I've noticed when you have a game with a lot of variables, it gets difficult to keep track of them. What about this?
"Make new variable category"
And you can title it "Player one"
"Add new variable to category"
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And your variables you be presented like this:
Player 1's variables
(Player 1's) health
(Player 1's) lives
(Player 1's) points
Player 2's variables
(Player 2's) health
(Player 2's) lives
(Player 2's) points
Other
Time
Level
Etc
So when you set, say, player 1's health to visible, it would read "Health: X" not "Player 1's Health: X" This would be easier than just saying a variable for one sprite, because it's annoying to be making a multiplayer game where you want the hud to read
Player 1: Health: X Lives: X Points: X
And instead it reads
Player 1: Player 1's Health: X Player 1's Lives: X Player 1's Points: X
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trekkie2000 wrote:
Player 1: Health: X Lives: X Points: X
And instead it reads
Player 1: Player 1's Health: X Player 1's Lives: X Player 1's Points: X
I'm not quite sure I understand...which one do you want?
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Maybe you should use lists instead.
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