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#1 2011-12-16 21:51:11

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

SynInc + 1

(OR soupoftomato and 08jackt Collaboration) My name is first, deal with it.  tongue

SO:

PLANPLANPLAN LETS PLAN


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#2 2011-12-16 22:02:08

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: SynInc + 1

MY IDEAS (INTERGALACTIC WARFARE):

http://i.imgur.com/QULZS.png

Last edited by soupoftomato (2011-12-16 22:09:16)


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#3 2011-12-17 23:13:22

08jackt
Scratcher
Registered: 2007-09-12
Posts: 1000+

Re: SynInc + 1

ah okay i think i understand
so basically you play the cards to increase your battleship's stats?

what we could do is have specific card types

like attack cards, which includes upgrades like weapons
then defense cards, which includes shields
stuff like that.

also, how many cards do you think the player should be able to place at once.

and one last thing; are the cards you place able to be destroyed by the opponent, or do you only attack the actual battleship?

Last edited by 08jackt (2011-12-17 23:15:45)


http://i39.tinypic.com/jgtswi.png

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#4 2011-12-18 15:10:47

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: SynInc + 1

08jackt wrote:

ah okay i think i understand
so basically you play the cards to increase your battleship's stats?

what we could do is have specific card types

like attack cards, which includes upgrades like weapons
then defense cards, which includes shields
stuff like that.

also, how many cards do you think the player should be able to place at once.

and one last thing; are the cards you place able to be destroyed by the opponent, or do you only attack the actual battleship?

If you have ever played Magic think of that.

The 20 HP you get in Magic just has more representation as the battle ship. You add things to attack to it (the creatures in Magic, which can be targted even though your goal is the battleship, things with immediate effect (an instant), and things that have lots of health to block with (I think they're Defenders in magic, they have 0 attack and several Health)

But since you're building this onto your ship it will all be visual instead of seeing the cards (you'll only see card representations in your hand). And some cards will add directly to the ships power instead of being a target.

This is all rather complicated and there will need to be a purchasing system but does it make sense so far?


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#5 2011-12-22 23:48:30

08jackt
Scratcher
Registered: 2007-09-12
Posts: 1000+

Re: SynInc + 1

soupoftomato wrote:

08jackt wrote:

ah okay i think i understand
so basically you play the cards to increase your battleship's stats?

what we could do is have specific card types

like attack cards, which includes upgrades like weapons
then defense cards, which includes shields
stuff like that.

also, how many cards do you think the player should be able to place at once.

and one last thing; are the cards you place able to be destroyed by the opponent, or do you only attack the actual battleship?

If you have ever played Magic think of that.

The 20 HP you get in Magic just has more representation as the battle ship. You add things to attack to it (the creatures in Magic, which can be targted even though your goal is the battleship, things with immediate effect (an instant), and things that have lots of health to block with (I think they're Defenders in magic, they have 0 attack and several Health)

But since you're building this onto your ship it will all be visual instead of seeing the cards (you'll only see card representations in your hand). And some cards will add directly to the ships power instead of being a target.

This is all rather complicated and there will need to be a purchasing system but does it make sense so far?

yeah i think i get it, atleast most of it
i'll probably understand it more once we start work on it

also, how is the game going to be layed out? like would there just be randomly generated battles against CPUs, or a tournament kind of thing?


http://i39.tinypic.com/jgtswi.png

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#6 2011-12-22 23:48:38

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: SynInc + 1

Bump This And Maybe Jack Will Reply


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#7 2011-12-29 11:46:32

08jackt
Scratcher
Registered: 2007-09-12
Posts: 1000+

Re: SynInc + 1

hello


http://i39.tinypic.com/jgtswi.png

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#8 2011-12-29 15:57:30

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: SynInc + 1

08jackt wrote:

hello

I was outposted then.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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