I have no games from 2011.
If I were close-minded I would say, "And proud of it" But I'm not proud of it. I want teh games.
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rabbit1131 wrote:
I have no games from 2011.
If I were close-minded I would say, "And proud of it" But I'm not proud of it. I want teh games.
First I was like :OOO.
But then I was like :C
Nether do I.
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Freakish wrote:
NeilWest wrote:
deathofdemons wrote:
I might as well state my own reasons:
Best game: Elder Scrolls V: Skyrim
If a huge world to explore, near limitless customisation, amazing graphics, believable enemy AL, and amazing combat isn't enough to prove this to be the best game of the year, maybe the amazing story line, a levelling system that evolves to your combat tactics, and guards saying 'I used to be an explorer, until I took an arrow to the knee', should make you change your mind. If that doesn't work, maybe the chance to be a werewolf or vampire in a waaaay better version of twilight will pull you over. It is simply amazing, and proof that long development doesn't mean a terrible game, unlike many other examples. Yeah Duke Nukem, I'm looking at you.And Skyrim crashes. On the PS3. Alot.
Not for me, you got an older PS3?
I read it on the news. And in the magazine I get.
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Although Portal 2 and Skyrim sound lovely, and I truly love Portal 2, I'm going to have to go with Kirby's Return to Dreamland.
The classic game play elements of Kirby evolve into something original and new. Nintendo successfully made an old character into something awesome. The game play, though like the other kirby games, was introduced to new Copy Abilities and definitely some original mechanics.
The story was outstanding, especially for such a fantasy based game like Kirby. The characters had, well, character and the twist at the end was definitely well executed.
The copy abilities were also diverse in ability, giving you several options to each ability, whether it be physical, defensive or long range, adding a certain strategical element to using the copy abilities, rather than constantly smashing a button to use a single ability.
The enemies and bosses gave a new challenge, rather than something predictable, as each boss did enter a new, more difficult phase after half of its health has been eliminated. The enemies were in perfect variety, not having too many, yet keeping it at a large level where you don't know what the next ones will do.
Finally, the multiplayer allowed for teamwork. Combining all this game play, and sharing it with friends tops it all off with a surplus of splendor.
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Freakish wrote:
NeilWest wrote:
Freakish wrote:
Not for me, you got an older PS3?
I read it on the news. And in the magazine I get.
Oh the magazine's these days.
They tell you everything.
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