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#1 2009-04-25 10:05:06

SonicKJKH
Scratcher
Registered: 2008-12-06
Posts: 100+

Sonic Unleashed 2 *TECH DEMO COMING SOON* [In Progress]

In case you didn't hear me and Spine are remaking both are Sonic Unleashed games into fangame sequels! So I'll talk about mine!

NOTE: For people who want Private Betas just ask!

Presenting Sonic Unleashed 2!

Progress: 5% (Getting started still making ideas, but this is a project I won't quit on!)

------------------------
DISCLAMER:
------------------------
For those who think this will be a * port & sequel: All the mod borrows from the original game is the themes of Sonic Unleashed. Level design is TOTALLY original (For example Windmill Isle/Apotos will have 3 multiple paths in the beginning).

------------------------
BETA(S)
------------------------

Latest: http://www.mediafire.com/download.php?reyuniyyjdo

------------------------
CREW
------------------------

EXE Coders: None yet
Levels: SonicKJKH
Beta Testers: None yet.

------------------------
VIDEOS
------------------------

None yet.

------------------------
PICTURES
------------------------

None yet.

_________________________________________________________________________________

As you can see I need a team, beta testers and more. I actually need archmage for an EXECoder, but any others would be good. With a team people can also use their level designs. Once I make a proper engine (which I will release mostly private betas, some public betas, and some engines will be in Tech Demos) my teammates can create some levels and I'll take pieces of the best parts into one big level.

IT WILL CONTAIN WEREHOG LEVELS!
The Werehog levels have the original platforming, beat-em-up levels from the original game etc.

As much as it pains me I WILL RELEASE THE ENGINES TO THE PUBLIC BUT CREDIT BETTER BE GIVEN!

Teammates/Staff can create their own engines to!

Plot:
Eggman awakens Dark Gaia again, turns Sonic into a Werehog again etc. But Sonic has Chip and his pals (Now featuring Knuckles, Shadow etc.) to beat Eggman!

Locations:
Windmill Isle - Apotos
Rooftop Run - Spagonia
Dragon Road - Chun-Nan
Cool Edge - Holoska
Savannah Citadel - Mazuri
Jungle Joyride - Adabat
Skyscraper Scamper - Empire City
Crimson Carnival - Eggmanland

IT WILL CONTAIN HUB-WORLDS!

Console/Admin:
The game will feature an option to bring up the console which allows you to use the games options such as going to different level/maps!

Maps: (In location order, not story order)
MAPA1: Windmill Isle Hub-World
MAP01: Windmill Isle Act 1
MAP02: Windmill Isle Act 2
MAP03: Windmill Isle Act 3
MAP04: Windmill Isle Act 4
MAPA2: Rooftop Run Hub-World
MAP05: Rooftop Run Act 1
MAP06: Rooftop Run Act 2
MAP07: Rooftop Run Act 3
MAPA3: Savannah Citadel Hub-World
MAP08: Savannah Citadel Act 1
MAP09: Savannah Citadel Act 2
MAP10: Savannah Citadel Act 3
MAPA4: Dragon Road Hub-World
MAP11: Dragon Road Act 1
MAP12: Dragon Road Act 2
MAP13: Dragon Road Act 3
MAPA5: Cool Edge Hub-World
MAP14: Cool Edge Act 1
MAP15: Cool Edge Act 2
MAP16: Cool Edge Act 3
MAPA5: Jungle Joyride Hub-World
MAP17: Jungle Joyride Act 1
MAP18: Jungle Joyride Act 2
MAP19: Jungle Joyride Act 3
MAPA6: Skyscraper Scamper Hub-World
MAP20: Skyscraper Scamper Act 1
MAP21: Skyscraper Scamper Act 2
MAP22: Skyscraper Scamper Act 3
MAPA7: Crimson Carnival Hub-World
MAP23: Crimson Carnival Act 1
MAP24: Crimson Carnival Act 2
MAP25: Crimson Carnival Act 3
MAP26: Crimson Carnival Act 4
MAP27: Crimson Carnival Act 5
MAP28: Crimson Carnival Act 6
MAP29: Crimson Carnival - Dark Gaia Phase 1
MAP30: Crimson Carnival - Dark Gaia Phase 2
MAP31: Crimson Carnival - Dark Gaia Phase 3
MAP32: Crimson Carnival - Perfect Dark Gaia
MAPW1: World Map
MAPW2: Tails' Tornado Flying
MAPW3: Tails' Tornado Flying ~ To Eggmanland
_________________________________________________________________________________

As you can see, the file is going to be to big to host on Scratch, I suck at making bosses, It'll have to be in a EXE and other reasons so that's why I need a team! I'll add more maps and other stuff later.

SonicKJKH  smile

Last edited by SonicKJKH (2009-04-28 15:45:25)

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#2 2009-04-25 10:10:32

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Sonic Unleashed 2 *TECH DEMO COMING SOON* [In Progress]

Just use scratch2exe by jens, no need to recode things


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#3 2009-04-25 10:30:33

SonicKJKH
Scratcher
Registered: 2008-12-06
Posts: 100+

Re: Sonic Unleashed 2 *TECH DEMO COMING SOON* [In Progress]

archmage wrote:

Just use scratch2exe by jens, no need to recode things

Thanks, but can you please be on the team? BTW Can the exe set up up a save thing so people can save their progress?

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#4 2009-04-25 10:31:27

dav09
Scratcher
Registered: 2009-03-25
Posts: 1000+

Re: Sonic Unleashed 2 *TECH DEMO COMING SOON* [In Progress]

have you seen it in my scratch magazine in the top 10 comig soon games

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#5 2009-04-25 11:02:13

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Sonic Unleashed 2 *TECH DEMO COMING SOON* [In Progress]

SonicKJKH wrote:

archmage wrote:

Just use scratch2exe by jens, no need to recode things

Thanks, but can you please be on the team? BTW Can the exe set up up a save thing so people can save their progress?

1. No I will not be on your team
2. No the only way to save your game is to manually press the save button in scratch which is not an option for .exe files.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#6 2009-04-25 11:07:22

SonicKJKH
Scratcher
Registered: 2008-12-06
Posts: 100+

Re: Sonic Unleashed 2 *TECH DEMO COMING SOON* [In Progress]

archmage wrote:

SonicKJKH wrote:

archmage wrote:

Just use scratch2exe by jens, no need to recode things

Thanks, but can you please be on the team? BTW Can the exe set up up a save thing so people can save their progress?

1. No I will not be on your team
2. No the only way to save your game is to manually press the save button in scratch which is not an option for .exe files.

Okay! Thanks!

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#7 2009-04-26 18:32:04

SonicKJKH
Scratcher
Registered: 2008-12-06
Posts: 100+

Re: Sonic Unleashed 2 *TECH DEMO COMING SOON* [In Progress]

I Need A Team!!!! Spine, Other Peoples Help!!!

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#8 2009-04-26 18:39:03

fruit
Scratcher
Registered: 2009-04-24
Posts: 1000+

Re: Sonic Unleashed 2 *TECH DEMO COMING SOON* [In Progress]

i'll join.


@savi3000 | hcsmp.com

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#9 2009-04-27 20:50:05

SonicKJKH
Scratcher
Registered: 2008-12-06
Posts: 100+

Re: Sonic Unleashed 2 *TECH DEMO COMING SOON* [In Progress]

Tech Demo coming soon, today or tommorow!

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#10 2009-04-28 15:28:38

SonicKJKH
Scratcher
Registered: 2008-12-06
Posts: 100+

Re: Sonic Unleashed 2 *TECH DEMO COMING SOON* [In Progress]

I'm about to upload the first Tech Demo now, remember there is a scrolling glitch! And the next update might have y scrolling!

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#11 2009-08-04 13:35:39

Sonicadvaned
Scratcher
Registered: 2009-07-29
Posts: 5

Re: Sonic Unleashed 2 *TECH DEMO COMING SOON* [In Progress]

http://scratch.mit.edu/projects/Sonicadvaned/634764

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#12 2009-09-20 15:31:50

Willig
Scratcher
Registered: 2009-05-17
Posts: 15

Re: Sonic Unleashed 2 *TECH DEMO COMING SOON* [In Progress]

SonicKJKH wrote:

In case you didn't hear me and Spine are remaking both are Sonic Unleashed games into fangame sequels! So I'll talk about mine!

NOTE: For people who want Private Betas just ask!

Presenting Sonic Unleashed 2!

Progress: 5% (Getting started still making ideas, but this is a project I won't quit on!)

------------------------
DISCLAMER:
------------------------
For those who think this will be a * port & sequel: All the mod borrows from the original game is the themes of Sonic Unleashed. Level design is TOTALLY original (For example Windmill Isle/Apotos will have 3 multiple paths in the beginning).

------------------------
BETA(S)
------------------------

Latest: http://www.mediafire.com/download.php?reyuniyyjdo

------------------------
CREW
------------------------

EXE Coders: None yet
Levels: SonicKJKH
Beta Testers: None yet.

------------------------
VIDEOS
------------------------

None yet.

------------------------
PICTURES
------------------------

None yet.

_________________________________________________________________________________

As you can see I need a team, beta testers and more. I actually need archmage for an EXECoder, but any others would be good. With a team people can also use their level designs. Once I make a proper engine (which I will release mostly private betas, some public betas, and some engines will be in Tech Demos) my teammates can create some levels and I'll take pieces of the best parts into one big level.

IT WILL CONTAIN WEREHOG LEVELS!
The Werehog levels have the original platforming, beat-em-up levels from the original game etc.

As much as it pains me I WILL RELEASE THE ENGINES TO THE PUBLIC BUT CREDIT BETTER BE GIVEN!

Teammates/Staff can create their own engines to!

Plot:
Eggman awakens Dark Gaia again, turns Sonic into a Werehog again etc. But Sonic has Chip and his pals (Now featuring Knuckles, Shadow etc.) to beat Eggman!

Locations:
Windmill Isle - Apotos
Rooftop Run - Spagonia
Dragon Road - Chun-Nan
Cool Edge - Holoska
Savannah Citadel - Mazuri
Jungle Joyride - Adabat
Skyscraper Scamper - Empire City
Crimson Carnival - Eggmanland

IT WILL CONTAIN HUB-WORLDS!

Console/Admin:
The game will feature an option to bring up the console which allows you to use the games options such as going to different level/maps!

Maps: (In location order, not story order)
MAPA1: Windmill Isle Hub-World
MAP01: Windmill Isle Act 1
MAP02: Windmill Isle Act 2
MAP03: Windmill Isle Act 3
MAP04: Windmill Isle Act 4
MAPA2: Rooftop Run Hub-World
MAP05: Rooftop Run Act 1
MAP06: Rooftop Run Act 2
MAP07: Rooftop Run Act 3
MAPA3: Savannah Citadel Hub-World
MAP08: Savannah Citadel Act 1
MAP09: Savannah Citadel Act 2
MAP10: Savannah Citadel Act 3
MAPA4: Dragon Road Hub-World
MAP11: Dragon Road Act 1
MAP12: Dragon Road Act 2
MAP13: Dragon Road Act 3
MAPA5: Cool Edge Hub-World
MAP14: Cool Edge Act 1
MAP15: Cool Edge Act 2
MAP16: Cool Edge Act 3
MAPA5: Jungle Joyride Hub-World
MAP17: Jungle Joyride Act 1
MAP18: Jungle Joyride Act 2
MAP19: Jungle Joyride Act 3
MAPA6: Skyscraper Scamper Hub-World
MAP20: Skyscraper Scamper Act 1
MAP21: Skyscraper Scamper Act 2
MAP22: Skyscraper Scamper Act 3
MAPA7: Crimson Carnival Hub-World
MAP23: Crimson Carnival Act 1
MAP24: Crimson Carnival Act 2
MAP25: Crimson Carnival Act 3
MAP26: Crimson Carnival Act 4
MAP27: Crimson Carnival Act 5
MAP28: Crimson Carnival Act 6
MAP29: Crimson Carnival - Dark Gaia Phase 1
MAP30: Crimson Carnival - Dark Gaia Phase 2
MAP31: Crimson Carnival - Dark Gaia Phase 3
MAP32: Crimson Carnival - Perfect Dark Gaia
MAPW1: World Map
MAPW2: Tails' Tornado Flying
MAPW3: Tails' Tornado Flying ~ To Eggmanland
_________________________________________________________________________________

As you can see, the file is going to be to big to host on Scratch, I suck at making bosses, It'll have to be in a EXE and other reasons so that's why I need a team! I'll add more maps and other stuff later.

SonicKJKH  smile

It just sounds too much like Sonic unleashed 1


I am Willig! Nuff said!

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#13 2009-09-20 16:47:39

dav09
Scratcher
Registered: 2009-03-25
Posts: 1000+

Re: Sonic Unleashed 2 *TECH DEMO COMING SOON* [In Progress]

i could make the .exe if u want!

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