Liru wrote:
maxdoss wrote:
I wanna be part of the random world generation.
That's pretty much done, you could add things like mountains though, take a look at the code if we're using my one.
Your code doesn't make any sense.
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maxdoss wrote:
Liru wrote:
maxdoss wrote:
I wanna be part of the random world generation.
That's pretty much done, you could add things like mountains though, take a look at the code if we're using my one.
Your code doesn't make any sense.
The results don't show that.
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Liru wrote:
maxdoss wrote:
Liru wrote:
That's pretty much done, you could add things like mountains though, take a look at the code if we're using my one.
Your code doesn't make any sense.
The results don't show that.
To me, the scrolling doesn't even work.
EDIT: I just tried alpha 2. I still don't get how it works though, so no adding mountains. But I still want to help with world generation.
Last edited by maxdoss (2012-02-15 21:44:28)
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Liru wrote:
maxdoss wrote:
Liru wrote:
The results don't show that.To me, the scrolling doesn't even work.
Press a or d, it's slow in non-turbo mode as it redraws everything.
I edited the post. I still don't get how it works, so no mountains. I still want to do world generation.
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maxdoss wrote:
Liru wrote:
maxdoss wrote:
To me, the scrolling doesn't even work.Press a or d, it's slow in non-turbo mode as it redraws everything.
I edited the post. I still don't get how it works, so no mountains. I still want to do world generation.
If you can't work out how it works then how are you going to do anything as complicated as world generation?
There's 2 parts, the listgen, and the list reader. The list contains values for the WHOLE map, then the reader will generate based on a small area of this list. The map gen just writes to the list.
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Liru wrote:
maxdoss wrote:
Liru wrote:
Press a or d, it's slow in non-turbo mode as it redraws everything.I edited the post. I still don't get how it works, so no mountains. I still want to do world generation.
If you can't work out how it works then how are you going to do anything as complicated as world generation?
There's 2 parts, the listgen, and the list reader. The list contains values for the WHOLE map, then the reader will generate based on a small area of this list. The map gen just writes to the list.
I know how to do world generation, but I don't understand your scrolling. So I think there should be no scrolling.
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maxdoss wrote:
Liru wrote:
maxdoss wrote:
I edited the post. I still don't get how it works, so no mountains. I still want to do world generation.If you can't work out how it works then how are you going to do anything as complicated as world generation?
There's 2 parts, the listgen, and the list reader. The list contains values for the WHOLE map, then the reader will generate based on a small area of this list. The map gen just writes to the list.I know how to do world generation, but I don't understand your scrolling. So I think there should be no scrolling.
Scrolling means we can have an endless map, it's what will break the mould.
Just because you don't understand doesn't mean we shouldn't have it, you can work on something you do understand.
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Basically, this is how it works:
It clears the list first off.
It waits for you to put in the map size.
It has a variable to determine how many blocks it should miss for a sky and surface.
It sets 0 for every sky bit.
It creates a number for grass, then dirt, then rock, whilst doing the rock layer it has a chance to put in some numbers for things like ores.
It repeats on a new list item for the map size variable, by the time it's finished it should have the same amount of items in the list as the map size.
Nothing should be on the screen at this point, nothing should've been stamped.
Now we have the list generated we can start with the stamper. This reads from the list then stamps according to the number it is on.
It starts on the variable "player x", then it subtracts a certain number from that and starts to generate from that number in the list.
It sets the costume to the number in the current item in the list and stamps, it then moves down.
Each item in the list is a column, each number is a block, this makes it easy to use.
Once you press a or d it will add or subtract 1 from Player X then regenerate the land to change it.
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Liru wrote:
SJRCS11_010 wrote:
Liru wrote:
I'll help, we can use my pre-existing engine which even scrolls.
http://scratch.mit.edu/projects/Liru/2275221
Once someone works out how to find out which block the mouse is over in the list we can add a lot more.Sure, but one thing. Is it possible to add caves, make the map much bigger vertically, and add seeds?
Caves, yeah as soon as I get a grid system
Make the map bigger vertically, possibly, if we scoll
Seeds, no
Ok!
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Liru wrote:
Does SJRCS11_010 even come on anymore?
Yeah, sorry, kind a busy week.I'll try to be on alot more now!
Last edited by SJRCS11_010 (2012-02-18 20:49:29)
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maxdoss wrote:
I wanna be part of the random world generation.
um, ok!
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I'll try to have the test world up tommorow so everyone can start working
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maxdoss wrote:
Just in case we aren't doing Lirus engine, I'm making one my self.
actually, just try to improve on the lirus on. I'm pretty satisfied with that.
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Can i help with sprites?

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Laternenpfahl wrote:
Can i help with sprites?
Um, sure, just let me do the first few so we both do the same style.
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Are we changing the textures of blocks?
By the way, first off we should start on trying to find out which block the mouse is over in the world's save list, this is the only thing we need to work out, I have a list of the order of things we should do, you all need dropbox.
Last edited by Liru (2012-02-19 08:19:13)
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Liru wrote:
Ok, writing to memory has been done, I just need someone to fix the accuracy of where it saves, right now it's a few blocks out.
After that's fixed we can start on creative mode.
ok
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I'll join as a terrain programmer, I understand Liru's project unlike maxdoss.
@Liru: I looked through your project, and I can't see your save list in any of your sprites
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