I am thinking about getting C++ to step it up a notch in programming. I would love to get flsh but is is kinda erm..like $800 that i do not have. So c++ is my solution, i think that java is a little too advanced for me at only 11.
I AM experienced in scratch so do NOT say that i am not, because i have had alot of accounts that date back to almost 1year, 2 months (1 year, 1 1/2 months at the moment).
I would put the effort into it so, i'm wondering if YOU think that i should try it....
This account is kinda new, (4/03) so i'm not that popular, but this wouldn't mean that i quit scratch forever. (i tried that b4 and got really bored lol, thus this account was created).
Feedback Please.
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So wait, java is too hard so you want to learn C++? C++ is harder than java and I don't think an 11 year old could use it to build games.
try ruby with hackity hack
http://hacketyhack.net/get/
Last edited by archmage (2009-04-09 23:57:10)
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archmage wrote:
So wait, java is too hard so you want to learn C++? C++ is harder than java and I don't think an 11 year old could use it to build games.
try ruby with hackity hack
http://hacketyhack.net/get/
lol i compared and java looks harder rotfl
ill take a lookie at that link, thanks
i have already started downloading lol so ima give it a shot
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before i go to bed for then ight, i would also like to say that it doesnt look that hard, i think i CAN do it
look at the code for a PONG GAME::
#include <allegro.h>
#include <cstdlib>
#include <time.h>
int ball_x = 320;
int ball_y = 240;
int ball_tempX = 320;
int ball_tempY = 240;
int p1_x = 20;
int p1_y = 210;
int p1_tempX = 20;
int p1_tempY = 210;
int p2_x = 620;
int p2_y = 210;
int p2_tempX = 620;
int p2_tempY = 210;
time_t secs; //The seconds on the system clock will be stored here
//this will be used as the seed for srand()
int dir; //This will keep track of the circles direction
//1= up and left, 2 = down and left, 3 = up and right, 4 = down and right
BITMAP *buffer; //This will be our temporary bitmap for double buffering
void moveBall(){
ball_tempX = ball_x;
ball_tempY = ball_y;
if (dir == 1 && ball_x > 5 && ball_y > 5){
if( ball_x == p1_x + 15 && ball_y >= p1_y && ball_y <= p1_y + 60){
dir = rand()% 2 + 3;
}else{
--ball_x;
--ball_y;
}
} else if (dir == 2 && ball_x > 5 && ball_y < 475){
if( ball_x == p1_x + 15 && ball_y >= p1_y && ball_y <= p1_y + 60){
dir = rand()% 2 + 3;
}else{
--ball_x;
++ball_y;
}
} else if (dir == 3 && ball_x < 635 && ball_y > 5){
if( ball_x + 5 == p2_x && ball_y >= p2_y && ball_y <= p2_y + 60){
dir = rand()% 2 + 1;
}else{
++ball_x;
--ball_y;
}
} else if (dir == 4 && ball_x < 635 && ball_y < 475){
if( ball_x + 5 == p2_x && ball_y >= p2_y && ball_y <= p2_y + 60){
dir = rand()% 2 + 1;
}else{
++ball_x;
++ball_y;
}
} else {
if (dir == 1 || dir == 3) ++dir;
else if (dir == 2 || dir == 4) --dir;
}
acquire_screen();
circlefill ( buffer, ball_tempX, ball_tempY, 5, makecol( 0, 0, 0));
circlefill ( buffer, ball_x, ball_y, 5, makecol( 128, 255, 0));
draw_sprite( screen, buffer, 0, 0);
release_screen();
rest(5);
}
void p1Move(){
p1_tempY = p1_y;
if( key[KEY_W] && p1_y > 0){
--p1_y;
} else if( key[KEY_S] && p1_y < 420){
++p1_y;
}
acquire_screen();
rectfill( buffer, p1_tempX, p1_tempY, p1_tempX + 10, p1_tempY + 60, makecol ( 0, 0, 0));
rectfill( buffer, p1_x, p1_y, p1_x + 10, p1_y + 60, makecol ( 0, 0, 255));
release_screen();
}
void p2Move(){
p2_tempY = p2_y;
if( key[KEY_UP] && p2_y > 0){
--p2_y;
} else if( key[KEY_DOWN] && p2_y < 420){
++p2_y;
}
acquire_screen();
rectfill( buffer, p2_tempX, p2_tempY, p2_tempX + 10, p2_tempY + 60, makecol ( 0, 0, 0));
rectfill( buffer, p2_x, p2_y, p2_x + 10, p2_y + 60, makecol ( 0, 0, 255));
release_screen();
}
void startNew(){
clear_keybuf();
readkey();
clear_to_color( buffer, makecol( 0, 0, 0));
ball_x = 320;
ball_y = 240;
p1_x = 20;
p1_y = 210;
p2_x = 620;
p2_y = 210;
}
void checkWin(){
if ( ball_x < p1_x){
textout_ex( screen, font, "Player 2 Wins!", 320, 240, makecol( 255, 0, 0), makecol( 0, 0, 0));
startNew();
} else if ( ball_x > p2_x){
textout_ex( screen, font, "Player 1 Wins!", 320, 240, makecol( 255, 0, 0), makecol( 0, 0, 0));
startNew();
}
}
void setupGame(){
acquire_screen();
rectfill( buffer, p1_x, p1_y, p1_x + 10, p1_y + 60, makecol ( 0, 0, 255));
rectfill( buffer, p2_x, p2_y, p2_x + 10, p2_y + 60, makecol ( 0, 0, 255));
circlefill ( buffer, ball_x, ball_y, 5, makecol( 128, 255, 0));
draw_sprite( screen, buffer, 0, 0);
release_screen();
time(&secs);
srand( (unsigned int)secs);
dir = rand() % 4 + 1;
}
int main(){
allegro_init();
install_keyboard();
set_color_depth(16);
set_gfx_mode( GFX_AUTODETECT, 640, 480, 0, 0);
buffer = create_bitmap( 640, 480);
setupGame();
while( !key[KEY_ESC]){
p1Move();
p2Move();
moveBall();
checkWin();
}
return 0;
}
END_OF_MAIN();
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You could try java.
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A much wiser choice would be to try and start python.
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MrTeacher wrote:
demosthenes wrote:
A much wiser choice would be to try and start python.
i did research, python is harder
Seriously? Python is a great beginner language and way easier than C++ and java.
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archmage wrote:
MrTeacher wrote:
demosthenes wrote:
A much wiser choice would be to try and start python.
i did research, python is harder
Seriously? Python is a great beginner language and way easier than C++ and java.
Yeah I know I wonder where he heard that seriously?
Last edited by demosthenes (2009-04-10 17:30:14)
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When you said C++ I thought you meant you wanted to be rated that. LOL
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