RE: The PandersQuest game removal
This game was said to be too boring, so I have removed it from scratch and will be renovating it for two months.
That means no demos, no secrets or anything until March the 1st, unless you bug me about it loads of times.
If you saw what was already done, you may either remember it being a good game (TM said it should be featured) or remember it for it being too boring and having excessive cut-scenes and bad writing.
It also featured a terribly boring first level, which had five riddles which I got from a random riddle generator off google, (really I should have thought about how stupid that was) and also a poorly drawn 3D sword fighting level.
March 1st will be the glorious day when I promise you one of the greatest gaming experiences on scratch of all time.
Thank-you
PS. If you're reading this now you probably thought I actually had something serious to say sorry for. Sorry for wasting your time- at least it'll get the extra views. This is to inform fans of it though, not just a random time waster.
ALSO
If you have any ideas for improvements to the game please tell me.
And I promise not to bump this up because I don't think it needs to be on the front for long, so I'll let it fall down the list.
Last edited by Borrego6165 (2012-01-05 15:35:08)
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Before putting too much stock in what a critic says about your game, check the quality of projects they produce. I think you'll find that your project was better than 90% of what's out there.
My advice: Ignore them. Just work on projects you believe in. Release them when they're ready.
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BoltBait wrote:
Before putting too much stock in what a critic says about your game, check the quality of projects they produce. I think you'll find that your project was better than 90% of what's out there.
My advice: Ignore them. Just work on projects you believe in. Release them when they're ready.
thanks! still though, it was shameful in a few ways as I mentioned. Obviously I can't do 3D walking environments without blowing up the memory system on my computer, but the new idea is make EVERYTHING 3D except the in-between bits. So far, both 3D sword fighting and 3D Sailing are proven to work, and I will try to make as many 3D levels as possible. So, it'll probably take until March 1st anyway.
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