I've found that Scratch games work with the flash player on tablets that support Flash. But, you can't type or use arrow keys, so all the controls would need to be clickable. I'm working on some games which will be optimized for use on tablets.
Any ideas on how to get on-screen keyboards working with the projects?
Last edited by Mcsugarface (2012-01-02 02:06:05)
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well u could make an in-game keypad or u could use the built-in on screen keyboard if it is a windows tablet... linux also has on screen keyboard too
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I have a Kindle Fire and play many scratch games on it. You are correct, even games with the ASK block sometimes don't cause the on-screen keyboard to come up. I'm not sure how to force it to appear. I sure would like to know.
BTW, many of my games work fine with the Fire... even my Hangman game which implements its own on-screen keyboard. http://scratch.mit.edu/projects/BoltBait/463279 Maybe that would help you.
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BoltBait wrote:
I have a Kindle Fire and play many scratch games on it. You are correct, even games with the ASK block sometimes don't cause the on-screen keyboard to come up. I'm not sure how to force it to appear. I sure would like to know.
BTW, many of my games work fine with the Fire... even my Hangman game which implements its own on-screen keyboard. http://scratch.mit.edu/projects/BoltBait/463279 Maybe that would help you.
Yeah, on-screen keyboards are the only solution right now. I'm experimenting a lot to find out any other ways.
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kayybee wrote:
I would like to play platformers and such on my nook tablet!!!
I can only play animations or games with the mouse... I haven't tried keyboard games yet.
Well, I'm trying optimizing some games to use only on-screen controls. To play a platformer on a tablet, you would need to have arrow keys on screen.
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kayybee wrote:
I would like to play platformers and such on my nook tablet!!!
I can only play animations or games with the mouse... I haven't tried keyboard games yet.
Well, I'm trying optimizing some games to use only on-screen controls. To play a platformer on a tablet, you would need to have arrow keys on screen.
Posted from my Blackberry Playbook.
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Last edited by Mcsugarface (2012-01-03 02:49:20)
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You could actually play a gesture controlled platformer. holding down moves the player in that direction, flicking up makes him jump, that sort of thing.
I'm currently working on a flashy on-screen keyboard "plugin" for Scratch projects that just uses one sprite which I'll share if I ever get it done
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Hi! You may be interested in my project. I also feel a need for Scratch games to be portable, and I have took a few hours to develop this game, that only requires clicking:
http://scratch.mit.edu/projects/WindowsExplorer/2244759
I've tested it on my tablet (Archos 70 Internet Table) serveral times, and works perfectly
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sparks wrote:
You could actually play a gesture controlled platformer. holding down moves the player in that direction, flicking up makes him jump, that sort of thing.
I'm currently working on a flashy on-screen keyboard "plugin" for Scratch projects that just uses one sprite which I'll share if I ever get it done
Great idea! I also purchesed Minecraft Pocket Edition and there were on-screen arrows you clicked to move, and held down and moved your finger to rotate the screen (in 1st person)
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sparks wrote:
You could actually play a gesture controlled platformer. holding down moves the player in that direction, flicking up makes him jump, that sort of thing.
I'm currently working on a flashy on-screen keyboard "plugin" for Scratch projects that just uses one sprite which I'll share if I ever get it done
I actually have made a thing like this. It is a project called "Mouse Gestures" on my account, but it works perfectly on my Playbook. I made it so that you can import it into a project, since it only senses the gestures and broadcasts a message based on which direction the gesture was. But for some reason, when you import it, the variables don't update and you need to delete all the variables and make then again, and replace the (variableName) blocks in the scripts.
Last edited by Mcsugarface (2012-01-03 13:51:06)
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I got the keyboard working! All I had to do was click in the ask field on a project and bring up the keyboard (it wouldn't come up automatically). But it dosen't work on fullscreen. On the Blackberry Playbook you can bring up the keyboard anywhere, even without clicking in an input field.
Last edited by Mcsugarface (2012-01-03 23:39:25)
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I have seen a one sprite keyboard script somewhere, this would be easy to import...
Check my once featured Touchscreen gallery
Put a link to this forum thread if you reply there...
Boltbait confirms kindle fire does Flash ten, thats great
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I've read all, i'm thinking to use an html giga keyboard for it.
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OH OH OH!!!! the iPad has a plug-in keyboard! maybe I could try to find one for the nook or kindle!
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Guys, if it's possible to pull up the keyboard anywhere on your tablets, can you try doing that then clicking inside a project and typing?
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There are a few Android soft keyboards that have a notification button you can push to pull up the keyboard. I use Hacker's Keyboard, it's really good with that sort of thing. And it's free!
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Romin123 wrote:
How do you play scratch games on your kindle fire? what browser should I use?
The Kindle Fire supports Flash, so all you do is in the normal browser, login into your Scratch account, go to a Scratch project, and make sure you're using the Flash player. To use the keyboard, just pull it up (if you can) and click inside the project. For the ask block text field, you need to tap inside it, then you can type in it.
Please tell me the results.
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For kindel /what I'm using right now just make a simple buttontry sprites like those on the ipod touch. On my game. Tera zombies I will be useing it
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Hacker's Keyboard has an option to make the keyboard appear at will.
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