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caseyjoe503 wrote:
this dosent help at all.
To follow up what Andresmh says:
For quick help with a specific problem ---
(1) first look through existing forum posts to see if anything covers your problem (there probably will be something), and if not -
(2) then post a new message of your own - but not into this thread as it probably won't be spotted.
This thread is where people post messages about any projects they've made which might be of use to newcomers to Scratch ..... so it's more like a catalogue and is therefore something you need to sort through.
Most 'newbies' to Scratch hit a very similar batch of problems, so the odds are that the answer to whatever difficulty you have will already be covered somewhere in the forum.
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I have three demos of a smooth Multidirectional scrolling system.
This gives a play area 9 times the size of the screen.
This is the basic demo:
http://scratch.mit.edu/projects/Mayhem/30135
This is the demo combined with a rally car sprite and more interesting background.
http://scratch.mit.edu/projects/Mayhem/30145
This is the demo combined with Alvekatt's rescue ship graphics and searchlight idea:
http://scratch.mit.edu/projects/Mayhem/30406
To use: Download the original.
Draw a background on some art software that is 1260 wide and 900 tall. Chop it up into nine 420x300 sections, makign sure you keep track of which goes where.
Copy your backgrounds onto the nine scroll sprites.
Then either replace the arrow with our own costume, or hide the arrow sprite and put your own sprite in the middle of the screen, set to rotate in the same manner as the arrow sprite.
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Demo of screen wrapping (sprite flys off right edge and reappears on left edge and same for top/bottom), like the old "Asteroids" game. This doesn't add "real estate" like scrolling maps do, but for those of us with fond memories of the classic "quarter eaters", it's a neat trick and very easy to do.
When close to the edge, the sprite "transports" to the opposite side by simply changing the sign of its X or Y coordinate (whichever reaches the threshold). This method works for small sprites that are moving right along, but wouldn't do for large ones or slow movers (it would become noticeable).
http://scratch.mit.edu/projects/EdnaC/34760
The demo contains a plane and a missile that exhibit the same behavior, and, as a bonus, you can shoot yourself if you try.
I also have several "Demos" that use sprites and variables to represent the "Velocity Vector" of a moving object. This gets away from trying to separate velocity into X and Y components by using what Scratch already has (and works well with). "Spaceship" is a nice representative of this, and could be the basis for a cool "moon-lander" type game.
http://scratch.mit.edu/users/EdnaC
Last edited by EdnaC (2007-09-21 12:06:11)
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These links are great, but I noticed this:
mohlar wrote:
http://scratch.mit.edu/projects/mina/541
the same idea by the same author – but this time there is a demo how to make some sprites change costumes when they are chosen. Also demonstrates how to assign different music instruments to sprites. The game looks more complex, but the code is still easy to read.
http://scratch.mit.edu/projects/mina/541
Demo of how to use arrow keys to make a sprite rotate, shrink and grow.
http://scratch.mit.edu/projects/mina/541
This isn’t really a simple demo as it is effectively a mini version of Logo within Scratch – but it does show how to control angles of turn, step sizes for sprite movement, pen colours and sprite speed. Not one for ‘newbies’ but useful if you want to study these functions within the context of one project.
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How do make different types of "health bar".
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It won't be a tutorial kind of game, but when my full version Pokemon Game comes out, you can see how it makes great usage of variables, like seeing if you caught the pokemon, seeing which one you chose, see if you need to get one, or just walking around for fun, etc
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Hey everyone-
I've recently created a How-To gallery where you can all post your helpful demo/tutorial/How-To projects...many I have already added myself, but if yours isn't included, feel free to add.
Thanks!
http://scratch.mit.edu/galleries/view/18126
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Try this for perfect sprite movement with non-scrolling platforming games.
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<play sound[ Our Song ]
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Jskrasnove wrote:
<play sound[ Our Song ]
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Jskrasnove, please keep your forum posts releated to the topic of the thread. Thank you.
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Lol, srry.
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I have a 2 demos of how to make sprites interact with terrain they are called platform tutorials 1 and 2. they show you how to make portals moving platforms walls ramps platforms you can't get stuck in sprites that change costumes as they move an ropes you can climb.
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catowner wrote:
I have a 2 demos of how to make sprites interact with terrain they are called platform tutorials 1 and 2. they show you how to make portals moving platforms walls ramps platforms you can't get stuck in sprites that change costumes as they move an ropes you can climb.
Links:
http://scratch.mit.edu/projects/catowner/244303
http://scratch.mit.edu/projects/catowner/238763
I added these to my how-to gallery as well...thanks for sharing
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Hey,
I have a question and that is if anyone can do and explain me a demo of how to make a drop shadow follow a character on the X and Y axis. Also I have figured out the ghost effect and resize effect but im am wondering how the shadow goes under the character when he floats down(moves down the platform) and when he flies up the shadow moves a bit upwards on the platform but doesnt go off the platform.
Please could someone show me how to do that, it will be much appreciated.
Thanks.
p.s I wont be online everyday, apologies.
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Anyone know how to make objects an "edge". I want my sprite to be able to "bouce" off of other sprites. Thanks for the help.
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Next.......
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Next what? Dont spam
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i don't have any
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Yes, I agree. It would be much easier to post Scratch demos here rather than having to search the whole of the website for them. Great thinking!
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Here's a scrolling tutorial: http://scratch.mit.edu/projects/Chrischb/339757
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