I am looking for a book that will teach me how to program 3D games in C++. If anyone could recommend one to me, that would be great.
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I can't say games specifically, but there are some great books on OpenGL. It works on practically any system, and the graphics are amazing compared to a lot 3D methods.
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bobbybee wrote:
I can't say games specifically, but there are some great books on OpenGL. It works on practically any system, and the graphics are amazing compared to a lot 3D methods.
Do you know any books on that?
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look in the libiary
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Hmm...I'm not sure which one of us posted something more obnoxious
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flashgocrazy wrote:
look in the libiary
I did. My library doesn't have any good C++ books.
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Search amazon for ´3d c++ game development´ sort by avg. customer review
Check http://Alice.org
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Two things: the main 3D graphics library for C++ is OpenGL, and you don't need a book.
Here are some links for OpenGL:
http://glprogramming.com/red/
http://db-in.com/blog/2011/01/all-about … x-part-13/
http://www.swiftless.com/opengltuts.html
And, if you're keen, a book:
http://www.opengl.org/documentation/red_book/
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eventexception wrote:
Check http://Alice.org
um no
@slinger:
The are a few prebuilt libraries, so I don't have to right evrything myself.
@hardmath123:
Thank you. Excactly what I was looking for.
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Daffy22 wrote:
Or c# xna? Thats what a lot pf xbox games use.
No, C++, but I'll look into that.
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nickbrickmaster wrote:
@slinger:
The are a few prebuilt libraries, so I don't have to right evrything myself.
SWEET, I've never done 3D simulating before in anything other than scratch so I didn't know lol. I thought you had to code it all by hand xD
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