How do you make save buttons? I really need one for my game. Thanks.
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you could make a lot of variables for positions of different sprites and set them to the real positions of the sprites if you pressed a button (another sprite).
For instance:
[blocks]
<when[ sprite1 ]clicked>
<broadcast[ save
[/blocks]
and for another sprite:
[blocks]
<when I receive[ save
<set{ savex }to( <x position>
<set{ savey }to( <y position>
<end>
[/blocks]
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Thanks. That will be alot of help
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There is the save button in the scratch program you can use. But online there is no way.
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ikuehne wrote:
you could make a lot of variables for positions of different sprites and set them to the real positions of the sprites if you pressed a button (another sprite).
For instance:
[blocks]
<when[ sprite1 ]clicked>
<broadcast[ save
[/blocks]
and for another sprite:
[blocks]
<when I receive[ save
<set{ savex }to( <x position>
<set{ savey }to( <y position>
<end>
[/blocks]
I remember having a old game, which was never published. It used a save system which used lists, each item for a stat (Ex: ScrollX, ScrollY, Health, XP, Color Effect [my game used it for the custom character creation], etc...)
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