First of all, you may want to post some code. But here is how.
if <((score) mod [100]) = [0]> change [lives v] by [1] end
Last edited by bobbybee (2012-02-28 19:21:31)
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I agree with bobbybee.
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Building on that, if your score check is in a loop you may want to do it this way so it doesn't keeping adding lives:
forever if <((score) mod [100]) = [0]> change [lives v] by [1] end wait until <not ((score) mod [100])> end
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BoltBait wrote:
Building on that, if your score check is in a loop you may want to do it this way so it doesn't keeping adding lives:
forever if <((score) mod [100]) = [0]> change [lives v] by [1] end wait until <not <((score) mod [100])=[0]>> end
Fixed
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Woo-hoo! Someone finally agrees with me...
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So u were listening to me and tierna when we were asking mr noble that...
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