I've decided to go beyond the limits rofl.
Sorry guys the Quest system ain;t looking good
anyway, to the good stuff
- [ Money System ] -
In the beta test I just left it out so I can get the testers not struggling for money.
Anyway money is obtained by killing monsters, if they drop it. Money is used to purchase upgrade you items. More about the drop system later.
- [ Jumping ] -
Due to lots of people asking where jump is... I have scripted a seamless (hopefully) jump into the game, hopefully the physics is right...
- [ System Settings ] -
Another option to reduce the lag, (thanks archmage)
These include:
- Volume
- Mute
- Brightness
- If touching edge, hide
- [ Drop System ] -
After killing a monster, you have a chance of obtaining money, items, quest items, weapon upgrades, short term buffs and even epic equips/
Drops only last 5 seconds, so you have to pick them up quickly using the "Z" button.
Drops are allocated into different Tiers.
Bosses are the only monsters that have a chance to drop tier 4's.
Tier 1 - 70% chance of Dropping - Items: Money($1-5), Potions(x1~3), Quest items(lvl1~20). Weapon Buff (+1~3)
Tier 2 - 55% chance of Dropping - Items: Money ($10), Temporary Buffs (110% increase of a stats, 30 seconds), Quest items, (lvl 21~50). Weapon Buff (+4~6)
Tier 3 - 30% chance of Dropping - Items: Money ($30), Temporary Buffs (150% increase
of a stats, 1 minute), Quest items, (lvl 51~59) Weapon Buff (+7~9)
Tier 4 - 10% chance of Dropping (Boss drop only!) items: Money($100), Temp Buff (200% increase of a stat, 2 minutes) Quest items, (lvl60~65) Weapon Buff (+10) Epic weapons(lvl 60~65)
- [ Weapon Buffs ] -
These add a cosmetic feature to your weapon, a minor glow to a large cosmic flame engulfing it. It also adds, depends on it's "+#" how much stronger it makes it.
+1 = 105%
+10 = 150%
These buffs are perm until you buy a different weapon
With all these new features the game wont come out sooner, especially with me now doing the HSC.
I will set a date for probs about... Late June 2009 or Q3 2009
Thanks,
Simniel =]
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