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#51 2012-02-16 19:33:21

amcerbu
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Registered: 2009-07-21
Posts: 500+

Re: applejack-amcerbu-Hardmath123-collab

@applejack: How about Nitrome-style?

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#52 2012-02-17 01:36:00

applejack
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Registered: 2010-03-23
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Re: applejack-amcerbu-Hardmath123-collab

I'll try my best.


http://i.imgur.com/zKzps.png
http://blocks.scratchr.org/API.php?action=onlineStatus&type=square&user=applejack -I'm http://blocks.scratchr.org/API.php?action=onlineStatus&type=text&user=applejack

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#53 2012-02-17 05:11:47

Hardmath123
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Registered: 2010-02-19
Posts: 1000+

Re: applejack-amcerbu-Hardmath123-collab

amcerbu wrote:

Great!  I'll get started on the engine.  I should have something by the end of this weekend.  And I like your idea for music (although you probably want to go tonic, sub-dominant, dominant, tonic).  If you're getting started on music, can you put all the music scripts inside one sprite?  The structure (control flow) of the program is like this:

There's one "central control" sprite that broadcasts an "Initialize" at the beginning, an "Update" constantly, and a "Draw" 30 times per second.  The broadcasts have those names, so if you could shape your music scripts around those broadcasts, it makes my job easier.

Wait, wait, wait, what?

All I suggested doing was writing 8 measures of music (2 intro, 2 tonic...). You can handle the scripts, I just gave a suggestion above.  smile

Last edited by Hardmath123 (2012-02-17 05:12:17)


Hardmaths-MacBook-Pro:~ Hardmath$ sudo make $(whoami) a sandwich

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#54 2012-02-17 16:52:07

applejack
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Registered: 2010-03-23
Posts: 100+

Re: applejack-amcerbu-Hardmath123-collab

What's tonic? Stuff that play after the intro?


http://i.imgur.com/zKzps.png
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#55 2012-02-17 17:19:49

amcerbu
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Registered: 2009-07-21
Posts: 500+

Re: applejack-amcerbu-Hardmath123-collab

Okay, sorry  smile  . 

applejack: The tonic is the first scale degree.  In the key of C major, the tonic is the C major chord.  It's usually written with Roman numeral I.  Dominant is the fifth scale degree.  For C major, it would be G major.  Dominant is written V.  Hardmath is just working on how the chord progression will sound for background music. 

Anyway, I have a 3-day weekend, so I'll definitely have the base written by Tuesday.

EDIT: 200th post!

Last edited by amcerbu (2012-02-18 02:49:53)

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#56 2012-02-17 22:45:14

applejack
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Registered: 2010-03-23
Posts: 100+

Re: applejack-amcerbu-Hardmath123-collab

Next week I have thursday and friday off.


http://i.imgur.com/zKzps.png
http://blocks.scratchr.org/API.php?action=onlineStatus&type=square&user=applejack -I'm http://blocks.scratchr.org/API.php?action=onlineStatus&type=text&user=applejack

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#57 2012-02-18 02:23:11

Hardmath123
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Registered: 2010-02-19
Posts: 1000+

Re: applejack-amcerbu-Hardmath123-collab

amcerbu wrote:

Okay, sorry  smile  .

For what?  hmm

amcerbu wrote:

applejack: The tonic is the first scale degree.  In the key of C major, the tonic is the C major chord.  It's usually written with Roman numeral I.  Dominant is the fifth scale degree.  For C major, it would be G major.  Dominant is written V.  Hardmath is just working on how the chord progression will sound for background music.

Well explained!

amcerbu wrote:

Anyway, I have a 3-day weekend, so I'll definitely have the base written by Tuesday.

So do I!

I'll make the measures this weekend for you. And I'll post the order in which they go.


Hardmaths-MacBook-Pro:~ Hardmath$ sudo make $(whoami) a sandwich

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#58 2012-02-18 02:32:02

amcerbu
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Registered: 2009-07-21
Posts: 500+

Re: applejack-amcerbu-Hardmath123-collab

@Hardmath123: Great!  I've already made the "primitive" tiles for the programming (since it won't use color sensing, images really don't matter).  I look forward to seeing your music stuff!

@applejack: You've probably already realized this, but the tiles should connect a little at the edges.  The "empty space tiles" might just be transparent and we can have a custom background, but that's all up to you.

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#59 2012-02-18 03:09:36

Hardmath123
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Registered: 2010-02-19
Posts: 1000+

Re: applejack-amcerbu-Hardmath123-collab

amcerbu wrote:

@Hardmath123: Great!  I've already made the "primitive" tiles for the programming (since it won't use color sensing, images really don't matter).  I look forward to seeing your music stuff!

What scale do you want it in?

Last edited by Hardmath123 (2012-02-18 04:04:05)


Hardmaths-MacBook-Pro:~ Hardmath$ sudo make $(whoami) a sandwich

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#60 2012-02-18 10:51:58

applejack
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Registered: 2010-03-23
Posts: 100+

Re: applejack-amcerbu-Hardmath123-collab

Connect? You meean overlap? I don't think they should overlap unless they're 3D-is tiles (which they aren't). I hope you're saying that they are 0 pixels apart, and that the edges line up.  smile

amcerbu wrote:

@applejack: You've probably already realized this, but the tiles should connect a little at the edges.  The "empty space tiles" might just be transparent and we can have a custom background, but that's all up to you.


http://i.imgur.com/zKzps.png
http://blocks.scratchr.org/API.php?action=onlineStatus&type=square&user=applejack -I'm http://blocks.scratchr.org/API.php?action=onlineStatus&type=text&user=applejack

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#61 2012-02-18 13:51:50

amcerbu
Scratcher
Registered: 2009-07-21
Posts: 500+

Re: applejack-amcerbu-Hardmath123-collab

Hardmath123 wrote:

amcerbu wrote:

@Hardmath123: Great!  I've already made the "primitive" tiles for the programming (since it won't use color sensing, images really don't matter).  I look forward to seeing your music stuff!

What scale do you want it in?

Whatever is easiest.  Let's just say C Major.

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#62 2012-02-18 13:53:00

amcerbu
Scratcher
Registered: 2009-07-21
Posts: 500+

Re: applejack-amcerbu-Hardmath123-collab

applejack wrote:

Connect? You meean overlap? I don't think they should overlap unless they're 3D-is tiles (which they aren't). I hope you're saying that they are 0 pixels apart, and that the edges line up.  smile

amcerbu wrote:

@applejack: You've probably already realized this, but the tiles should connect a little at the edges.  The "empty space tiles" might just be transparent and we can have a custom background, but that's all up to you.

Sorry, I didn't mean overlap.  I meant fit together, so that they appear to make a continuous image (rather than each tile having a border).  And yes, so that there are no pixels between them.

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#63 2012-02-18 21:00:37

applejack
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Registered: 2010-03-23
Posts: 100+

Re: applejack-amcerbu-Hardmath123-collab

Oh, yes. Personally I don't like then having borders either. I've been working on them.

amcerbu wrote:

applejack wrote:

Connect? You meean overlap? I don't think they should overlap unless they're 3D-is tiles (which they aren't). I hope you're saying that they are 0 pixels apart, and that the edges line up.  smile

amcerbu wrote:

@applejack: You've probably already realized this, but the tiles should connect a little at the edges.  The "empty space tiles" might just be transparent and we can have a custom background, but that's all up to you.

Sorry, I didn't mean overlap.  I meant fit together, so that they appear to make a continuous image (rather than each tile having a border).  And yes, so that there are no pixels between them.


http://i.imgur.com/zKzps.png
http://blocks.scratchr.org/API.php?action=onlineStatus&type=square&user=applejack -I'm http://blocks.scratchr.org/API.php?action=onlineStatus&type=text&user=applejack

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#64 2012-02-18 22:25:17

Hardmath123
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Registered: 2010-02-19
Posts: 1000+

Re: applejack-amcerbu-Hardmath123-collab

amcerbu wrote:

Hardmath123 wrote:

amcerbu wrote:

@Hardmath123: Great!  I've already made the "primitive" tiles for the programming (since it won't use color sensing, images really don't matter).  I look forward to seeing your music stuff!

What scale do you want it in?

Whatever is easiest.  Let's just say C Major.

I made it in C min.  smile

EDIT: Uploaded on Scratch Resources, awaiting approval.

Last edited by Hardmath123 (2012-02-18 22:25:41)


Hardmaths-MacBook-Pro:~ Hardmath$ sudo make $(whoami) a sandwich

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#65 2012-02-18 22:54:59

applejack
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Registered: 2010-03-23
Posts: 100+

Re: applejack-amcerbu-Hardmath123-collab

Could you give a link please?


http://i.imgur.com/zKzps.png
http://blocks.scratchr.org/API.php?action=onlineStatus&type=square&user=applejack -I'm http://blocks.scratchr.org/API.php?action=onlineStatus&type=text&user=applejack

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#66 2012-02-18 23:51:58

amcerbu
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Registered: 2009-07-21
Posts: 500+

Re: applejack-amcerbu-Hardmath123-collab

Hardmath123: I couldn't find it... I checked this, but I couldn't find it.

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#67 2012-02-19 04:45:14

Hardmath123
Scratcher
Registered: 2010-02-19
Posts: 1000+

Re: applejack-amcerbu-Hardmath123-collab

It's not there yet because the Scratch Resources admin hasn't approved it yet. It'll be there soon.  wink

EDIT: Download here with your Google Account.  smile

Last edited by Hardmath123 (2012-02-19 07:05:37)


Hardmaths-MacBook-Pro:~ Hardmath$ sudo make $(whoami) a sandwich

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#68 2012-02-19 07:08:10

Hardmath123
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Registered: 2010-02-19
Posts: 1000+

Re: applejack-amcerbu-Hardmath123-collab

^^ BTW just a teaser. The real thing will be longer. The chord progression is simple: C min over G maj (2 sec) => Ab maj (2 sec)... It will be easy to code with it like that.

Last edited by Hardmath123 (2012-02-19 07:08:44)


Hardmaths-MacBook-Pro:~ Hardmath$ sudo make $(whoami) a sandwich

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#69 2012-02-19 23:32:43

amcerbu
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Registered: 2009-07-21
Posts: 500+

Re: applejack-amcerbu-Hardmath123-collab

I can't access the link you posted, I'll just wait for an admin to approve the Scratch Resource. 

Two things, guys: 

1. How many levels do we want to have?  Each level is 300 tiles, total (20 wide x 15 high, though 66 of the tiles are border).  I don't want to overload Squeak's memory (since I plan holding all the levels in one monstrous list). 

2. What do we want to call the project?  Is it affiliated with Xenon?

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#70 2012-02-20 09:33:07

Hardmath123
Scratcher
Registered: 2010-02-19
Posts: 1000+

Re: applejack-amcerbu-Hardmath123-collab

amcerbu wrote:

I can't access the link you posted, I'll just wait for an admin to approve the Scratch Resource. 

Two things, guys: 

1. How many levels do we want to have?  Each level is 300 tiles, total (20 wide x 15 high, though 66 of the tiles are border).  I don't want to overload Squeak's memory (since I plan holding all the levels in one monstrous list). 

2. What do we want to call the project?  Is it affiliated with Xenon?

1. You're kidding. 300 tiles? I thought 60*60 tiles may be better just to reduce the size. But I think we'd be fine with 10 levels (3,000 data points???)

2. It's not at all affiliated to Xenon. For names, how about "Music marathon"? Sorta cheesy, but it works...

Try this link...

Last edited by Hardmath123 (2012-02-20 09:34:51)


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#71 2012-02-20 14:25:27

amcerbu
Scratcher
Registered: 2009-07-21
Posts: 500+

Re: applejack-amcerbu-Hardmath123-collab

Nice soundtrack!  I'll program it for 10 levels, + 5 slots for user-created levels (I finished the level editor last night).

And I like "Music Marathon"!

Last edited by amcerbu (2012-02-20 14:25:48)

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#72 2012-02-20 16:42:31

applejack
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Registered: 2010-03-23
Posts: 100+

Re: applejack-amcerbu-Hardmath123-collab

I kind of like mashup marathon better, but don't worry about overloading the memory, because you can have lists, with each item being a string of numbers (two numbers for each tile).


http://i.imgur.com/zKzps.png
http://blocks.scratchr.org/API.php?action=onlineStatus&type=square&user=applejack -I'm http://blocks.scratchr.org/API.php?action=onlineStatus&type=text&user=applejack

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#73 2012-02-20 19:39:02

amcerbu
Scratcher
Registered: 2009-07-21
Posts: 500+

Re: applejack-amcerbu-Hardmath123-collab

@applejack: The problem is that lists take up memory.  I wasn't sure how much RAM Scratch has access to.  3000 * 4 bytes (I think that Scratch integers are 32 bit) is over 12 KBs.

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#74 2012-02-20 23:17:16

amcerbu
Scratcher
Registered: 2009-07-21
Posts: 500+

Re: applejack-amcerbu-Hardmath123-collab

By the way, I uploaded the level editor/preliminary system.  If you guys have a chance, check it out. 

http://scratch.mit.edu/projects/amcerbu/2346240

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#75 2012-02-21 16:26:56

amcerbu
Scratcher
Registered: 2009-07-21
Posts: 500+

Re: applejack-amcerbu-Hardmath123-collab

I'm still working on the physics for the platformer.  Should we delegate level design to someone?

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