sdg1 wrote:
P110 wrote:
And HI to our new ST friend sdg1
Thanks!!
P110 wrote:
Do they need to download anything? Like the .txt file? Because I want people to just visit the site and play.
With Scratch 2.0, we are definitely looking at different ways in which people can embed Scratch projects in their website. The editor/Scratch App will live on http://scratch.mit.edu.
I'm also thinking if there should be ways to access the online variable/list storage system from non Scratch systems, but I don't have specific plans yet.
well, .txt files are obvious (users choice to encrypt via project)
However, I think you could be able to access it through mesh...
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Hmmm... Will we be able to create .txt files through Scratch? Just curious.
Last edited by prototype47 (2012-02-13 16:10:30)
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sdg1 wrote:
I'm also thinking if there should be ways to access the online variable/list storage system from non Scratch systems, but I don't have specific plans yet.
Would be good for me selling me selling memberships, just for it to be there!
Or other things that need logins, I don't need to manually add users, and remove them.
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sdg1 wrote:
P110 wrote:
And HI to our new ST friend sdg1
Thanks!!
** Message continues **
I hope that after this forum is finished, we can still chat through comments (and stuff)
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I read both, the technical version was easy to read and I love the idea. Support!
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ImagineIt wrote:
I read both, the technical version was easy to read and I love the idea. [Support!]
Thanks, for more detail from ST read the posts by SDG1 from the scratch team.
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I did.
[offtopic]
I was going to join monkey banana but I don't want to pay $1.32.
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ImagineIt wrote:
I did.
[offtopic]
I was going to join monkey banana but I don't want to pay $1.32.
Don't need to, do be honest don't, there aren't many member features at the moment, visit http://www.monkeybanana.co.uk/create-a-monkey.html create a monkey there.
Membership unlocks more features but at the moment the free version is better.
{on topic}
Thx, Sdg1 has helped allot, and given lot of updates
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Looks like a lot of features to me.
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P110 wrote:
prototype47 wrote:
P110 wrote:
Ah, slight problem, I would have to use mine because I'm planning on having it on my website, for people who aren't actually on scratch.
I checked out your website btw. Nice. Anyway, you could just have the project add their info to one of your cloud lists on the Scratch database. Wouldn't everything be able to run off of that? Instead of hosting your own database, just use theirs?
I mean if you really need to use your own database, I'd talk to magnie and look at his (I believe he's a guy) chat. It's embedded online and can communicate with an online database.
http://zero-bgn.de/scratchgerman/meshjavaThanks for visiting my website, I'd like to use the integrated scratch version, just to make it a bit easier.
Thanks for the suggestion anyway, because this is what we need! More people interested!
And HI to our new ST friend sdg1
Sadly, at the moment, neither the Java or Flash player support Remote Sensors (which was why ZeroLuck created the Mesh Java Player and on my request ), but Scratch itself does, which is a great feature! It does, in fact, allow you to connect to Databases if you know how to program in another programming language (Python, PHP, C, etc).
Though one of the problems is that Remote Sensors enables programs to connect to Scratch, but not Scratch to programs. So a way around that is to use a "mirror" which connects to Scratch and to your Server. Then you can have the server parse the messages sent from Scratch and then depending on the message, could change a database of any sort.
I'm very interested in the Cloud Variables idea. Do you know if there will be "open ended" Cloud Variables like this:
ask [What is your name?] and wait set [name v] to (answer) // Project Variable set <join (name) [XPos]> to (0) // ☁ Cloud Variable set <join (name) [YPos]> to (0) // ☁ Cloud Variable
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Magnie wrote:
P110 wrote:
prototype47 wrote:
I checked out your website btw. Nice. Anyway, you could just have the project add their info to one of your cloud lists on the Scratch database. Wouldn't everything be able to run off of that? Instead of hosting your own database, just use theirs?
I mean if you really need to use your own database, I'd talk to magnie and look at his (I believe he's a guy) chat. It's embedded online and can communicate with an online database.
http://zero-bgn.de/scratchgerman/meshjavaThanks for visiting my website, I'd like to use the integrated scratch version, just to make it a bit easier.
Thanks for the suggestion anyway, because this is what we need! More people interested!
And HI to our new ST friend sdg1Sadly, at the moment, neither the Java or Flash player support Remote Sensors (which was why ZeroLuck created the Mesh Java Player and on my request ), but Scratch itself does, which is a great feature! It does, in fact, allow you to connect to Databases if you know how to program in another programming language (Python, PHP, C, etc).
Though one of the problems is that Remote Sensors enables programs to connect to Scratch, but not Scratch to programs. So a way around that is to use a "mirror" which connects to Scratch and to your Server. Then you can have the server parse the messages sent from Scratch and then depending on the message, could change a database of any sort.
I'm very interested in the Cloud Variables idea. Do you know if there will be "open ended" Cloud Variables like this:ask [What is your name?] and wait set [name v] to (answer) // Project Variable set <join (name) [XPos]> to (0) // ☁ Cloud Variable set <join (name) [YPos]> to (0) // ☁ Cloud Variable
I'm hoping they are open ended otherwise I'm stuffed.
And I did look at python, but I can't seem to find the bit that you use to program so If scratch 2.0 fails, I'm stuffed as well.
Such an optimist aren't I?
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I know they're letting scratchers test it at scratch day MIT.(Can't wait!)
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I think it's coming out for others then too. Karenb said they wanted it out by Scratch Day.
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Good idea!
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That would be so sweet if it was out by Scratch day! I have many projects in the works that need 2.0 to be completed. I also am working on a really advanced team-based ai simulation that would be interesting with 2.0 features..
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This is how it should work:
You can set it to "Save"
or "Cloud Save"
Save: Like you're saving a game before you leave.
Cloud Save: Like a game high score does. (and if there was a way to display a (user)name with it, it would be nice.)
PS Cloud Save would only save normally if it was in downloaded mode.
PPS
normally in downloaded mode would save to your computer.
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k9lego wrote:
This is how it should work:
You can set it to "Save"
or "Cloud Save"
Save: Like you're saving a game before you leave.
Cloud Save: Like a game high score does. (and if there was a way to display a (user)name with it, it would be nice.)PS Cloud Save would only save normally if it was in downloaded mode.
PPS
normally in downloaded mode would save to your computer.
I think I know what you mean but just in case:
[If you mean save full game]
I don't think that you get the point here, this is just save-able variables, not the whole game, but it is still a good idea.
[If you mean just variables]
Yes, that is how we are hoping it will work, plus there is a way to display a name, this script:
when I recieve [save score v] set [score-cloud v] to (join [scrather name] and [high score] )Because if you read on a bit sdg1 (scratch team) tells us about the
(scratchername)block.
prototype47 wrote:
That would be so sweet if it was out by Scratch day! I have many projects in the works that need 2.0 to be completed. I also am working on a really advanced team-based ai simulation that would be interesting with 2.0 features..
Yes, I'm bringing out a patch for a virtual world, and it NEEDS scratch 2.0, that's why I started this topic!
Any more questions? Or comments?
Last edited by P110 (2012-03-17 14:44:23)
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Wait, how would multiplayer games work without a player list? How about "Cloud lists".
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ImagineIt wrote:
Wait, how would multiplayer games work without a player list? How about "Cloud lists".
I assume that with cloud variables would come cloud lists.
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