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#1 2011-12-05 23:46:32

technomaniac
Scratcher
Registered: 2011-08-15
Posts: 94

Sensing

I'm not even sure if this belongs here, or in the Miscellaneous section. But anyways, I saw, for the the first time, the <loudness> button. How does it work? Even though my volume control is off, it still works.

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#2 2011-12-05 23:53:52

fg123
Scratcher
Registered: 2008-11-13
Posts: 1000+

Re: Sensing

The loudness block senses the volume of the scratch project. Even if the sound isn't routed to your speakers, it's still there, thus passing through that block and being detected.


Hai.

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#3 2011-12-05 23:56:51

schusteralex2
Scratcher
Registered: 2011-09-17
Posts: 1000+

Re: Sensing

I would put it in AAS but it works by sensing the decibel level through the mike and ten giving it a percentage, but i am not 100% sure


http://i44.tinypic.com/2uj37ds.gif

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#4 2011-12-06 00:02:08

technomaniac
Scratcher
Registered: 2011-08-15
Posts: 94

Re: Sensing

Right. So I have no control whatsoever over my speakers?

THIS IS AN OUTRAGE !!!
smile

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#5 2011-12-06 06:15:36

Hardmath123
Scratcher
Registered: 2010-02-19
Posts: 1000+

Re: Sensing

technomaniac wrote:

Right. So I have no control whatsoever over my speakers?

THIS IS AN OUTRAGE !!!
smile

Maybe you meant  sad ?

Anyway, the (loudness) block is not about produced sound, it's about the input sound, which is received by a microphone. It reports a higher number, if you, say, start bursting Metallica into your microphone. The volume block reports how loud sound produced by your project is. That means sound produced by the [Play sound [^Meow]] block. Scratch is incredibly safe: a Scratch project cannot edit anything outside of the Scratch program; don't worry. I think the worst Scratch can do is temporarily freeze the Scratch application.


Hardmaths-MacBook-Pro:~ Hardmath$ sudo make $(whoami) a sandwich

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