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with the variables scrollx and xpos? (to have enemies move with scrolling)
This is so the game run more smoothly with recycled sprites. I plan to have varying environments within the game, so will "go to: x: ... y: ..." be effective enough? Or should I use "set xpos to: ..." every time one is killed and hidden?
Please give suggestions.
Thanks.
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Every time one is hidden, it would probably be best if you used the "set xpos to: " piece, to have it respawn in a new area. If you use "go to: " it will go there but then be realigned with its scrolling position.
Last edited by Kileymeister (2012-01-17 15:22:41)
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