Okay, so one of my friends was making some eggs for the "worlds best easter eggs" thing, and he named one of the eggs "dead". However, when he ran the script, before it would "next costume" to that egg, it switched to the costume several costumes above the current one, called "Dead" (yes, with a capital "D" this time) instead of actually doing a next costume! Now, this was fixable by changing the name of the egg, so that it had a completely different name, but it's a rather odd bug and I thought i should report it.
HaiTek
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Interesting...so instead of doing Next Costume, it went backwards up the list of costumes and showed a different costume with the same name? Do you have a project showing the behavior?
Thanks for bringing this up!
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Wow, interesting... I tried naming two costumes like you said. It seems like whatever changes I try to do to the second (new) costume, applies only to the first costume and has no effect at all on the newly created.
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