thou Shaj't Follow FireMMO, Thou Shall Be Hacked By The Internet God, Bobbybee!
We should get back on topic...
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Bklecka wrote:
you have a point
Anyways, does the current prototype use Mesh? It's rather hard to port Mesh to FireMMO, just 'cause of how they work--Mesh uses variables, FireMMO uses strings.
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Good, it makes everything easier. Btw, what does the engine do?
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I meant as far as the MMO part goes. Is the game currently just a weird RPG?
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I suppose that every game has to start somewhere. For the time being, can you program a cloning thing?
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That's what I meant--make an engine that will use duped objects.
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