A fractal terrain generator here:
http://scratch.mit.edu/projects/boisvert/507039
A 3D positioning / drawing here, with 3D polygon drawing and 1-point perspective:
http://scratch.mit.edu/projects/boisvert/114707
I'm trying to write general techniques, in a way that makes the scripts clear and fairly reusable. Let me know if you find it useful.
Charles Boisvert
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Nice examples - The first one is really good and makes a good utility when you're too lazy to make a level for a game.
The second... Is incredibly realistic. And I mean INCREDIBLY realistic. It looks pretty much perfect - With good shading, gravity and bouncing, and good collision calculating. It really deserves some more attention - perhaps a place in the Featured Projects. EDIT: Nevermind, it from 1 year ago... Perhaps it had it's fame back then. But it's also good to inform other Scratchers about it
Last edited by technoguyx (2009-04-29 22:16:49)
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