thecrazyguy wrote:
Meh. It's too fast.
What ??? But Java Is Too Slow Not Medium
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I have to say it worked way better than I expected. I only use it now. Awesome!
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ArtRad wrote:
can we make this default so i can view projects on my phone? i dont have java and i dont want to install it either becasue i want to post this on my mobile site
You could just switch to flash and never switch back to Java.
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This is so much better than the regular player!! The games don't lag.
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It won't load on our computer and it's brand new!
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When you shift+click the fullscreen button then press Esc, the frame stays the same until you shift+click it again and click the fullscreen button (without holding shift).
OS: Windows 7
Browser: Chrome 16
Processor: intel CORE i3
Model: Sony VAIO VPCEH
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The player's very fast and very smooth.
Canthiar's raytracer (http://scratch.mit.edu/projects/Canthiar/56074) completed in just over a minute with a pen size of 2 on turbo mode. That's compared to multiple hours. Amazing!
It also seems to buffer frames; if so, it's a nice addition. If not, whatever else is doing that- keep it!
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Awesome. You can <move( )steps> and find <x position> and <set x to( . Random
I mean it's awesome.
Last edited by smiley-face (2012-01-02 17:36:09)
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It's great! But I think you should release it to people without log~ins. I have a lot of friends without log~ins that can't play my games on they're computer because they don't have java, not to mention the Flash version works way better and they'd actually be able to get the true experience of not having it glitch up.
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I know this can't be helped, but it sometimes runs a little too fast.
Like, on the Scratch program, I've made it so my character moves at the perfect speed. But online, it moves much faster. I'm guessing this is because the Flash player executes blocks quicker than Scratch?
Oh, and it's strange how almost all the people posting here have less then five posts
(Not that that's a bad thing )
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