when programming a game or something, what do you put for your brodcast & recieve blocks?
i usually put random stuff like "w00t" and "cue the bricks"
ive seen people put what actually happens like "jump" or "block-hit"
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I try and name it is as related to the thing happening as I can - same with variables.
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RedRocker227 wrote:
I try and name it is as related to the thing happening as I can - same with variables.
i only ever do it with variables
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777w wrote:
RedRocker227 wrote:
I try and name it is as related to the thing happening as I can - same with variables.
i only ever do it with variables
If I were to name broadcasts like you, I'd probably forget what they were for after 5 minutes...
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RedRocker227 wrote:
777w wrote:
RedRocker227 wrote:
I try and name it is as related to the thing happening as I can - same with variables.
i only ever do it with variables
If I were to name broadcasts like you, I'd probably forget what they were for after 5 minutes...
i never do. i always remember, "figgggggg is for score to go up and hyjyjyjuh is for you to lose a life"
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slinger wrote:
Well, lets say mario is firing a cannon, I would broadcast something like fireCannon or fire-cannon
why the colon p face, bro?
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slinger wrote:
777w wrote:
slinger wrote:
Well, lets say mario is firing a cannon, I would broadcast something like fireCannon or fire-cannon
why the colon p face, bro?
Ok, if its not to your liking
its not that i dont like it
you just werent being silly or anything like that so the silly face wasnt needed
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777w wrote:
slinger wrote:
777w wrote:
why the colon p face, bro?
Ok, if its not to your liking
its not that i dont like it
you just werent being silly or anything like that so the silly face wasnt needed
This topic is about broadcasts, and you're argueing over which smiley to use?!
Jk.
Last edited by RedRocker227 (2011-11-29 13:13:30)
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I put what's happening in lowerCamelCase. Same with variables.
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Whole sentences saying what that broadcast does 8D
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muppetds wrote:
I just used nonsense like thfadasfsd = NExT LEVEL
just like me
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I used to come up with super cool names that fit well. But, I now use numbers, it's faster and easier to remember (I like using numbers).
However, Scratch auto organizes them weird. For example, if you have 11 broadcasts, it will organize them like "1, 10, 11, 2, 3, 4, 5, 6, 7, 8, 9".
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stevetheipad wrote:
I used to come up with super cool names that fit well. But, I now use numbers, it's faster and easier to remember (I like using numbers).
However, Scratch auto organizes them weird. For example, if you have 11 broadcasts, it will organize them like "1, 10, 11, 2, 3, 4, 5, 6, 7, 8, 9".
it organizes them alphabetically
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I think I used puns, but I can't remember very well because I haven't used broadcast blocks since like, my second project. I use variables instead, which I name correctly.
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Sunrise-Moon wrote:
I think I used puns, but I can't remember very well because I haven't used broadcast blocks since like, my second project. I use variables instead, which I name correctly.
sometimes broadcast/recieve blocks can minimalize some of the confusion you get using variables
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I always use something that helps me remember what it is for like 'jump' or 'next level' or 'calculate allowed moves'
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veggieman001 wrote:
I do stuff like "jump that robot man".
awesome
jump that robot man
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777w wrote:
veggieman001 wrote:
I do stuff like "jump that robot man".
awesome
jump that robot man
Well I'd say that but I don't have any games with a robot in them.
Yet.
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