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#276 2012-02-21 13:19:32

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Code:

# Scratch Mirror
# Version 1.5.0
# Originally by: Magnie. Modified by bobbybee for use in FireMMO

import socket # Network base
import time # For delaying purposes mostly.
import threading # So it can send and receive at the same time anytime.
import array

# ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### #
# CHOST is the IP Scratch is running on, if you are running it    #
# on this computer, then the IP is 127.0.0.1                      #
# Theoretically you could run this Mirror on another computer.    #
# ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### #
# CPOST is the port Scratch is listening on, the default is       #
# 42001. Usually this is only change by a Scratcher who knows a   #
# about Squeak and networking with sockets.                       #
# ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### #
CHOST = '127.0.0.1'
CPORT = 42001

# ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### #
# SHOST is the IP the server is running on.                       #
# ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### #
# SPORT is the port that the server is using. 42002 is the        #
# unofficial port for Scratch Servers. The host will need to make #
# sure to port-forward the port so people can connect from the    #
# internet.                                                       #
# ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### #
SHOST = '127.0.0.1'
SPORT = 7070

# ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### #
# Some extra settings that are more for advanced users are below. #
# ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### #

# Time between checking the threads for broken ones.
THREADCHECK = 5



class Client(threading.Thread): # This class listens for messages sent from Scratch and sends it to the Server.
    def parse_message(self, message):
        if message:
            sensors = {}
            broadcasts = []

            commands = []
            i = 0
            while True:
                length = ord(message[i]) + ord(message[i+1]) + ord(message[i+2]) + ord(message[i+3])
            
                command = message[i + 4:i + length + 4]
                commands.append(command)
                if (i + length + 4) < len(message):
                    i = (i+4) + length
                else:
                    del command
                    break
            
            for command in commands:
                if command[0] == 'b':
                    command = command.split('"')
                    command.pop(0)
                    broadcasts.append(command[0])
                
                elif command[0] == 's':
                    command = command.split('"')
                    command.pop(0)
                    command.remove(' ')
                    #command.remove('')
                    sensors[command[0]] = command[1]
        
            return dict([('sensor-update', sensors), ('broadcast', broadcasts)])
        else: 
            return None
    def sendScratchCommand(self, cmd):
        n = len(cmd)
        a = array('c')
        a.append(chr((n >> 24) & 0xFF))
        a.append(chr((n >> 16) & 0xFF))
        a.append(chr((n >>  8) & 0xFF))
        a.append(chr(n & 0xFF))
        server.sock.send(a.tostring() + cmd)
    
    def __init__(self, CHOST, CPORT):
        threading.Thread.__init__(self) # Initialize it, basically just separate it from the main thread.
        self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) # Defines the type of connection ( UPD, TCP on IPv4 or IPv6 )
        print("Connecting to Scratch...")
        self.sock.connect((CHOST, CPORT)) # Connect to Scratch
        print("Connected to Scratch!")
        
    def run(self):
        global running
        print "Listening for Scratch messages."
        while running:
            data = self.sock.recv(1024) # Wait for something to be sent to the mirror
            
            data = self.parse_message(data)
            for sensor in data['sensor-update']:
                if sensor == "packet":
                    self.send(data['sensor-update'][sensor])

    
    def send(self, message):
        server.sock.send(message) # Send the data to the server.

class Server(threading.Thread): # This class listens for messages from the Server and sends it to Scratch.
    def sendScratchCommand(self, cmd):
        n = len(cmd)
        a = []
        a.append(chr((n >> 24) & 0xFF))
        a.append(chr((n >> 16) & 0xFF))
        a.append(chr((n >>  8) & 0xFF))
        a.append(chr(n & 0xFF))
        scratch.sock.send(''.join(a) + cmd)
    def __init__(self, SHOST, SPORT):
        threading.Thread.__init__(self) # Initialize it, basically just separate it from the main thread.
        self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) # Defines the type of connection ( UPD, TCP on IPv4 or IPv6 )
        print("Connecting to Scratch Server...")
        self.sock.connect((SHOST, SPORT)) # Connect to the Server.
        print("Connected to Server!")
        
    def run(self):   
        global running
        print "Listening for Server messages."
        while running:    
            data = self.sock.recv(1024) # Listens for messages sent from the Server.
            self.sendScratchCommand("sensor-update packet \""+data+"\"");
            self.sendScratchCommand("broadcast dataready")
    
    def send(self, message):
        scratch.sock.send(message) # Sends messages to Scratch.

running = 1
scratch = Client(CHOST, CPORT) # Start up the class for Scratch
scratch.start() # This starts the 'run' function.

server = Server(SHOST, SPORT) # Start up the class for Server
server.start() # This starts the 'run' function on the class as well.

while running:
    time.sleep(THREADCHECK) # The longer the wait time, the less CPU is used I think.
    try: # Check if the either thread died ( or exists anymore ).
        if scratch: pass
        if server: pass
    except: # If either are dead, end the program.
        running = 0
        print "Finished running."

wink


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#277 2012-02-21 13:57:06

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

bobbybee wrote:

What should I change to prevent this issue, then? Or how should I dump the commands list?

Just print commands before the "for command in commands".

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#278 2012-02-21 14:03:58

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

It's always duplicating the message a thousand times.

Connecting to Scratch...
Connected to Scratch!
Listening for Scratch messages.
Connecting to Scratch Server...
Connected to Server!
Listening for Server messages.
sensor-update "g" 0 "i" 151 "inpacket" "bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: H
['g', ' 0 ', 'i', ' 151 ', 'inpacket', ' ', 'bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: H']
!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: H
!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: H
!bobb
: Hello!bobbybee: Hello!bobbybee: Hello!" "j" 25 "message" "What do you no about telnet?e" "name" "bobbybee" "packet" "Fxt/m/bobbybee/Hello!/"
sensor-update "packet" "Fxt/m/bobbybee/I am testing chat./"
['packet', ' ', 'Fxt/m/bobbybee/I am testing chat./', ' ']
sensor-update "inpacket" "esting
['inpacket', ' ', 'esting']
t.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing
t.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing
t.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bo
ee: I am testing chat.bobb"
sensor-update "inpacket" "ybee:
['inpacket', ' ', 'ybee: ']
testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am te
g chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am test
chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am tes
chat.bobbybee: I am testi"
sensor-update "inpacket" "ng cha
['inpacket', ' ', 'ng cha']
bbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee:
Exception in thread Thread-1:
Traceback (most recent call last):
  File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/threading.py", line 522, in __bootstrap_inner
    self.run()
  File "mirror.py", line 103, in run
    data = self.parse_message(data)
  File "mirror.py", line 66, in parse_message
    broadcasts.append(command[0])
IndexError: list index out of range


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#279 2012-02-21 14:35:54

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

bobbybee wrote:

It's always duplicating the message a thousand times.

Code:

Connecting to Scratch...
Connected to Scratch!
Listening for Scratch messages.
 Connecting to Scratch Server...
Connected to Server!
Listening for Server messages.
sensor-update "g" 0 "i" 151 "inpacket" "bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: H
['g', ' 0 ', 'i', ' 151 ', 'inpacket', ' ', 'bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: H']
!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: H
!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: Hello!bobbybee: H
!bobb
: Hello!bobbybee: Hello!bobbybee: Hello!" "j" 25 "message" "What do you no about telnet?e" "name" "bobbybee" "packet" "Fxt/m/bobbybee/Hello!/" 
sensor-update "packet" "Fxt/m/bobbybee/I am testing chat./" 
['packet', ' ', 'Fxt/m/bobbybee/I am testing chat./', ' ']
sensor-update "inpacket" "esting
['inpacket', ' ', 'esting']
t.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing
t.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing
t.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bo
ee: I am testing chat.bobb" 
sensor-update "inpacket" "ybee: 
['inpacket', ' ', 'ybee: ']
 testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am te
g chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am test
chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am tes
 chat.bobbybee: I am testi" 
sensor-update "inpacket" "ng cha
['inpacket', ' ', 'ng cha']
bbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee: I am testing chat.bobbybee:
Exception in thread Thread-1:
Traceback (most recent call last):
  File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/threading.py", line 522, in __bootstrap_inner
    self.run()
  File "mirror.py", line 103, in run
    data = self.parse_message(data)
  File "mirror.py", line 66, in parse_message
    broadcasts.append(command[0])
IndexError: list index out of range

I'm not entirely sure. Usually the server should be parsing and dealing with messages sent to it. The mirror shouldn't do anything, cause people can just modify it and possibly crash the server by sending invalid messages.

There isn't much I can do cause I don't fully understand what you are trying to do. If you are filtering before messages go into the parser, then that would mess it up. Messages should just be filtered after.  hmm

Last edited by Magnie (2012-02-21 14:36:34)

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#280 2012-02-21 14:37:39

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Doh! Just did a telnet, and it's a bug in the server, not client. I'm stupid...


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#281 2012-02-22 00:29:32

elfin8er
Scratcher
Registered: 2012-01-15
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Can I help test? I know HTML, and Scratch, as well as a good amount of Batch, and a tad bit of other languages here and there like PHP, and Java.

Last edited by elfin8er (2012-02-22 00:29:48)


http://i1340.photobucket.com/albums/o723/stevetheipad/goldlittlesig.png

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#282 2012-02-22 05:51:28

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Sure! I just need to isolate a few last-minute bugs.


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#283 2012-02-23 15:24:28

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

I just recently posted a project using FireMMO called FireChat. It is the first practical example of FireMMO that serves as a simple chat room. Unlike mesh chatrooms, it operates at lightning speed (more like 2.66 GHz speed).


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#284 2012-02-23 16:05:07

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

I didn't change anything major, but try connecting now.


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#285 2012-02-23 16:07:01

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

bobbybee wrote:

I didn't change anything major, but try connecting now.

Sweet, it works! No duplicates! Now all you need to do is run the server 24/7. xD

Also what VPN thing did you use to allow me to connect?

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#286 2012-02-23 16:11:09

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

It's some program called Port Map. It gives me the creeps, though. (no password and an open port!)


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#287 2012-02-23 16:20:13

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Here is the code for messaging:

Code:

void extendMessage(int client, char* packet){
    int i = 0;
    char response[1024];
    sprintf(response, "%s: %s", splitRetVal[2], splitRetVal[3]);
    while(i < (MAX_USERS_SERVER-1)){
        write(msgsock[i], response, strlen(response));
        ++i;
    }
}

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#288 2012-02-23 16:34:40

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

I implemented closing the socket. Hopefully this will work better. (the server is back on)

Last edited by bobbybee (2012-02-23 16:35:03)


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#289 2012-02-24 08:44:06

slinger
Scratcher
Registered: 2011-06-21
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Amazing, keep up the good work  smile


http://s0.bcbits.com/img/buttons/bandcamp_130x27_blue.png

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#290 2012-02-24 10:17:47

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Thanks! Do you want to go on FireChat. Just don't spam it, I haven't implemented security yet.  smile


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#291 2012-02-24 11:20:20

slinger
Scratcher
Registered: 2011-06-21
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Lol, why would I spam your server? :p


http://s0.bcbits.com/img/buttons/bandcamp_130x27_blue.png

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#292 2012-02-24 11:40:52

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

You can never be too safe!


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#293 2012-02-24 13:10:28

slinger
Scratcher
Registered: 2011-06-21
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

You have a point :3
edit: where can I download a standalone binary without compiling hte source?

Last edited by slinger (2012-02-24 13:11:48)


http://s0.bcbits.com/img/buttons/bandcamp_130x27_blue.png

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#294 2012-02-24 13:12:45

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

slinger wrote:

You have a point :3
edit: where can I download a standalone binary without compiling hte source?

For the server or mirror?

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#295 2012-02-24 13:17:32

slinger
Scratcher
Registered: 2011-06-21
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

The mirror.


http://s0.bcbits.com/img/buttons/bandcamp_130x27_blue.png

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#296 2012-02-24 13:18:37

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

slinger wrote:

The mirror.

There isn't one, but I'm making one right now.

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#297 2012-02-24 13:20:38

slinger
Scratcher
Registered: 2011-06-21
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

big_smile
I'm a noob at networking so I think that's the thing that lets me to connect to firechat, is it not?


http://s0.bcbits.com/img/buttons/bandcamp_130x27_blue.png

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#298 2012-02-24 13:23:18

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

slinger wrote:

big_smile
I'm a noob at networking so I think that's the thing that lets me to connect to firechat, is it not?

It is.  smile

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#299 2012-02-24 13:25:53

slinger
Scratcher
Registered: 2011-06-21
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Ok great  smile
Also thanks for creating the standalone!

Last edited by slinger (2012-02-24 13:26:25)


http://s0.bcbits.com/img/buttons/bandcamp_130x27_blue.png

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#300 2012-02-24 13:28:53

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

slinger wrote:

Ok great  smile
Also thanks for creating the standalone!

http://scratch.mit.edu/forums/viewtopic … 8#p1151288  smile

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