This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#176 2011-12-23 08:48:52

Zeusking19
Scratcher
Registered: 2011-07-10
Posts: 1000+

Re: LIFE - A Life Simulation Game

bobbybee wrote:

Oh Zeusking19, by the way, it would really help both LIFE and FireMMO if we could add a little bit of online technology into the game. After all, it is much more secure then Mesh, or Scratch Live, which can be hacked in seconds. (at least by me, thank you very much) However, I probably should do some work to make it a bit easier to connect to if we are going to get it into Virtual Arts, which would no longer be in-house technology.

-bobbybee (FireMMO Founder, FireMMO Owner, and FireMMO Lead Programmer)

I understand that. We were going to implement a store. Would that be possible?


http://i49.tinypic.com/2w7e1jm.pnghttp://dragcave.net/image/eFGFz.gifhttp://dragcave.net/image/9hE5q.gif

Offline

 

#177 2011-12-23 08:52:17

Zeusking19
Scratcher
Registered: 2011-07-10
Posts: 1000+

Re: LIFE - A Life Simulation Game

bobbybee wrote:

Oh Zeusking19, by the way, it would really help both LIFE and FireMMO if we could add a little bit of online technology into the game. After all, it is much more secure then Mesh, or Scratch Live, which can be hacked in seconds. (at least by me, thank you very much) However, I probably should do some work to make it a bit easier to connect to if we are going to get it into Virtual Arts, which would no longer be in-house technology.

-bobbybee (FireMMO Founder, FireMMO Owner, and FireMMO Lead Programmer)

By the way, I am working on a website for life.


http://i49.tinypic.com/2w7e1jm.pnghttp://dragcave.net/image/eFGFz.gifhttp://dragcave.net/image/9hE5q.gif

Offline

 

#178 2011-12-23 15:59:20

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: LIFE - A Life Simulation Game

FireMMO has much simplicity, so I should be able to implement in maybe 25 lines of code. (perhaps an hour worth of coding, fixing, and testing) I just would need somethings like a part of LIFE dedicated to the store and an example item to test with.

-bobbybee (FireMMO Founder, FireMMO Owner, and FireMMO Lead Programmer)


I support the Free Software Foundation. Protect our digital rights!

Offline

 

#179 2011-12-24 04:49:28

Zeusking19
Scratcher
Registered: 2011-07-10
Posts: 1000+

Re: LIFE - A Life Simulation Game

bobbybee wrote:

FireMMO has much simplicity, so I should be able to implement in maybe 25 lines of code. (perhaps an hour worth of coding, fixing, and testing) I just would need somethings like a part of LIFE dedicated to the store and an example item to test with.

-bobbybee (FireMMO Founder, FireMMO Owner, and FireMMO Lead Programmer)

Hmm. I will work on it.

I added you to development and store team.


http://i49.tinypic.com/2w7e1jm.pnghttp://dragcave.net/image/eFGFz.gifhttp://dragcave.net/image/9hE5q.gif

Offline

 

#180 2011-12-24 06:21:42

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: LIFE - A Life Simulation Game

Alright, I'll see what I can get working with it. Is it okay if I implement it with an un-released version of FireMMO? I ask because it has extensions built in, which allow me easily write code for the store without modding FireMMO, for the most part. Also, I'll be on more often now that it's vacation.

-bobbybee (FireMMO Founder, FireMMO Owner, and FireMMO Lead Programmer)


I support the Free Software Foundation. Protect our digital rights!

Offline

 

#181 2011-12-24 07:32:36

Zeusking19
Scratcher
Registered: 2011-07-10
Posts: 1000+

Re: LIFE - A Life Simulation Game

bobbybee wrote:

Alright, I'll see what I can get working with it. Is it okay if I implement it with an un-released version of FireMMO? I ask because it has extensions built in, which allow me easily write code for the store without modding FireMMO, for the most part. Also, I'll be on more often now that it's vacation.

-bobbybee (FireMMO Founder, FireMMO Owner, and FireMMO Lead Programmer)

Ok then. Here is my plan:

We have a MySQL table for each user. (If not, a item in the table (VARCHAR or INT?) ) In the users table, we have all the items. (We could make a script that auto populates each table.) Then, in each Item, we check the bought value. If it is set to 1, it will return a "This item has already been bought!" if it is 0, it will start the download from a server. How will these items be added though?

Last edited by Zeusking19 (2011-12-24 07:32:52)


http://i49.tinypic.com/2w7e1jm.pnghttp://dragcave.net/image/eFGFz.gifhttp://dragcave.net/image/9hE5q.gif

Offline

 

#182 2011-12-24 07:51:05

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: LIFE - A Life Simulation Game

They could be added to the server via a MySQL entry. Although I would need to do more research on being able to make the items private so they can only be downloaded if explicitly allowed to by the server. The items themselves could be pre-download but encrypted, so you would need to get a password from the server to decrypt. That could still be hacked easily, though. A possibility would be to have the client-side application (closed source) update the physical LIFE game to incorporate the newly bought items. I would have to start writing a bit more code if we will be doing it that way, though.

On a lighter note, what currency would these items be bought in. Would the money be earned in game? Are we marketing actual money here? All of these decisions must be made. (and I probably need to look over my MySQL knowledge a bit deeper.

-bobbybee (FireMMO Founder, FireMMO Owner, and FireMMO Lead Programmer)


I support the Free Software Foundation. Protect our digital rights!

Offline

 

#183 2011-12-26 11:43:41

VanillaCreme
Scratcher
Registered: 2010-11-05
Posts: 1000+

Re: LIFE - A Life Simulation Game

Hey guys! im back! i kinda forgot i was part of this collab and that you guys needed my help so im back!  smile  also zeusking, can you add me back on the list? i can program, design, and draw, Im very talented.... Lolz JK tell me which department i would be good for

Last edited by VanillaCreme (2011-12-26 11:47:17)


http://www.prguitarman.com/icon/poptartFINALTINY.gif
http://i49.tinypic.com/6yo39h.png

Offline

 

#184 2011-12-26 13:26:47

FreshStudios
Scratcher
Registered: 2011-04-11
Posts: 500+

Re: LIFE - A Life Simulation Game

<--- You can probably see my name... Haha!
I have experience in writing CSS and Scratch code. I also have Adobe Flash Pro CS5.5, so I can definetley do the designs and stuff...
Role Wanted- Designer/Programmer/Idea Giver
Have I played Sims.. YES! I loved Sims 1 and 2! I have yet to try Sims 3...


http://i43.tinypic.com/24ymnbn.png

Offline

 

#185 2011-12-26 16:00:30

Zeusking19
Scratcher
Registered: 2011-07-10
Posts: 1000+

Re: LIFE - A Life Simulation Game

bobbybee wrote:

They could be added to the server via a MySQL entry. Although I would need to do more research on being able to make the items private so they can only be downloaded if explicitly allowed to by the server. The items themselves could be pre-download but encrypted, so you would need to get a password from the server to decrypt. That could still be hacked easily, though. A possibility would be to have the client-side application (closed source) update the physical LIFE game to incorporate the newly bought items. I would have to start writing a bit more code if we will be doing it that way, though.

On a lighter note, what currency would these items be bought in. Would the money be earned in game? Are we marketing actual money here? All of these decisions must be made. (and I probably need to look over my MySQL knowledge a bit deeper.

-bobbybee (FireMMO Founder, FireMMO Owner, and FireMMO Lead Programmer)

Plain ol coins, and we need the items on the client side, but security will not be great.

We are compiling this to an EXE, but it might not be secure enough. Hmm. I need to brush up on mysql too.


http://i49.tinypic.com/2w7e1jm.pnghttp://dragcave.net/image/eFGFz.gifhttp://dragcave.net/image/9hE5q.gif

Offline

 

#186 2011-12-26 16:01:33

Zeusking19
Scratcher
Registered: 2011-07-10
Posts: 1000+

Re: LIFE - A Life Simulation Game

FreshStudios wrote:

<--- You can probably see my name... Haha!
I have experience in writing CSS and Scratch code. I also have Adobe Flash Pro CS5.5, so I can definetley do the designs and stuff...
Role Wanted- Designer/Programmer/Idea Giver
Have I played Sims.. YES! I loved Sims 1 and 2! I have yet to try Sims 3...

CSS is not that important. But seeing that you have experience, Yes. Just, I dont want to waste piewarlord101s massive work on the characters


http://i49.tinypic.com/2w7e1jm.pnghttp://dragcave.net/image/eFGFz.gifhttp://dragcave.net/image/9hE5q.gif

Offline

 

#187 2011-12-26 16:04:08

FreshStudios
Scratcher
Registered: 2011-04-11
Posts: 500+

Re: LIFE - A Life Simulation Game

Zeusking19 wrote:

FreshStudios wrote:

<--- You can probably see my name... Haha!
I have experience in writing CSS and Scratch code. I also have Adobe Flash Pro CS5.5, so I can definetley do the designs and stuff...
Role Wanted- Designer/Programmer/Idea Giver
Have I played Sims.. YES! I loved Sims 1 and 2! I have yet to try Sims 3...

CSS is not that important. But seeing that you have experience, Yes. Just, I dont want to waste piewarlord101s massive work on the characters

Okay, I just wanted to include CSS if it made me seem more... IDK.. But yes, I can definetely do design on neighborhoods  smile


http://i43.tinypic.com/24ymnbn.png

Offline

 

#188 2011-12-26 17:38:00

VanillaCreme
Scratcher
Registered: 2010-11-05
Posts: 1000+

Re: LIFE - A Life Simulation Game

<-------- My name  tongue
Experience with Scratch: Ive been on here for like 2 years..... i think..
Role Wanted: General Art or character design! you can see some art i have on my stuff page!
Have you played The Sims (1/2/3): no but im familar with the game.

i made a new entry form because you wheren't replying to my other comment. and i don't know if i have to apply again.


http://www.prguitarman.com/icon/poptartFINALTINY.gif
http://i49.tinypic.com/6yo39h.png

Offline

 

#189 2011-12-26 20:23:43

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: LIFE - A Life Simulation Game

If we did it on the client side we would have the security threat of people simply ignoring the store and just forcing the items to show. Unless, of course, the script data was encrypted in a way that could only be decrypted using a key which the server would provide.

Also, what designer should I get in contact with for graphics for the store?

-bobbybee (FireMMO Founder, FireMMO Owner, and FireMMO Lead Programmer)


I support the Free Software Foundation. Protect our digital rights!

Offline

 

#190 2011-12-26 22:11:32

FreshStudios
Scratcher
Registered: 2011-04-11
Posts: 500+

Re: LIFE - A Life Simulation Game

Bobbybee, I will design for you  smile  Tell me what you need... a banner that says "LIFE store" or something? I will do it in flash cs5.5


http://i43.tinypic.com/24ymnbn.png

Offline

 

#191 2011-12-26 22:14:53

FreshStudios
Scratcher
Registered: 2011-04-11
Posts: 500+

Re: LIFE - A Life Simulation Game

Actually i take my entry form back.. Is customer support open? i could get an email with lifecustomersupport@(anysite).com  ... oh! Can i be an Admin?


http://i43.tinypic.com/24ymnbn.png

Offline

 

#192 2011-12-27 04:20:46

Zeusking19
Scratcher
Registered: 2011-07-10
Posts: 1000+

Re: LIFE - A Life Simulation Game

FreshStudios wrote:

Actually i take my entry form back.. Is customer support open? i could get an email with lifecustomersupport@(anysite).com  ... oh! Can i be an Admin?

We already have @virtualarts.co.cc addresses.

And, err. Sure.

Last edited by Zeusking19 (2011-12-27 04:21:15)


http://i49.tinypic.com/2w7e1jm.pnghttp://dragcave.net/image/eFGFz.gifhttp://dragcave.net/image/9hE5q.gif

Offline

 

#193 2011-12-27 06:47:00

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: LIFE - A Life Simulation Game

So, Zeusking19, (and FreshStudios, for that matter), how would the security work. LIFE could always use Panther if you want security, as it has CYOB features, and I know of a block that downloads an image from the internet and puts it in a costume. That way we can just make the images have non-sense, changing names, that the server knows and sends over to the clients that requested the download. Also, do you know of a VPS/Dedicated Server/Computer with port forwarding that we can host the server on.

FreshStudios, I would like some items to test the store out. For reasons unknown to even myself, I would prefer for you to give me the .fla file from Flash just in case I need to play around with the vector graphics myself before integrating with Scratch. Sorry if my language is kind of hard to understand.

Also, you may want to look around at FireMMO. It has some important lower level details that may help you understand what is going on. There is a link for it in my signature.

Thanks all,
-bobbybee (FireMMO Founder, FireMMO Owner, and FireMMO Lead Programmer)


I support the Free Software Foundation. Protect our digital rights!

Offline

 

#194 2011-12-27 07:47:15

TRocket
Scratcher
Registered: 2009-08-18
Posts: 1000+

Re: LIFE - A Life Simulation Game

can I join as programmer? also i think it is better to have a table containing the users each with a unique is an the bought items in another table which contains the same user is


http://i.imgur.com/1QqnHxQ.png

Offline

 

#195 2011-12-27 10:43:51

FreshStudios
Scratcher
Registered: 2011-04-11
Posts: 500+

Re: LIFE - A Life Simulation Game

I can pay for a VPS server... if you want...  hmm  I got a credit card this Christmas and I'd be willing to pay for our server (As long as it doesnt go over 20$ a month)

And bobbybee, I started working on some graphics... Should I send you the fla. file with private messaging?


http://i43.tinypic.com/24ymnbn.png

Offline

 

#196 2011-12-27 11:02:56

FreshStudios
Scratcher
Registered: 2011-04-11
Posts: 500+

Re: LIFE - A Life Simulation Game

http://i44.tinypic.com/351etrs.jpg

How do you like it?

P.S: Sorry for the bump :p


http://i43.tinypic.com/24ymnbn.png

Offline

 

#197 2011-12-27 12:14:21

Zeusking19
Scratcher
Registered: 2011-07-10
Posts: 1000+

Re: LIFE - A Life Simulation Game

FreshStudios wrote:

http://i44.tinypic.com/351etrs.jpg

How do you like it?

P.S: Sorry for the bump :p

We meant ingame merchandise, but if you can do a cafepress, that would be awesome.


http://i49.tinypic.com/2w7e1jm.pnghttp://dragcave.net/image/eFGFz.gifhttp://dragcave.net/image/9hE5q.gif

Offline

 

#198 2011-12-27 12:15:48

Zeusking19
Scratcher
Registered: 2011-07-10
Posts: 1000+

Re: LIFE - A Life Simulation Game

The LIFE logo is arial, all capitals and bold.


http://i49.tinypic.com/2w7e1jm.pnghttp://dragcave.net/image/eFGFz.gifhttp://dragcave.net/image/9hE5q.gif

Offline

 

#199 2011-12-27 12:28:11

FreshStudios
Scratcher
Registered: 2011-04-11
Posts: 500+

Re: LIFE - A Life Simulation Game

Ohh... I am so stupid! :p I could the run the merchandise store... Oh and thanks for the font info  smile  I will work on it right away... What is at the store?


http://i43.tinypic.com/24ymnbn.png

Offline

 

#200 2011-12-27 12:30:01

FreshStudios
Scratcher
Registered: 2011-04-11
Posts: 500+

Re: LIFE - A Life Simulation Game

bump. I also thought of a catch phrase :p "LIFE is good" hehehehe :3


http://i43.tinypic.com/24ymnbn.png

Offline

 

Board footer