If it has to bounce on an y axis (like this) then you need to use this script:
point in direction ((360) - (direction))If it is on an x axis (like this) you have to use this script:
point in direction ((180) - (direction))I hope that helped!
Last edited by PullJosh (2012-03-09 18:24:09)
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Actually, the first one should be;
point in direction ((direction)*[-1])
Last edited by RedRocker227 (2012-03-09 18:30:06)
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