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#26 2009-04-04 15:22:02

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: Proposal for a Scratch MMO

demosthenes wrote:

Heliosa wrote:

So, could you perhaps figure out what people would need to do to play the game with their firewalls? If not, what else could you do to help us?

I'm not really sure how Snyff works so I couldn't help you there you'd need to talk to chalkmarrow, but I'm not sure we should give up the idea of using python. I've sort-of thought of a way to do it and I'm not far from being able to implement the idea, I'll tell you as I progress.

I agree with you. I can't get Snyff to run anyways.

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#27 2009-04-04 16:18:08

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Proposal for a Scratch MMO

But you need to install python which also requires admin privileges.

Making it in python is way harder than you think as well.

Try asking chalkmarrow if he can make a .exe version of his program.

Last edited by archmage (2009-04-04 16:32:16)


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#28 2009-04-04 16:37:29

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Proposal for a Scratch MMO

archmage wrote:

But you need to install python which also requires admin privileges.

Making it in python is way harder than you think as well.

Try asking chalkmarrow if he can make a .exe version of his program.

.exe only work for windows and I've already coded most of the python/php.


I've taken a long hiatus, but I still visit sometimes. Give me some time to answer any messages you post on my projects!

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#29 2009-04-04 16:47:52

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Proposal for a Scratch MMO

Ummm you can't make this kind of program with php.

I have a flash program that has the same functions as Snyff but it isn't working at the moment.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#30 2009-04-04 17:24:52

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Proposal for a Scratch MMO

archmage wrote:

Ummm you can't make this kind of program with php.

I have a flash program that has the same functions as Snyff but it isn't working at the moment.

My system uses php you post all the messages on a page and then python pulls them down and sends them to scratch. I've never tested it, it might very well lag.


I've taken a long hiatus, but I still visit sometimes. Give me some time to answer any messages you post on my projects!

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#31 2009-04-04 18:02:20

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: Proposal for a Scratch MMO

archmage wrote:

But you need to install python which also requires admin privileges.

Making it in python is way harder than you think as well.

Try asking chalkmarrow if he can make a .exe version of his program.

So does Adobe AIR. Though Python is already on most computers anyways.

Off topic: This seems to be turning into a debate...

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#32 2009-04-04 18:07:38

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: Proposal for a Scratch MMO

So the people don't hack into it why don't we make a suggestion to have a block that enables scratch connections then add the block to the script. Then turn the project into a .exe or find something to convert it to a app for mac users or make are own.

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#33 2009-04-04 18:48:09

chalkmarrow
Scratcher
Registered: 2007-05-18
Posts: 100+

Re: Proposal for a Scratch MMO

Magnie wrote:

demosthenes wrote:

Heliosa wrote:

So, could you perhaps figure out what people would need to do to play the game with their firewalls? If not, what else could you do to help us?

I'm not really sure how Snyff works so I couldn't help you there you'd need to talk to chalkmarrow, but I'm not sure we should give up the idea of using python. I've sort-of thought of a way to do it and I'm not far from being able to implement the idea, I'll tell you as I progress.

I agree with you. I can't get Snyff to run anyways.

Magnie: Maybe I can help you. My experience has been that, in every major OS, Snyff will work as long as you can get AIR to install. Can you be more specific, in case there is a bug I can fix?

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#34 2009-04-04 18:58:47

chalkmarrow
Scratcher
Registered: 2007-05-18
Posts: 100+

Re: Proposal for a Scratch MMO

demosthenes wrote:

Heliosa wrote:

So, could you perhaps figure out what people would need to do to play the game with their firewalls? If not, what else could you do to help us?

I'm not really sure how Snyff works so I couldn't help you there you'd need to talk to chalkmarrow, but I'm not sure we should give up the idea of using python. I've sort-of thought of a way to do it and I'm not far from being able to implement the idea, I'll tell you as I progress.

I agree. You should never give up on the idea of using Python, which is a great scripting language. In fact, MIT's CS department actually heretically abandoned their traditional and famous first year LISP (Scheme) course for a new course based on? Yep, you guessed it, Python.

As I probably mentioned somewhere else, Snyff was designed to be a Program That Does Nearly Nothing, except of course linking two Scratch projects. I reluctantly added in a couple features that, during actual testing, helped in actually making projects (and as always I use a 9-year-old Scratch user as my guide). The idea behind Snyff is that you put all or most of the intelligence into your Scratch project, and use Snyff as a simple bridge.

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#35 2009-04-04 19:16:10

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: Proposal for a Scratch MMO

chalkmarrow wrote:

Magnie wrote:

demosthenes wrote:


I'm not really sure how Snyff works so I couldn't help you there you'd need to talk to chalkmarrow, but I'm not sure we should give up the idea of using python. I've sort-of thought of a way to do it and I'm not far from being able to implement the idea, I'll tell you as I progress.

I agree with you. I can't get Snyff to run anyways.

Magnie: Maybe I can help you. My experience has been that, in every major OS, Snyff will work as long as you can get AIR to install. Can you be more specific, in case there is a bug I can fix?

I can't get Adobe AIR installed. I have no admin privs...BTW I left a comment on your Snyff project on the scratch connections wiki. (Asks for a way to solve this problem.)

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#36 2009-04-04 19:47:31

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Proposal for a Scratch MMO

Magnie wrote:

So the people don't hack into it why don't we make a suggestion to have a block that enables scratch connections then add the block to the script. Then turn the project into a .exe or find something to convert it to a app for mac users or make are own.

There isn't really a point to try and stop hackers. If they really want they'll be able to hack it no point generating lag in a useless attempt to stop them.


I've taken a long hiatus, but I still visit sometimes. Give me some time to answer any messages you post on my projects!

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#37 2009-04-04 19:47:49

chalkmarrow
Scratcher
Registered: 2007-05-18
Posts: 100+

Re: Proposal for a Scratch MMO

Magnie wrote:

chalkmarrow wrote:

Magnie wrote:


I agree with you. I can't get Snyff to run anyways.

Magnie: Maybe I can help you. My experience has been that, in every major OS, Snyff will work as long as you can get AIR to install. Can you be more specific, in case there is a bug I can fix?

I can't get Adobe AIR installed. I have no admin privs...BTW I left a comment on your Snyff project on the scratch connections wiki. (Asks for a way to solve this problem.)

Ah. I'm afraid that's very much a High Level problem, which probably requires you begging the admin in the next room to allow you to download and install AIR, which isn't any more invasive than downloading the Flash Player.

I think you're going to be seeing a lot more AIR applications in the future (in fact, my twitter client is an AIR app), so it's probably a good idea to get it installed at some point.

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#38 2009-04-04 22:14:45

Heliosa
Scratcher
Registered: 2007-07-24
Posts: 86

Re: Proposal for a Scratch MMO

chalkmarrow wrote:

Magnie wrote:

chalkmarrow wrote:


Magnie: Maybe I can help you. My experience has been that, in every major OS, Snyff will work as long as you can get AIR to install. Can you be more specific, in case there is a bug I can fix?

I can't get Adobe AIR installed. I have no admin privs...BTW I left a comment on your Snyff project on the scratch connections wiki. (Asks for a way to solve this problem.)

Ah. I'm afraid that's very much a High Level problem, which probably requires you begging the admin in the next room to allow you to download and install AIR, which isn't any more invasive than downloading the Flash Player.

I think you're going to be seeing a lot more AIR applications in the future (in fact, my twitter client is an AIR app), so it's probably a good idea to get it installed at some point.

Yes, AIR wil become more useful in the future. And there really isn't any reasoning that the admin couldn't install it for you.


What are you looking at?

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#39 2009-04-06 09:12:55

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: Proposal for a Scratch MMO

Well...I'll try  smile

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#40 2009-04-06 12:57:36

Heliosa
Scratcher
Registered: 2007-07-24
Posts: 86

Re: Proposal for a Scratch MMO

Okay. I suggest we focus ourselves back on the topic of how the game would work etc.


What are you looking at?

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#41 2009-04-06 14:03:50

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: Proposal for a Scratch MMO

But please try to make it so I can like just extract it where I want.... sad

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#42 2010-01-05 12:08:28

fbrd
Scratcher
Registered: 2008-12-14
Posts: 12

Re: Proposal for a Scratch MMO

i may not no much about python, but if all variables where stored on the host computer and just re-broadcasted out to the other players from a host copy of the project, built to handle all processing, sensing, etc, then that could fix the hacking problem (other than the fact that the hacker can design artificial intelligence to do the mmo for him).

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#43 2010-01-05 12:10:23

fbrd
Scratcher
Registered: 2008-12-14
Posts: 12

Re: Proposal for a Scratch MMO

fbrd wrote:

i may not no much about python, but if all variables where stored on the host computer and just re-broadcasted out to the other players from a host copy of the project, built to handle all processing, sensing, etc, then that could fix the hacking problem (other than the fact that the hacker can design artificial intelligence to do the mmo for him).

oops! I ment KNOW and i said NO, sorry.

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#44 2010-01-06 11:23:08

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: Proposal for a Scratch MMO

Erm... It's been... months since this has been replied to fbrd, maybe make a new topic? Cause this one is dead.  hmm

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#45 2010-01-07 04:05:33

domben
Scratcher
Registered: 2009-12-05
Posts: 71

Re: Proposal for a Scratch MMO

A MMO would be impossible on Scratch, I dont want to even try getting a multiplayer game on Scratch, would be impossible!!!!!!!!!!


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#46 2010-01-18 21:24:00

antman76
Scratcher
Registered: 2008-07-01
Posts: 7

Re: Proposal for a Scratch MMO

i was thinking... if the project got big enough it would need a website right? well i happen to have been writing in html and other languages like javascript and stuff for a while and could deffinately help make the website. tell me what you think.

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#47 2010-01-19 11:39:49

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: Proposal for a Scratch MMO

Domben: It is actually quite possible, just really hard and it would be really slow.

Antman: Maybe you could make an online console with Javascript to allow you to watch chat and other stuff like that.

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#48 2010-01-19 11:52:51

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Proposal for a Scratch MMO

http://www.scratch.mit.edu/ext/youtube/?v=5fzIiOnaYvA

Back when online features were still part of scratch I made this. Its a simple multiplayer pong game. Making an MMO seems very unlikely since this simple project lagged a lot. It would never support a game where many people were involved at the same time.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#49 2010-01-21 20:43:20

kittenlols
Scratcher
Registered: 2010-01-21
Posts: 31

Re: Proposal for a Scratch MMO

Maybe instead of debating over hacking and things, start with basics like movement and go from there?

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#50 2010-04-12 21:35:02

itchyone
Scratcher
Registered: 2009-08-15
Posts: 100+

Re: Proposal for a Scratch MMO

http://scratch.mit.edu/projects/itchyone/968370 this might be considered scratch's first MMO. It's just a basic chatroom with mesh, but it has the feature for unlimited players*. I hope maybe this could help you a bit?

*Virtually unlimited. If you had enough people on, the host's computer would eventually crash.


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