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#1 2012-02-29 07:50:08

rdococ
Scratcher
Registered: 2009-10-11
Posts: 1000+

Lines3D: future 3D engine that will work online

Since Real3D has to be downloaded, and Real3D Revolution is for landscapes only, I'm making Lines3D for games that can be played online.

I have no point in direction block, but it has rotation. Instead of using the POINT IN DIRECTION block, I use ([sin v] of (direction wanted)) and ([cos v] of (direction wanted)), for scrolling-game benefits. You can easily change the scrolling variables by these values to move up, down, left and right, provided you negate the result.

Current features

- width | Pen rendering size.
- length | Length of the line.
- tilt | It's 3D rotation.
- rotation | Rotates the line.

- x position | Position left and right.
- y position | Position up and down.
- z position | Position forward and backward. It's 3D movement.

Last edited by rdococ (2012-02-29 07:55:56)

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#2 2012-02-29 15:53:04

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: Lines3D: future 3D engine that will work online

What makes Lines3d different from Real3D? I mean, does the point in direction block not work correctly online?


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#3 2012-02-29 21:59:26

ProgramCAT
Scratcher
Registered: 2011-12-13
Posts: 500+

Re: Lines3D: future 3D engine that will work online

Interesting.


Programming is an art...
Goodbye, Scratch. I am leaving because of the exams coming up at our school, though I'll check the forums once or twice a week.

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