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#1 2012-02-28 05:28:48

HydroCity
New Scratcher
Registered: 2012-02-09
Posts: 35

X and Y = a different Sprites X and Y

So that somehing follows a sprite, on the sprite

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#2 2012-02-28 05:58:38

RedRocker227
Scratcher
Registered: 2011-10-26
Posts: 1000+

Re: X and Y = a different Sprites X and Y

Say Sprite1 was following Sprite2, you'd put this script on Sprite1;

when gf clicked
forever
go to [Sprite2 v]
end

Last edited by RedRocker227 (2012-02-28 05:58:56)


Why

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#3 2012-02-28 05:59:42

HydroCity
New Scratcher
Registered: 2012-02-09
Posts: 35

Re: X and Y = a different Sprites X and Y

thanx again Red!

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#4 2012-02-28 16:34:20

MoreGamesNow
Scratcher
Registered: 2009-10-12
Posts: 1000+

Re: X and Y = a different Sprites X and Y

Off topic:

I remember when I first began Scratch, I didn't know that block existed, so I used

go to x: ([x position] of [sprite1]) y: ([y position] of [sprite1])


http://images2.layoutsparks.com/1/218929/rubiks-cube-animated-rotating.gif
"Cogito ergo sum" --  I think, therefore I am

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#5 2012-02-28 16:40:05

Smozzick
Scratcher
Registered: 2011-10-23
Posts: 100+

Re: X and Y = a different Sprites X and Y

Also offtopic:

lol MoreGamesNow that's the opposite of me since I didn't realise for ages that the

<[x position v] of [sprite v]>
blocks existed.

You're mostly right on how you wrote your blocks btw...not sure whats wrong with them...maybe but the v before each of the ] ?

Strangely enough I didn't realise that the ghost block existed either lol.

Last edited by Smozzick (2012-02-28 16:40:54)


http://i50.tinypic.com/ded8m.png

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#6 2012-02-28 17:50:47

RedRocker227
Scratcher
Registered: 2011-10-26
Posts: 1000+

Re: X and Y = a different Sprites X and Y

HydroCity wrote:

thanx again Red!

No problem  smile


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