CatPerson wrote:
I see the block in the control section saying when sprite # pressed. What if you just changed that block so that it could say different boxes???
When sprite [sprite] clicked is already a block. Look in controls.
Offline
owetre18 wrote:
CatPerson wrote:
I see the block in the control section saying when sprite # pressed. What if you just changed that block so that it could say different boxes???
When sprite [sprite] clicked is already a block. Look in controls.
I mean where you can choose different sprites -_- you know how on like "when (blank) key pressed" where you can choose from a veriety of keys??? I mean a block that says when (a different sprite or this sprite) pressed -_-
Offline
But what would be the point of that? Booleans are supposed to be about the sprite that it's on, not other sprites. Plus, this can be easily done using variables.
Offline
RedRocker227 wrote:
But what would be the point of that? Booleans are supposed to be about the sprite that it's on, not other sprites. Plus, this can be easily done using variables.
Cuase sometimes I want a sprite to do something when another sprite is pressed -_-
Offline
CatPerson wrote:
RedRocker227 wrote:
But what would be the point of that? Booleans are supposed to be about the sprite that it's on, not other sprites. Plus, this can be easily done using variables.
Cuase sometimes I want a sprite to do something when another sprite is pressed -_-
That's simple:
<when[Sprite1]clicked>
<broadcast[something]>
Last edited by Sausagefanclub (2012-01-22 13:11:03)
Offline
CatPerson wrote:
RedRocker227 wrote:
But what would be the point of that? Booleans are supposed to be about the sprite that it's on, not other sprites. Plus, this can be easily done using variables.
Cuase sometimes I want a sprite to do something when another sprite is pressed -_-
Just use broadcasts.
When Sprite1 clicked
Broadcast Sprite1 clicked
When I receive Sprite1 clicked
[Rest of script]
Offline