Get on Scratchia, we'll talk there.
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werdna123 wrote:
Get on Scratchia, we'll talk there.
If I could I would
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Can I have the official buglist? If so, here it goes:
Key:
Ma:Major Mi: Minor A: Annoyance ?:Might be a bug
Buglist:
General:
1. The wolf at spawn isn't your own. Ma Not Fixed
2. Spawn isn't set to top of hill. Ma Fixed
3. Missing sign on rule 5. Mi Fixed, new sign doesn't fit well with old one.
4. Sign saying "Pork" instead of "Rotten Flesh". A Fixed
5. Some areas with long texts could be in .txt files. Mi Not a Bug
6. Over half of the chests so far don't have a thing in them, even if they are concealed by clay! Ma On it's way.
7. Not interesting enough. Ma
Levion Shire:
1. Should be "Levionshire". A
2. Floors on some buildings are grass, while others are wood. Mi
3. In Revesela's diary, it says that the monster visited. At the same time, the monster visited the next town, but only one is wrecked. A Not a Bug
4. The ruins have torches and all that in them, no challenge there, not even the trap. In, out. Ma
5. The butcher's "secret attic" isn't a secret. ? Fixed
6. Sign that says you can farm. A Fixed
7. Well water isn't deep enough, too often you die. Mi Not a Bug
8. Apparently, Revisila is the butcher's wife, but in the diary, she says "the butcher".
Iron Temple:
1. Why is the entrance with tnt? A Not a Bug
2. Ladders. Mi Fixed
3. Chests have wrong items. Mi Fixed
4. Spawners don't spawn the right mobs. Ma Fixed
5. Pressure plate puzzle needs fixing. Ma Fixed
Please report bugs.
Last edited by TheCreatorGuy (2012-01-16 10:37:41)
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TheCreatorGuy wrote:
Can I have the official buglist? If so, here it goes:
Key:
Ma:Major Mi: Minor A: Annoyance ?:Might be a bug
Buglist:
General:
1. The wolf at spawn isn't your own. Ma
2. Spawn isn't set to top of hill. Ma
3. Missing sign on rule 5. Mi
4. Sign with "Remember! Dig up clay to find chests!" ?
5. Sign saying "Pork" instead of "Rotten Flesh". A
6. Some areas with long texts could be in .txt files. Mi
7. Over half of the chests so far don't have a thing in them, even if they are concealed by clay! Ma
Levion Shire:
1. Should be "Levionshire". A
2. Floors on some buildings are grass, while others are wood. Mi
3. In Revesela's diary, it says that the monster visited. At the same time, the monster visited the next town, but only one is wrecked. A
4. The ruins have torches and all that in them, no challenge there, not even the trap. In, out. Ma
5. The butcher's "secret attic" isn't a secret. ?
6. Sign that says you can farm. A
7. Well water isn't deep enough, too often you die. Mi
Iron Temple:
1. Why is the entrance with tnt? A
2. Ladders. Ma
3. Chests have wrong items. Mi
4. Spawners don't spawn the right mobs. Ma
5. Pressure plate puzzle needs fixing. Ma
Please report bugs.
1. Will fix.
2. Will fix.
3. Still don't know what you're talking about
4. Not a bug.
5. I'll change one or the other.
6. Anybody feel like it?
7. The reason this happened is because Qazedt couldn't get the world off the server, so I had to use world downloader. World downloader didn't download the chests, so I had to refill them all. I know I probably missed some, and will continue searching for them.
Levion Shire:
1. Where?
2. It was a small village, they couldn't all have fancy stuff.
3. They fled before the monster came.
4. I'll make a trap
5. No challenges too early I say.
6. Needs to be there.
7. You're supposed to use the ladder.
Iron Temple:
1. I couldn't find any other way
2. Fixed in vb2
3. See answer 7 in general.
4. Spawner gui doesn't work then...
5. I'll look into it.
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rabbit1131 wrote:
1. Will fix.
2. Will fix.
3. Still don't know what you're talking about
4. Not a bug.
5. I'll change one or the other.
6. Anybody feel like it?
7. The reason this happened is because Qazedt couldn't get the world off the server, so I had to use world downloader. World downloader didn't download the chests, so I had to refill them all. I know I probably missed some, and will continue searching for them.
Levion Shire:
1. Where?
2. It was a small village, they couldn't all have fancy stuff.
3. They fled before the monster came.
4. I'll make a trap
5. No challenges too early I say.
6. Needs to be there.
7. You're supposed to use the ladder.
Iron Temple:
1. I couldn't find any other way
2. Fixed in vb2
3. See answer 7 in general.
4. Spawner gui doesn't work then...
5. I'll look into it.
3. Rule 5 just says "If on SMP (or have SP commands)"
Levionshire:
1. Sign when you first come down from hill, somewhereelse
2. It makes it seem like not much time was spent making it.
3. (Look at Revisilas diary)
4. Good
5. No Challenge= I'm bored
6. Put it by the rules then.
7.?
Iron Temple:
2. No, it's not.
3. No, the WRONG items, not NO items.
5. Good
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We should play this on scratchia once it's done.
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werdna123 wrote:
We should play this on scratchia once it's done.
Mmmmm, once it is. This is really hard workin on it.
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We have crossed the 100 download mark!
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rabbit1131 wrote:
We have crossed the 100 download mark!
You advertising on the mcforums or something?
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werdna123 wrote:
rabbit1131 wrote:
We have crossed the 100 download mark!
You advertising on the mcforums or something?
No
MCforums comes when I'm out of beta and releasing on time. -portal
And when I get ad.fly to support Scratchia.
Oh and BTW, Bugs fixed:
Wolf
Spawn position
(I'll keep you posted)
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Version beta 3 is now uploaded!
The bugfix list...
General:
1. The wolf at spawn isn't your own. Fixed
2. Spawn isn't set to top of hill. Fixed
3. Missing sign on rule 5. Fixed
4. Sign saying "Pork" instead of "Rotten Flesh". Fixed
5. Some areas with long texts could be in .txt files. Will not implement
6. Over half of the chests so far don't have a thing in them, even if they are concealed by clay! Partially fixed, still finding chests.
Levion Shire:
1. Should be "Levionshire". Fixed
2. Floors on some buildings are grass, while others are wood. Fixed
3. In Revesela's diary, it says that the monster visited. At the same time, the monster visited the next town, but only one is wrecked. Will not be implemented.
4. The ruins have torches and all that in them, no challenge there, not even the trap. In, out. Fixed
5. The butcher's "secret attic" isn't a secret. Fixed
6. Sign that says you can farm. Fixed
7. Well water isn't deep enough, too often you die. Will not be implemented.
8. Apparently, Revisila is the butcher's wife, but in the diary, she says "the butcher". Revisila is the butchers wife, Resevila is the daughter.
Iron Temple:
1. Why is the entrance with tnt? Will not be implemented.
2. Ladders. Fixed
3. Chests have wrong items. Fixed
4. Spawners don't spawn the right mobs. Fixed
5. Pressure plate puzzle needs fixing. Fixed
I spent two hours on this, I hope you enjoy!
The Adventures of Resevila 1.1 vb3
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Wolf still doesn't work.
The map itself had no instruction as to where I must go, and walking down the weird stairway into the village didn't really wow me, you're meant to be amazed at the creation as you slowly go down. I ended up running round for a few minutes not really knowing what to do and then I just got bored and closed the game.
The seed is nice though, might use that for an adventure map of my own.
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my-chemical-romance wrote:
Wolf still doesn't work.
The map itself had no instruction as to where I must go, and walking down the weird stairway into the village didn't really wow me, you're meant to be amazed at the creation as you slowly go down. I ended up running round for a few minutes not really knowing what to do and then I just got bored and closed the game.
The seed is nice though, might use that for an adventure map of my own.
What would you recommend instead of the staircase?
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my-chemical-romance wrote:
Wolf still doesn't work.
The map itself had no instruction as to where I must go, and walking down the weird stairway into the village didn't really wow me, you're meant to be amazed at the creation as you slowly go down. I ended up running round for a few minutes not really knowing what to do and then I just got bored and closed the game.
The seed is nice though, might use that for an adventure map of my own.
All too true. And it's a pre-1.8 beta seed. Plus, you spawn far away from that position, near TWO surface dungeons, if my memory serves me!
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The-Whiz wrote:
RAB, here's the [please don't put commercial ads on Scratch] link:
[url]http://[please don't put commercial ads on Scratch]/4mOSC[/url]
YES! Finally, thanks.
BTW, why is my name all caps?
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rabbit1131 wrote:
The-Whiz wrote:
RAB, here's the [please don't put commercial ads on Scratch] link:
[url]http://[please don't put commercial ads on Scratch]/4mOSC[/url]YES! Finally, thanks.
BTW, why is my name all caps?
Noo, not [please don't put commercial ads on Scratch] DDD:
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Freakish wrote:
rabbit1131 wrote:
The-Whiz wrote:
RAB, here's the [please don't put commercial ads on Scratch] link:
[url]http://[please don't put commercial ads on Scratch]/4mOSC[/url]YES! Finally, thanks.
BTW, why is my name all caps?Noo, not [please don't put commercial ads on Scratch] DDD:
There is a mirror, and I clearly state everything, maybe the ST will allow it.
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Version Beta 4 out.
This map is now able to be completed. Before there was a bug between obsidian tower and the final temple, that is fixed now. So it's all done
However there still may be bugs, and empty chests. If you find an empty chest, please inform me of it's X Y and Z coords. Thank you.
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Bugs In the First Town:
- The title of the map still says "Curse of Leivallon" on the signs at spawn.
- Dog's still not yours.
- Chest at -309, 72, -401 is empty.
- Hidden chest at -288, 71, -402 is not covered. (?)
- Chest at -310, 73, -421 is empty.
- Chest at -298, 73, -433 is empty.
- Chest at -298, 73, -438 is empty.
- Chest at -298, 73, -443 is empty.
- Chest at -314, 69, -456 is empty.
- Torch in dungeon at -289, 67, -456; prevents spawning
- Spawner at -288, 67, -456 non-functional.
- Chest at -286, 67, -456 empty.
- Chest at -286, 43, -411 empty.
- Hole in the well near the top leading into a cave. (?)
- All houses of the same design as those at x=-300, z=-464 have nothing in their chests.
- Chest at -348, 91, -462 is inaccessible and empty.
- Pressure plates at -266, 66, -458 pop off when triggered; could lead to exploits later?
- Torches in ruins at -261, 66 ,-462.
- Hole in dungeon wall at -275, 60, 441.
- No clay to hide chest at -270, 64, -459 and -271, 64, -461.
- There are NO STICKS in the first time with which to make better tools.
- Directions in hermit's hut might not be right. (?)
More bugs coming later.
Last edited by The-Whiz (2012-01-16 19:12:25)
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rabbit1131 wrote:
my-chemical-romance wrote:
Wolf still doesn't work.
The map itself had no instruction as to where I must go, and walking down the weird stairway into the village didn't really wow me, you're meant to be amazed at the creation as you slowly go down. I ended up running round for a few minutes not really knowing what to do and then I just got bored and closed the game.
The seed is nice though, might use that for an adventure map of my own.What would you recommend instead of the staircase?
An underground cave with signs and make it look pretty cool, the stairway just looks stupid.
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The-Whiz wrote:
Bugs In the First Town:
- The title of the map still says "Curse of Leivallon" on the signs at spawn. This is correct, as the name of the country all three towns are in is Leivallon
- Dog's still not yours. Fixed
- Chest at -309, 72, -401 is empty. Fixed
- Hidden chest at -288, 71, -402 is not covered. (?) Fixed
- Chest at -310, 73, -421 is empty. Fixed
- Chest at -298, 73, -433 is empty. Fixed
- Chest at -298, 73, -438 is empty. Fixed
- Chest at -298, 73, -443 is empty. Fixed
- Chest at -314, 69, -456 is empty. Fixed
- Torch in dungeon at -289, 67, -456; prevents spawning Fixed
- Spawner at -288, 67, -456 non-functional. Fixed
- Chest at -286, 67, -456 empty. Fixed
- Chest at -286, 43, -411 empty. Fixed
- Hole in the well near the top leading into a cave. (?) Fixed
- All houses of the same design as those at x=-300, z=-464 have nothing in their chests. Fixed
- Chest at -348, 91, -462 is inaccessible and empty. Fixed
- Pressure plates at -266, 66, -458 pop off when triggered; could lead to exploits later? This is intentional, as you are meant to come out the same way, and should not fall back into the pit.
- Torches in ruins at -261, 66 ,-462. Fixed
- Hole in dungeon wall at -275, 60, 441. Fixed
- No clay to hide chest at -270, 64, -459 and -271, 64, -461. Fixed
- There are NO STICKS in the first time with which to make better tools. Fixed
- Directions in hermit's hut might not be right. (?) They're correct.
More bugs coming later.
Thanks for all the Coords, made it easy to teleport to each location, keep up the good work and this map will come together fast.
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my-chemical-romance wrote:
rabbit1131 wrote:
my-chemical-romance wrote:
Wolf still doesn't work.
The map itself had no instruction as to where I must go, and walking down the weird stairway into the village didn't really wow me, you're meant to be amazed at the creation as you slowly go down. I ended up running round for a few minutes not really knowing what to do and then I just got bored and closed the game.
The seed is nice though, might use that for an adventure map of my own.What would you recommend instead of the staircase?
An underground cave with signs and make it look pretty cool, the stairway just looks stupid.
I'll see what I can do, I'll maybe get Voxel Sniper.
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