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#1 2009-03-27 13:33:24

tedino
Scratcher
Registered: 2009-03-20
Posts: 2

Can we even do a Click and Play games?

I wondering about making games similar as Kings Quest and those old retrogames.
Even try making similar as "!Escape from room"-games.
Is it possible to do that with Scratch?

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#2 2009-03-27 13:44:21

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Can we even do a Click and Play games?

The programming for those is pretty simple. Scratch is good with simple programs so making a point and click game is very possible in scratch.


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#3 2009-03-27 13:52:39

alexpja
Scratcher
Registered: 2008-06-12
Posts: 100+

Re: Can we even do a Click and Play games?

archmage wrote:

The programming for those is pretty simple. Scratch is good with simple programs so making a point and click game is very possible in scratch.

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#4 2009-03-28 04:13:44

mattb348
Scratcher
Registered: 2009-02-06
Posts: 63

Re: Can we even do a Click and Play games?

tedino wrote:

I wondering about making games similar as Kings Quest and those old retrogames.
Even try making similar as "!Escape from room"-games.
Is it possible to do that with Scratch?

That would be awesome if you could make a game like kings quest! Not that there isn't already plenty of awesome scratch games available here as it is though  smile
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Last edited by mattb348 (2009-06-14 23:37:31)

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#5 2009-03-28 09:14:45

big-bang
Scratcher
Registered: 2008-02-21
Posts: 1000+

Re: Can we even do a Click and Play games?

mattb348 wrote:

tedino wrote:

I wondering about making games similar as Kings Quest and those old retrogames.
Even try making similar as "!Escape from room"-games.
Is it possible to do that with Scratch?

That would be awesome if you could make a game like kings quest!

Not that there isn't already plenty of awesome scratch games available here as it is though  smile

My mom loves King's Quest (the original ones, are there any modern versions?), but they have never, ever worked on my computer, so I'm left in the dark.  sad

However, the "if [whatever\/] clicked" block will be your most valuable asset, along with "mouse down?". So if you wanted LOZ: Phantom Hourglass (look it up, and then buy it because it's a great DS game) style control, you would use the following script:
[blocks]<when green flag clicked>
<forever>
<if><mouse down?>
<point towards( mouse-pointer
<move( How fast DO you want your character to go? Tweak this number as you see fit. )steps>
<end>
<end>[/blocks]

Only one problem: you'd need many, many costumes to cover each direction, so the [blocks]<round( [/blocks] block could help you cut it down to eight, seven, six, ten etc. directions of movement.

Hope that helps! (Jeez, I know a post is overly massive if I have to say that! At least I use easily readable grammar!)

Last edited by big-bang (2009-03-28 09:15:16)


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