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#1 2012-01-17 17:27:22

x-cube
Scratcher
Registered: 2010-10-04
Posts: 7

Key frames

instead of broadcasting there should be keyframes, so you could add and delete them, and once you add something and you change it ( usually looks like a huge dramatic change) it would put in all the frames in between, so it would look nicer and it wouldn't be so time consumeing  <--- spelling error (I hate grammer) to animate and get something done

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#2 2012-01-17 17:28:33

x-cube
Scratcher
Registered: 2010-10-04
Posts: 7

Re: Key frames

>KEYFRAMES
instead of broadcasting there should be keyframes, so you could add and delete them, and once you add something and you change it ( usually looks like a huge dramatic change) it would put in all the frames in between, so it would look nicer and it wouldn't be so time consumeing  <--- spelling error (I hate grammer) to animate and get something done

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#3 2012-01-17 18:13:58

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: Key frames

I still see a problem with the idea--how would this idea be implemented? I mean, broadcast 1 was a "say 'hi'" block, and broadcast 2 was a "say 'bye'" block, how would you make them key frames. Key frames refer to pictures in frame-by-frame animation, but Scratch isn't animator. You could, however, implement frames as a completely different thing from broadcasts, and have them be implemented like Adobe Flash Professional has frames.

Sorry if it was a little hard to understand.
-bobbybee


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