slinger wrote:
agscratcher wrote:
slinger wrote:
5 - 10 mins 15 at max, some people on scratch may have to do something quickly as soon as they start a roundHow about 5. Most people would've died at least once by then.
Yeah sounds awesome
So, what kinds of stuff should be in the weapons chests?
An idea I had is similar to the Library system. Ones with more valuable items are well-hidden.
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agscratcher wrote:
slinger wrote:
agscratcher wrote:
How about 5. Most people would've died at least once by then.Yeah sounds awesome
So, what kinds of stuff should be in the weapons chests?
An idea I had is similar to the Library system. Ones with more valuable items are well-hidden.
NOT diamond, that's like cheap even if you work forever to find it, it should be like enchanted iron swords or gold at most. Defiantly a bow and 64 arrows in one. Also make them like really hard to find. And if you do want ones with diamond then make them like nearly impossible to find.
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slinger wrote:
agscratcher wrote:
slinger wrote:
Yeah sounds awesomeSo, what kinds of stuff should be in the weapons chests?
An idea I had is similar to the Library system. Ones with more valuable items are well-hidden.NOT diamond, that's like cheap even if you work forever to find it, it should be like enchanted iron swords or gold at most. Defiantly a bow and 64 arrows in one. Also make them like really hard to find. And if you do want ones with diamond then make them like nearly impossible to find.
Diamonds, TNT, and the like will be reserved for admins.
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agscratcher wrote:
slinger wrote:
agscratcher wrote:
So, what kinds of stuff should be in the weapons chests?
An idea I had is similar to the Library system. Ones with more valuable items are well-hidden.NOT diamond, that's like cheap even if you work forever to find it, it should be like enchanted iron swords or gold at most. Defiantly a bow and 64 arrows in one. Also make them like really hard to find. And if you do want ones with diamond then make them like nearly impossible to find.
Diamonds, TNT, and the like will be reserved for admins.
Ahh ok :3 That sounds awesome, no more "the guy with the diamond sword pwns all"
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slinger wrote:
agscratcher wrote:
slinger wrote:
NOT diamond, that's like cheap even if you work forever to find it, it should be like enchanted iron swords or gold at most. Defiantly a bow and 64 arrows in one. Also make them like really hard to find. And if you do want ones with diamond then make them like nearly impossible to find.Diamonds, TNT, and the like will be reserved for admins.
Ahh ok :3 That sounds awesome, no more "the guy with the diamond sword pwns all"
Don't give me bad memories...
*remembers people using BFG 9000 in Doom multiplayer*
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agscratcher wrote:
slinger wrote:
agscratcher wrote:
Diamonds, TNT, and the like will be reserved for admins.Ahh ok :3 That sounds awesome, no more "the guy with the diamond sword pwns all"
Don't give me bad memories...
*remembers people using BFG 9000 in Doom multiplayer*
lol sorry
Anyway this sounds like a server i'll be spending most of my time on
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slinger wrote:
agscratcher wrote:
slinger wrote:
Ahh ok :3 That sounds awesome, no more "the guy with the diamond sword pwns all"Don't give me bad memories...
*remembers people using BFG 9000 in Doom multiplayer*lol sorry
Anyway this sounds like a server i'll be spending most of my time on
Actually, this server is a subserver of a new server I'm making. It will have three sections: Survival (tentatively called ZomboCraft), Creative (tentatively called SkeloCraft), and PvP (tentatively called SpideyCraft).
Though you'll probably still stay on the PvP server. :p
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slinger wrote:
werdna123 wrote:
my-chemical-romance wrote:
So anyway, 1.0 was released in November and 1.1 in January and there's 3 or 4 noticable features?
http://dl.dropbox.com/u/3723997/1167_9eb6.gifDude, would you quit constantly hating on Mojang, it's becoming a pain when most of the stuff they do is really good.
Exactly, like my-chemical-romance could only dream about making a game this good.
It was more of a joke, and I have trained myself in only programming, not art, so I wouldn't be able to make a game this good because I wouldn't be able to do art.
In my spare time I actually make minecraft mods, I am able to do a lot with just the MCP.
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I'd rather have that GIF Nerve posted than Minecraft
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jukyter wrote:
Y so many pages???
We have much to discuss here.
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jukyter wrote:
Y so many pages???
we like to discuss things and stuff and whatnot
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http://fc01.deviantart.net/fs70/f/2012/ … 4morkv.png
I didn't have dark red wool so I used netherrack.
Last edited by kimmy123 (2012-01-17 17:11:58)
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kimmy123 wrote:
http://fc01.deviantart.net/fs70/f/2012/ … 4morkv.png
I didn't have dark red wool so I used netherrack.
Too dark, looks like a rotten apple
Last edited by rabbit1131 (2012-01-17 19:19:32)
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kimmy123 wrote:
http://fc01.deviantart.net/fs70/f/2012/ … 4morkv.png
I didn't have dark red wool so I used netherrack.
what texture pack is that?
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slapperbob wrote:
kimmy123 wrote:
http://fc01.deviantart.net/fs70/f/2012/ … 4morkv.png
I didn't have dark red wool so I used netherrack.what texture pack is that?
ChaosCraft.
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Just got optifine because the server was sappin' on my FPS.
Before:60
Now:100-180
Just saw inthelittlewood's video on the new update, I really can't wait.
Last edited by my-chemical-romance (2012-01-20 03:43:36)
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my-chemical-romance wrote:
Just got optifine because the server was sappin' on my FPS.
Before:60
Now:100-180
Just saw inthelittlewood's video on the new update, I really can't wait.
Wow, I should get it.
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So, in 1.2 we will see:
Improved mob AI, they will work out how to get to you instead of walking into walls.
Hopefully an API for recording gameplay, Jeb already posted a video on youtube testing this.
Ladders are rebroken, hoorah!
Spawn eggs fired from dispensers spawn the mob, so we can create adventure maps without coding or mods.
Jungle biome, this comes with a new type of wood which grows on trees 2 blocks thick covered in vines.
Vines can be climbed up like ladders if the block behind them is solid.
Tame wolves can be bred like sheep etc can but with rotten flesh instead of wheat.
I tell you, Jeb knows what he's doing.
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my-chemical-romance wrote:
So, in 1.2 we will see:
Improved mob AI, they will work out how to get to you instead of walking into walls.
Hopefully an API for recording gameplay, Jeb already posted a video on youtube testing this.
Ladders are rebroken, hoorah!
Spawn eggs fired from dispensers spawn the mob, so we can create adventure maps without coding or mods.
Jungle biome, this comes with a new type of wood which grows on trees 2 blocks thick covered in vines.
Vines can be climbed up like ladders if the block behind them is solid.
Tame wolves can be bred like sheep etc can but with rotten flesh instead of wheat.
I tell you, Jeb knows what he's doing.
:OOO
Darn it. The update list for the Adventures of Resevila just got longer.
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InTheLittleWood's update video.
Last edited by my-chemical-romance (2012-01-20 08:59:59)
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