I believe you should create a scratch app for iPhones because that would allow scratchers to work on their programs on a smaller more portable device, and would be likely to result in more people downloading this program. Plus I would really enjoy it.
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I wonder how Codea manages it. They ship with several projects built-in and then they allow you to type and execute code.
There is obviously a way to make it work. I just spent the last four weeks with my kids teaching them GameMaker. I'd love to add Scratch to the mix but getting it on iPad would be the real killer.
Don't look at the Apple restrictions as a reason not to make this. Build Scratch for iPad and sell it for a couple of bucks. And if you have to give it away for free then why not release the Xcode project and let interested parents build their own copy and provision it?
There has to be a way to make it work for the more than 65,000,000 iPads out there and the other 200,000,000 iPhones and iPod touch devices.
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Cimota wrote:
I wonder how Codea manages it. They ship with several projects built-in and then they allow you to type and execute code.
There is obviously a way to make it work. I just spent the last four weeks with my kids teaching them GameMaker. I'd love to add Scratch to the mix but getting it on iPad would be the real killer.
Don't look at the Apple restrictions as a reason not to make this. Build Scratch for iPad and sell it for a couple of bucks. And if you have to give it away for free then why not release the Xcode project and let interested parents build their own copy and provision it?
There has to be a way to make it work for the more than 65,000,000 iPads out there and the other 200,000,000 iPhones and iPod touch devices.
Good point. It's possible that there might be a version of Scratch 2.0 that will work on mobile devices and tablets by using HTML5 (so it would be in the browser), but it's still a work in progress, and may or may not be released.
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