stevetheipad wrote:
CheeseMunchy wrote:
<when green flag clicked>
<set{ Gravity }to( 50
vs.Woah what happened to this?whenclicked
setGravityto10
Glitch?Just as you start saying how good it is.
(Why is everything bold?)
everything was bold with the old ones too. Not sure why.
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This is cooooolwhenclicked
foreverifkeyspace ▼pressed?create spritebullet ▼at x:y:x positiony positionI wish that was a block :Pifup ▼key pressed?Moving upwardschange y by5ifdown ▼key pressed?Moving downwardschange y by-5ifright ▼key pressed?Moving rightchange x by5ifleft ▼key pressed?Moving leftchange x by-5
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CheeseMunchy wrote:
stevetheipad wrote:
CheeseMunchy wrote:
<when green flag clicked>
<set{ Gravity }to( 50
vs.Woah what happened to this?whenclicked
setGravityto10
Glitch?Just as you start saying how good it is.
(Why is everything bold?)
everything was bold with the old ones too. Not sure why.
[/blocks]Why wouldn't it be bold?
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Chrischb wrote:
ProgrammingFreak wrote:
I saw it on the wiki, so I already knew. :3
The wiki ftw eh
![]()
Yes. ^^
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CheeseMunchy wrote:
stevetheipad wrote:
CheeseMunchy wrote:
[blocks]<when green flag clicked>
<set{ Gravity }to( 50
[/blocks]
vs.Woah what happened to this?whenclicked
setGravity ▼to10
Glitch?Just as you start saying how good it is.
(Why is everything bold?)
everything was bold with the old ones too. Not sure why.
The old ones actually required you to wrap them in [blocks] tags too - that's why yours isn't working. (fixed in quote, btw)
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Whoa, just noticed that now. It looks so much better now, great job, JSO!
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puppetadventurer wrote:
CheeseMunchy wrote:
stevetheipad wrote:
Just as you start saying how good it is.(Why is everything bold?)
everything was bold with the old ones too. Not sure why.
[/blocks]Why wouldn't it be bold?
I think the question is, "why would they be bold?".
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sayAwesome!forover 9000secs
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whenclicked
repeat4 evahgo to2.0 ftw ▼thinkeeeeepppppiiiiic !foridksecs
Last edited by christian2000 (2012-01-27 18:10:57)
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stevetheipad wrote:
CheeseMunchy wrote:
<when green flag clicked>
[blocks]<set{ Gravity }to( 50[/blocks]
vs.Woah what happened to this?whenclicked
setGravityto10
Glitch?Just as you start saying how good it is.
(Why is everything bold?)
Let me look at the error...
EDIT: It happened because of no block tags in the old example.
whenclicked
sayOld blocks glitched the new onesfor2secsaddblockstag around old blockssayNew ones work fine.
Last edited by rdococ (2012-01-27 18:29:25)
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G0D_M0D3 wrote:
How do you make the touching block?
<touching [edge v] ?>
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strongjoinyourock/strong
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veggieman001 wrote:
strongjoinyourock/strong
Look I found a bug :3
What's the bug?
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RedRocker227 wrote:
veggieman001 wrote:
strongjoinyourock/strong
Look I found a bug :3What's the bug?
Bolding the blocks ( [b] [/b_]) creates an error with the [strong] and [/strong]. if you look at his code, all he put in was a Join()() block.
unbolding it creates this:
joinyourock
Last edited by hello12345678910 (2012-01-27 18:47:24)
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Maybe we should have a thread just for testing? Because this one's getting kinda spammy...
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zippynk wrote:
RedRocker227 wrote:
Maybe we should have a thread just for testing? Because this one's getting kinda spammy...
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At last! We still had blocks rom 1.2!
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