This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#26 2011-12-16 10:21:30

Servine
Scratcher
Registered: 2011-03-19
Posts: 1000+

Re: Kabam! TCG - An multiplayer TCG built in Scratch!

Magnie wrote:

Also, Scratch Live is insecure for user-accounts and it's inefficient ( wastes bandwidth ). If you are willing to host your own Python server ( or find a hosting for it ) you should use:
http://scratch.mit.edu/forums/viewtopic.php?pid=1022031#p1022031 ( The second code set ). It allows the ability to "follow" a variable, so when it is updated, the value of that variable it is instantly sent to all users "following" the variable.

There are two disadvantages: One, it requires Python, and two, the client needs the to run and connect the mirror to Panther and the server. ( Which makes it complicated )
http://scratch.mit.edu/forums/viewtopic.php?pid=1021479#p1021479 <- Mirror

Though I think the advantages of the Python Scratch Live is much higher than the disadvantages. Python is faster and consumes less bandwidth. So it is much much less likely that you will have problems with system admins getting after you for consuming resources ( since Python is less consuming than a web-server ).

And with the "follow" feature, you don't have to check if the variable has been updated continually, so in return, it should consume less CPU on both the server and client.

I may actually be able to host the server but it probably won't be 24/7.

Edit: And while we are bragging about having the Panther file; I have it too. :p

I dont get this. Could you set it up for me?


http://bluetetrarpg.x10.mx/usercard/?name=Servine

Offline

 

#27 2011-12-16 10:24:27

Servine
Scratcher
Registered: 2011-03-19
Posts: 1000+

Re: Kabam! TCG - An multiplayer TCG built in Scratch!

I took the link off because the client is starting from fresh. Also, the old client will still be able to play, but will have MAJOR compatibility issues.


http://bluetetrarpg.x10.mx/usercard/?name=Servine

Offline

 

#28 2011-12-16 11:42:07

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: Kabam! TCG - An multiplayer TCG built in Scratch!

Servine wrote:

I dont get this. Could you set it up for me?

Basically, instead of having all the variables where anyone can change them and look at them, have it on an actual server coded by you that's dedicated to your project. It will give you more resources and more control over what can be accessed and what can't, like passwords.

If you do it with Python, it would require using Remote-Sensors and running another Python program on the client side.

http://scratch.mit.edu/forums/viewtopic.php?id=83697 <- Please read that. It explains a small bit about why you shouldn't use web-hosting ( which is what Scratch Live uses ) to host your games.

Offline

 

#29 2011-12-16 11:47:10

Servine
Scratcher
Registered: 2011-03-19
Posts: 1000+

Re: Kabam! TCG - An multiplayer TCG built in Scratch!

The new Kabam Client will NOT include CulliCubes. Sorry for those who got far collecting them. The new client includes:

A maximum of how many variables you can actually store. There will soon be a way to get more.
A more secure database, which, by an edit of a .txt, you will be cut off or allowed on again.
New and improved games.
More stylish
More Accessible.


http://bluetetrarpg.x10.mx/usercard/?name=Servine

Offline

 

#30 2011-12-16 12:32:44

slinger
Scratcher
Registered: 2011-06-21
Posts: 1000+

Re: Kabam! TCG - An multiplayer TCG built in Scratch!

This is really good, I made an account  smile


http://s0.bcbits.com/img/buttons/bandcamp_130x27_blue.png

Offline

 

#31 2011-12-16 12:37:39

Servine
Scratcher
Registered: 2011-03-19
Posts: 1000+

Re: Kabam! TCG - An multiplayer TCG built in Scratch!

slinger wrote:

This is really good, I made an account  smile

It might close. Might not.


http://bluetetrarpg.x10.mx/usercard/?name=Servine

Offline

 

#32 2011-12-16 12:43:06

Servine
Scratcher
Registered: 2011-03-19
Posts: 1000+

Re: Kabam! TCG - An multiplayer TCG built in Scratch!

Ok. Here is a quick note...

there will be a maximum of 150 variables for this, to save stuff for johnnydean.

So, there will be approximately 50 spaces for users, but games will, in reality, store about 10 variables. So if you really want a great account, you better join about 5mins after the launch of it!


http://bluetetrarpg.x10.mx/usercard/?name=Servine

Offline

 

#33 2011-12-16 15:14:44

Servine
Scratcher
Registered: 2011-03-19
Posts: 1000+

Re: Kabam! TCG - An multiplayer TCG built in Scratch!

Well, I'm going to say it.

Kabam! is nos not a TCG, but is now more of a HUB of apps and multiplayer games. Of course, to keep the tradition, we will have a game as a TCG.

Anybody wanna help in the creation of it?


http://bluetetrarpg.x10.mx/usercard/?name=Servine

Offline

 

#34 2011-12-16 15:52:03

Servine
Scratcher
Registered: 2011-03-19
Posts: 1000+

Re: Kabam! TCG - An multiplayer TCG built in Scratch!

The first working game is here!; Evasion!

You basically dodge a red ball.

But, a kabam game is different. We make use of the server. We have added highscores!

We'll be releasing it really soon! And we BEG those who do get...

wait. Ill just ask ZeroLuck to turn it into a .jar like he said he would. That'll keep you cheap losers from hacking it (last sentence intended to the people who got a copy and hacked)

It would've been released today, but seeing as half of you got the main copy, Im going to delay it. Honestly, if i published something as an .exe, it means I WANT IT TO STAY as an .exe

Oh, BTW, 300 Variable limit  big_smile   big_smile


http://bluetetrarpg.x10.mx/usercard/?name=Servine

Offline

 

#35 2011-12-16 22:09:53

456bingo123
Scratcher
Registered: 2010-10-30
Posts: 1000+

Re: Kabam! TCG - An multiplayer TCG built in Scratch!

Servine wrote:

Anybody wanna help in the creation of it?

Could I help? I can only help if I'm not depended on it though. I have too much on my hands as it is, but I can work on it in my free time.


My username is now elfin8er! I will not be using this account any more!! ELF OS! (Community Collab)

Offline

 

#36 2011-12-17 02:43:32

Servine
Scratcher
Registered: 2011-03-19
Posts: 1000+

Re: Kabam! TCG - An multiplayer TCG built in Scratch!

456bingo123 wrote:

Servine wrote:

Anybody wanna help in the creation of it?

Could I help? I can only help if I'm not depended on it though. I have too much on my hands as it is, but I can work on it in my free time.

sure!

i also want magnie to help with the pyhton server


http://bluetetrarpg.x10.mx/usercard/?name=Servine

Offline

 

#37 2011-12-17 08:30:18

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Kabam! TCG - An multiplayer TCG built in Scratch!

Will it be wit mesh?


http://block.site90.net/scratch.mit/text.php?size=30&amp;text=%20A%20signature!&amp;color=333333

Offline

 

#38 2011-12-17 08:59:01

Servine
Scratcher
Registered: 2011-03-19
Posts: 1000+

Re: Kabam! TCG - An multiplayer TCG built in Scratch!

MathWizz wrote:

Will it be wit mesh?

No. We're using Scratch Live. As soon as ZeroLuck has converted it, it will be released.


http://bluetetrarpg.x10.mx/usercard/?name=Servine

Offline

 

#39 2011-12-17 09:10:05

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: Kabam! TCG - An multiplayer TCG built in Scratch!

I'm just saying Magnie is right about Scratch Live. You should really consider using an alternative such as one of Magnie's creations, or perhaps FireMMO, my own creation. (link in signature)


I support the Free Software Foundation. Protect our digital rights!

Offline

 

#40 2011-12-17 09:32:32

Servine
Scratcher
Registered: 2011-03-19
Posts: 1000+

Re: Kabam! TCG - An multiplayer TCG built in Scratch!

bobbybee wrote:

I'm just saying Magnie is right about Scratch Live. You should really consider using an alternative such as one of Magnie's creations, or perhaps FireMMO, my own creation. (link in signature)

its not finished -_-.

And I plan to continue using Scratch Live.


http://bluetetrarpg.x10.mx/usercard/?name=Servine

Offline

 

#41 2011-12-17 11:36:13

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: Kabam! TCG - An multiplayer TCG built in Scratch!

Servine wrote:

i also want magnie to help with the pyhton server

This is how you would set up the server on Windows: http://scratch.mit.edu/forums/viewtopic … 8#p1044868 but you don't want to rely on that: You can use that to test everything and get it to work. You will want to host it on something more permanent ( like a dedicated server ).

I may be able to host it, but I need to talk to some old friend's about it first.  tongue

Offline

 

#42 2011-12-17 13:29:22

Servine
Scratcher
Registered: 2011-03-19
Posts: 1000+

Re: Kabam! TCG - An multiplayer TCG built in Scratch!

Magnie wrote:

Servine wrote:

i also want magnie to help with the pyhton server

This is how you would set up the server on Windows: http://scratch.mit.edu/forums/viewtopic … 8#p1044868 but you don't want to rely on that: You can use that to test everything and get it to work. You will want to host it on something more permanent ( like a dedicated server ).

I may be able to host it, but I need to talk to some old friend's about it first.  tongue

Thanks Magnie, but that still isnt working.

Is it ok if I send you the project, and you could set it up, cos I dont know ANYTHING about python even after 1 and a half hours of trying to learn it.


http://bluetetrarpg.x10.mx/usercard/?name=Servine

Offline

 

#43 2011-12-17 13:38:03

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: Kabam! TCG - An multiplayer TCG built in Scratch!

Servine wrote:

Magnie wrote:

Servine wrote:

i also want magnie to help with the pyhton server

This is how you would set up the server on Windows: http://scratch.mit.edu/forums/viewtopic … 8#p1044868 but you don't want to rely on that: You can use that to test everything and get it to work. You will want to host it on something more permanent ( like a dedicated server ).

I may be able to host it, but I need to talk to some old friend's about it first.  tongue

Thanks Magnie, but that still isnt working.

Is it ok if I send you the project, and you could set it up, cos I dont know ANYTHING about python even after 1 and a half hours of trying to learn it.

The thing is, you may need to recode a major part of the project. Since the Python Scratch Live uses different ways to update and get variables.

And spending an hour and a half to learn Python won't be enough. It takes days to learn the basics of Python and weeks to learn networking then months to learn how to make a multiplayer game with graphics. Programming isn't simple.  smile

I forgot to mention that Python 2.7 is required, it doesn't work with Python 3.

Offline

 

#44 2011-12-17 13:39:46

Servine
Scratcher
Registered: 2011-03-19
Posts: 1000+

Re: Kabam! TCG - An multiplayer TCG built in Scratch!

Magnie wrote:

Servine wrote:

Magnie wrote:


This is how you would set up the server on Windows: http://scratch.mit.edu/forums/viewtopic … 8#p1044868 but you don't want to rely on that: You can use that to test everything and get it to work. You will want to host it on something more permanent ( like a dedicated server ).

I may be able to host it, but I need to talk to some old friend's about it first.  tongue

Thanks Magnie, but that still isnt working.

Is it ok if I send you the project, and you could set it up, cos I dont know ANYTHING about python even after 1 and a half hours of trying to learn it.

The thing is, you may need to recode a major part of the project. Since the Python Scratch Live uses different ways to update and get variables.

And spending an hour and a half to learn Python won't be enough. It takes days to learn the basics of Python and weeks to learn networking then months to learn how to make a multiplayer game with graphics. Programming isn't simple.  smile

I forgot to mention that Python 2.7 is required, it doesn't work with Python 3.

Im beginning to think Python wont be good. because...

PROS
Everyone says it good

CONS
It wont be 24/7
It will take ages to learn
It's annoying
Ill have to edit the WHOLE client


http://bluetetrarpg.x10.mx/usercard/?name=Servine

Offline

 

#45 2011-12-17 13:52:24

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: Kabam! TCG - An multiplayer TCG built in Scratch!

Servine wrote:

Magnie wrote:

Servine wrote:

Thanks Magnie, but that still isnt working.

Is it ok if I send you the project, and you could set it up, cos I dont know ANYTHING about python even after 1 and a half hours of trying to learn it.

The thing is, you may need to recode a major part of the project. Since the Python Scratch Live uses different ways to update and get variables.

And spending an hour and a half to learn Python won't be enough. It takes days to learn the basics of Python and weeks to learn networking then months to learn how to make a multiplayer game with graphics. Programming isn't simple.  smile

I forgot to mention that Python 2.7 is required, it doesn't work with Python 3.

Im beginning to think Python wont be good. because...

PROS
Everyone says it good

CONS
It wont be 24/7
It will take ages to learn
It's annoying
Ill have to edit the WHOLE client

Actually, it can be 24/7, only if you leave it on 24/7 or you get a server to host it 24/7. It won't take ages to learn if you read the code and comments that show what each line of code is doing. What's annoying about it?

Did you get Python 2.7 and install it?

Edit: If it's simpler to just use the original Scratch Live, then stick with it.

Last edited by Magnie (2011-12-17 13:54:25)

Offline

 

#46 2011-12-17 13:57:57

Servine
Scratcher
Registered: 2011-03-19
Posts: 1000+

Re: Kabam! TCG - An multiplayer TCG built in Scratch!

Magnie wrote:

Servine wrote:

Magnie wrote:


The thing is, you may need to recode a major part of the project. Since the Python Scratch Live uses different ways to update and get variables.

And spending an hour and a half to learn Python won't be enough. It takes days to learn the basics of Python and weeks to learn networking then months to learn how to make a multiplayer game with graphics. Programming isn't simple.  smile

I forgot to mention that Python 2.7 is required, it doesn't work with Python 3.

Im beginning to think Python wont be good. because...

PROS
Everyone says it good

CONS
It wont be 24/7
It will take ages to learn
It's annoying
Ill have to edit the WHOLE client

Actually, it can be 24/7, only if you leave it on 24/7 or you get a server to host it 24/7. It won't take ages to learn if you read the code and comments that show what each line of code is doing. What's annoying about it?

Did you get Python 2.7 and install it?

Edit: If it's simpler to just use the original Scratch Live, then stick with it.

I think I will  smile

Special thanks to ZeroLuck


http://bluetetrarpg.x10.mx/usercard/?name=Servine

Offline

 

Board footer