this is the definition for eat < (input 1) >
Broadcast [eat v ] think [num num num] play sound [num num v ] When i receive [eat v ] hide
Last edited by Jonathan50 (2012-02-03 16:17:11)
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this is the definition for mini game
forever move [2] steps if on edge, bounce if < (key space pressed and touching frame) > say [wow!] end end
Last edited by Jonathan50 (2012-02-03 16:18:35)
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When is it going to be released? I'm eating chocolate! It sounds like it will be awesome!!!
when I receive [Scratch 2.0 is released] say [cool] think (join[maybe I can make a block like] <Broadcast [go] received>) for (however long it takes to make.) secs wait until <broadcast [begin] received?> stretch [50] pixels in [5] secs insert <item[2] of [braker]> at (join [5][1]) of [inventory] add <item [1] of [inventory]> to <item [3] of [inventory]> together and set (#) to the result tell [sprite2] to change [color effect] by (#) change [highbeams] by <item [5] of [scoreboard]>
Last edited by Yoshiboy (2012-02-03 08:06:20)
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I think I fixed it for you.
Jonathan50 wrote:
this is the def for mini game
forever move [2] steps if on edge, bounce if <<key [space] pressed?> and <touching [frame]?>> say [wow!] end end
Last edited by Yoshiboy (2012-02-03 08:05:40)
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Yoshiboy wrote:
I think I fixed it for you.
Jonathan50 wrote:
this is the def for mini game
forever move [2] steps if on edge, bounce if <<key [space v ] pressed?> and <touching [frame v ]?>> say [wow!] end end
i added the dropdowns
Last edited by Jonathan50 (2012-02-03 16:49:06)
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i'm going to make a
password genarater
this is the definition for it
set [password v ] to < (item (any v ) of [password genarater v ]) >
Last edited by Jonathan50 (2012-02-03 18:25:51)
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this is the definition for send < (input 1) >
broadcast <join [<chat/auth] < (name) >> broadcast <join [<chat] < (input 1) >>
Last edited by Jonathan50 (2012-02-03 17:02:29)
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When i receive [2.0 is out v ] party broadcast [party v ] make my own blocks like this one add [scratch 2.0 is out] to [partys v ] if < (new blocks are out)> say [yay!] for (3) secs else say [never mind!] for (2) secs end repeat [20] play note < (item (any v ) of [123 v ]) > for (0.2) beats end switch to costume [confett v ] think (join [i cant wait to build ](mini game)) say [i can hardly wait] [not even] for (10) secs ask [can you wait] and wait ask [do you have SKY?] and wait if < < (answer) > = [yes] > ask [do you have channel 41] and wait if < < (answer) > = [yes] > ask [did you watch frozen face off?] and wait if < < (answer) > = [yes] > ask [was it cool?] and wait end end end
Last edited by Jonathan50 (2012-02-05 15:44:35)
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Jonathan50 wrote:
Yoshiboy wrote:
I think I fixed it for you.
Jonathan50 wrote:
this is the def for mini game
forever move [2] steps if on edge, bounce if <<key [space v ] pressed?> and <touching [frame v ]?>> say [wow!] for (2) secs end endi added the dropdowns
i added 2 secs
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when [up arrow v ] key pressed fly [50] pixels wait [0.5] secs fly [80] pixels when gf clicked fly [90] pixels play sound [superfied v ] add [superfield] at (1 v ) of [jumps v ]
Last edited by Jonathan50 (2012-02-03 18:24:02)
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... [replace v ] item (1 v ) with colour [#00FF00] [superfieild v ]
Last edited by Jonathan50 (2012-02-05 16:47:50)
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i might build
wait until i recive [message v ]if i can
Last edited by Jonathan50 (2012-02-05 17:37:17)
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go to the eatery, (45) degrees [left v] //my message on my own block in forums. i learned how here: http://wiki.scratch.mit.edu/wiki/Block_Plugin/Syntax
Last edited by Jonathan50 (2012-02-05 17:50:33)
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i think you should right click and click on 'show definiton script' and 'hide definition script'
Last edited by Jonathan50 (2012-02-05 22:01:45)
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Jonathan50 wrote:
i might build
wait until i recive [message v ]if i can
Isn't that pretty much what the hat-block does?
when I receive [broadcast v]
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This block is needed:
stop all scripts for [sprite1 v]
Last edited by lemonpretzel (2012-02-15 20:01:08)
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lemonpretzel wrote:
This block is needed:
stop all scripts for [sprite1 v]
That might be handy.
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Is it already out? If it is, then how do I update my software?
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CheeseMunchy wrote:
lemonpretzel wrote:
This block is needed:
stop all scripts for [sprite1 v]That might be handy.
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I suggest putting in the hide list block into the default blocks ASAP.
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henley wrote:
Jonathan50 wrote:
i might build
wait until i receive [message v]if i canIsn't that pretty much what the hat-block does?
when I receive [broadcast v]
But that's the problem. With a stack block, you can do something, then wait until something is broadcasted, then continue, all in one script.
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Haiming wrote:
I suggest putting in the hide list block into the default blocks ASAP.
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These are my favorite ideas:
webstermath wrote:
Why not just include a local or global option like with variables and lists when the blocks are defined? If blocks are defined as global they can maybe then be moved to a collapsible header or footer in every sprites script area.
I wrote:
Make sure you can use normal variables in them!
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