My current extremely large and painful project requires a health bar. Damage in my game, which is a turn-based fighting type, is randomized and based on stats so i cannot use the costume sprite version (and that takes too long anyway), so I would like to use a health bar involving the pen, but need guidance on its use. I have a health variable, and a pokemon project on this site used the health bar i need and I am trying to figure out how to use it, so please help. Also, anything about saving features would help as well, and inventory advice. This is an RPG.
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Try this script:
[blocks]
<forever>
<pen up>
<go to x Here )y
There
<pen down>
<move( health )steps> [/blocks]If this makes a long bar, divide by 2.[blocks]
<pen up>
<end>
[/blocks]
Last edited by scratchisthebest (2011-11-27 19:16:06)
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i'm curious why you can't use a sprite and switch costumes - what makes you say it takes too long??
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Ratty1967UK wrote:
i'm curious why you can't use a sprite and switch costumes - what makes you say it takes too long??
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^^^^^
If you're not prepared to use methods that take a long time, you're never gonna be able to make a brilliant game.
Last edited by RedRocker227 (2011-11-28 15:29:51)
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