Hello?
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Bump!!
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If anyone knows Visual basic, we recommend you use source. It's very robust, and you could even make a weapon which gives you health for each time you shoot someone.
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ATVR9999 wrote:
Internet
get cool mod
follow instructions
?????
profit
Once again, well done for failing to ignore the topic. He meant CREATE MOD. Not INSTALL MOD.
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I would say an easy step would be mods for Fallout 3/Oblivion as they have their own "creation kits" which allows easy modding. Then you got millions of tutorials on youtube aswell
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Stickman704 wrote:
I would say an easy step would be mods for Fallout 3/Oblivion as they have their own "creation kits" which allows easy modding. Then you got millions of tutorials on youtube aswell
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One problem with the creation kit's is that, firstly, they are for M rated titles, which means some people can't use it, and secondly, it makes no sense to me whatsoever. At least with the source SDK it feels welcoming, and I don't need to script trees into my world.
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A bit of a revision on the mapping difficulty scaled:
Super easy: Counter strike: Source.
All you need to do is add the spawns for both teams, and you just made a elimantion match!
Easy: Portal 2
Doors are now prebuilt. Hooray!
medium: Team fortress 2
we recommend a CTF map is you are gonna map for TF2.
Hard: Portal or Half life 2
These games need a LOT of entities.
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One thing I like about the portal 2 SDK is that there is a plugin for google sketchup, that allows you to turn a creation into an ingame model.
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