when [flag v] clicked shout [help!!] for (2) secs if <variable> clone with script [when flag clicked] else pen down [fill at sprite v] pen down [eraser v] set [var v] to [#13401C] set [color v] effect to [#13401C] end if <touching color [var v]?> say [sprite1 v] end when key [shift v] pressed when key [control v] pressed when key [option v] pressed when key [command v] pressed set [var v] type to [slider v] set [var v] to [true v] wait (1) [secs v] when [sprite1 v] clicked repeat (10) (#) prev. costume end comment [] when [sprite1 v] clicked if <(what key pressed?) = [option]> say <(35) % of (54)> stop all [of this sprite v] end add <the (( ) * ( )) block> to [list v] add <the script [say [hello!]] > to [list v] set [answer v] to <call (item (1 v) of [list v]) with imputs (5) (3) ( )... >
Last edited by PencilFactory (2012-03-10 15:54:12)
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What would be different about a "Shout" block?
And you're asking to have a reporter as a variable. That's impossible. What's gonna define whether the Boolean is true or false?
And about the "set [colour v] effect to [ ]" block, that's impossible. If you have a sprite with more than one colour/shade, how would it work? And why would you need to set a variable to a colour?
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RedRocker227 wrote:
What would be different about a "Shout" block?
And you're asking to have a reporter as a variable. That's impossible. What's gonna define whether the Boolean is true or false?
And about the "set [colour v] effect to [ ]" block, that's impossible. If you have a sprite with more than one colour/shade, how would it work? And why would you need to set a variable to a colour?
A Boolean value of false, the string "false", or a 0 all report false. Everything else is true.
Have you ever used Panther? If not download it now.
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1. Makes no sense! How would you stop it then?
2. What would be different about a shout block?
3. Planned.
4. Cool idea, but how would it know where to fill?
5. Awesome!
6. That's impossible! How would you set a variable to a color?
7. What if the sprite was multiple colors?
8. The enter key is a shortcut to the green flag.
9. Convert seconds to minutes, knowing that a minute is 60 seconds.
10. You can do it:
switch to costume ((costume #)-(1))
Last edited by Mokat (2012-02-22 14:07:52)
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Most of them are unneeded.
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